Scrap Mechanic

Scrap Mechanic

Crashlander: Square One
1,280 Comments
The Red Builder  [author] Aug 18 @ 2:28am 
This is NOT a file mod! (it is a custom game, you download it and choose the Custom Game option on the mode selection screen)
FallingGuitar88 Aug 18 @ 2:01am 
um, i cant get this mod to work, im joining a survival world and it just isnt doing anything, i subscribed to the mod, do i need to do antyhign else?
DaBee7 Aug 8 @ 6:49am 
it works now i just finished the quest.:steamthumbsup:
DaBee7 Aug 8 @ 5:44am 
@The Red Builder ?
DaBee7 Aug 8 @ 5:28am 
Thats just what happends and i have to restart my pc i cant do anything
The Red Builder  [author] Aug 8 @ 4:41am 
how am i supposed to know? I have way too little context, no log file or anything...
DaBee7 Aug 8 @ 4:24am 
@The Red Builder can i get some help. My game just keeps freezing every time i join and i dont know why. please help me!
AlexStarRider Aug 7 @ 2:12am 
ok not to worry then i can live with it. is there a way to fix it on my end?
The Red Builder  [author] Aug 7 @ 1:56am 
Axolot issue, for me that happened like 3x and never since, it is really random and there doesnt seem to be a way in which we can fix it, unless we are talking about DLL mods.
AlexStarRider Aug 7 @ 1:21am 
anyone know why the game keeps crashing randomly while searching in the cratingbench
рус Aug 4 @ 12:52pm 
Очень лагает когда начинается дождь. Можете в настройках сделать кнопку для того чтобы выключить его? Мод идеальный, но к сожалению мой компьютер довольно слабый для него а в особенности в штабе Forterra у меня очень сильно лагает, но вина не ваша.
Sphinx Prime Aug 4 @ 9:59am 
Awesome, thank you.
The Red Builder  [author] Aug 4 @ 9:39am 
/unlimited, find it in the inventory, place it in an empty hotbar slot, /limited
Sphinx Prime Aug 4 @ 9:38am 
Any way to get a new security keycard if you lose it? I think my inventory was full when I talked to the guy and I didn't notice him drop it. Went and spent a bunch of time building a car a drove to the place just to realize I didn't get the keycard. Guessing it despawned. Is my save just bricked now?
The Red Builder  [author] Aug 3 @ 1:06pm 
for the 1st thing, that would be annoying to fix - the mod is basically finished, i dont want to rewrite the weather system. 2nd and 3rd are not possible to fix (the 2nd cant be fixed as we can either capture all mouse events, from which Lua can only read the click event, which also captures scrolling and all which we cant detect, or nothing, as such there wont be click events, making it useless, 3rd is not possible as containers arent "wired up" as normal grids, as such we cant use the setGridMouseFocusCallback). 4th is wrong, you must have the full set equipped, even then some might still attack, we dont really know how to fix that, the SM ai stuff is jank. As for the suggestions, 1st one is annoying to do, they do have an animation already, but it isnt that visible and redoing the animations would be painful, and as for the 2nd one, idk how to improve it really, before it had no animation and just snapped to the player. Well, i hope i addressed everything and explained it all.
AlexeL Aug 3 @ 9:36am 
Hello ! I like this mod and I want to thank you for it. Here is what bugs I discovered:
1. Please fix that rain under the water. When I'm under the water and rain, it looks like i'm on the ground. Same animation and sound.
2. I can't scroll with mouse wheel in craftbench menu. Is annoying
3. Maybe u can fix what devs can't in vanilla version. Info window about items don't appear when I'm in any inventory window and I hover the mouse over them.
4. I have a wolf head equipped and the wolfs still attack me unprovoked.

Sugestions:
1. Maybe u can put some animations on monster's attack. Like they now come near you and do damage.
2. Fog looks rly bad. Maybe you can improve the animation of it. Idea is greate btw.

Well that is it for now. Thanks for the mod again :)
The Red Builder  [author] Jul 29 @ 1:49pm 
Makes sense, but really just saying "FIX YOUR MOD" doesnt help with anything, like we know about most of these issues but cant fix them. And as for the questionable game design choices, well, we made them, it is all a learning process afterall.
8xPhoenix8 Jul 29 @ 1:42pm 
That's fair, sorry abt my bad attitude, i know it ain't your fault and lots of games just screw modders over. I had to spend an hour and a half just walking because random bs and it was genuinely ruining my enjoyment of the game, what yall have done is insanely impressive. the mod is genuinely good its just small things constantly stacked up and almost losing all my progress each time really got on my nerves.
The Red Builder  [author] Jul 29 @ 12:25am 
Like, we can change a lot with Lua, but are still at the mercy of Axolot in terms of what we can do and whether the only solution is stable
The Red Builder  [author] Jul 29 @ 12:24am 
Right, if only we had Scrap Mechanic source code and could make SM load DLL mods directly so that we could fix the sm.portal functions and the gui crashes, but we don't, it is almost like we can't do anything, hmmmmmm
8xPhoenix8 Jul 28 @ 11:59pm 
bruh, it just killed me when i entered hq, fix your mod.
7k Jul 28 @ 9:03pm 
You can always ask for a refund :fstroll:
8xPhoenix8 Jul 28 @ 8:24pm 
figured out the water. Whoever decided the bots needed to be replaced with these creatures has a very special place in hell. the wolves are just annoying and not fun to fight and the bulls have such a far reach you cant even fight them. at the very least have the bots if the enemies you add are like this. i really wanted to enjoy this.
8xPhoenix8 Jul 28 @ 2:46am 
HOW BOTTLE WATER???
Danil351 Jul 22 @ 10:30am 
Это 2 глава?
7k Jul 21 @ 10:34am 
Argh! Plausible deniability... Ahm tellin ya - them's with the government! xDD
Jdog0110 Jul 21 @ 10:04am 
wait really? i think everyone figured that with it being square one.
The Red Builder  [author] Jul 21 @ 9:07am 
never, we literally didnt say that it will ever be a thing anywhere.
at Jul 21 @ 9:01am 
Hello when 2 chapter???
GraveRob Jul 15 @ 1:08pm 
Mod is great, but going as far to make it its own story was a stretch. Running back and forth between bill and the warehouse was a chore. Fighting enemies with atrocious AI and sound design gets tedious and boring after the first few fights. Taking out the bot enemies was a strange design choice, as they wouldve added some variety to the roster, and imo the haybots are unpredictable and fun to fight. This adds alot of crafting and progression i love, along with new materials and crafting stations to boot. But it just feels empty, like.. the world is void of POIs and challenge. You just spend alot of your time farming mats, killing the occasional wolf and refining resources into 3-5 stages to build 1 thing. Its a chore, and these recipes/mobs would fit into regular survival so well and I wish i could do just that
Rainpixel Jul 4 @ 9:10am 
If it's not too much to ask, would you want to include this type of wedges?

https://steamcommunity.com/sharedfiles/filedetails/?id=876207736
The Red Builder  [author] Jul 1 @ 8:09am 
not making backups, huh?
spongeylattice_35 Jul 1 @ 7:42am 
I LOST MY CAR TO THIS
The Red Builder  [author] Jun 29 @ 1:23am 
literally check the Links in the description of this mod, it has a link to the blocks and parts mod.
bigdaddy Jun 28 @ 4:59pm 
Is there a separate download anywhere just got the handheld tools would love to take them into my survival world and try them out looking to beat the game normally before I try this but seeing a lot of videos and I really want the tools
KaiserWilhelmII Jun 24 @ 9:41pm 
this is like the kaiserreich of scrap mechanic, at least in terms of popularity and the fact that both make their respective games way better
Onas May 31 @ 11:05am 
where can i find caves / glow crawlers?
The Red Builder  [author] May 26 @ 4:03am 
yea, we overrode some stuff that we needed to (or wanted to really, as we even reorganized certain items to be considered consumables to be more consistent) and just left the rest where there was no need to touch it
MatejS May 26 @ 3:48am 
Thank you, I play solo anyways so it's fine, but I also changed stack sizes (it took me 2 hours to find vanilla_overrides.shapeset)
The Red Builder  [author] May 26 @ 12:10am 
We didn't override those, so it pulls them from vanilla, but don't modify that as then everyone joining has to have that changed too
MatejS May 25 @ 2:23pm 
How to change pigment flower or clam drops, there isnt a pigmentflower.lua file or something similar in /harvestables
The Red Builder  [author] May 24 @ 12:39am 
/completequest quest_npc
/activatequest quest_mine
ArrogantPants64 May 23 @ 6:35pm 
correction i found the mine but the button says "you need to progress the story to unlock this area"
ArrogantPants64 May 23 @ 6:17pm 
i also somehow got 2 mine keycards
ArrogantPants64 May 23 @ 9:23am 
my game bugged and now i have the "investigate the mine" quest but the mine location is not in my log book is there a command to locate it?
Fia May 22 @ 8:49am 
ok i did happen to find an old backup and i transfered the car from there to my survival
Fia May 22 @ 8:18am 
also all the stuff i had in my leather pouch is gone too
Fia May 22 @ 8:14am 
Nope, no backup, no car in the mine
The Red Builder  [author] May 22 @ 12:36am 
Otherwise, it might be somewhere in the mine, you can do /fly *speed number here* and fly really fast to glitch out of the cave and try to find it