Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's not really the full answer though.. :)
I got curious because of the question and spent a few minutes tinkering to get it to work.
First of all, disclaimer: as with the regular github post, make backups. I have no clue if it destroys anything in the mod!
So, follow the instructions on the github (don't forget to read the current workaround!), but change 2 things:
- Copy line 132-160 from the workaround terrain_overworld.lua:
NOT to:
steamapps\common\Scrap Mechanic\Survival\Scripts\terrain\terrain_overworld.lua
but instead copy to:
steamapps\workshop\content\387990\3113900342\Scripts\terrain
Similarly copy tile_database.lua NOT to the regular location but instead to:
steamapps\workshop\content\387990\3113900342\Scripts\terrain\overworld\tile_database.lua
Now, keep in mind the mod authors have obviously made a bunch of custom tiles, they won't show up in the map tool. However, you can infer based on surroundings which cluster of missing tiles is which.
I was able to get a map with your instructions. Thank you!