RimWorld

RimWorld

Imperial Functionality
 This topic has been pinned, so it's probably important
Yabby_Shabby  [developer] Dec 16, 2023 @ 6:32pm
Suggested Features
You may use this to list certain features or new ideas that relate to the theme of this mod.
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Showing 1-13 of 13 comments
Wardog Dec 16, 2023 @ 10:22pm 
Just a suggestion When you start as a new family I was wondering if you could make it so that you are not merely an ally to the empire but part of it like a royal family would be so there is no Good will factor in play and to stop people from abusing the fact that you could kill one of their caravans or plunder one of their bases each time you do something like that instead of a drop in goodwill all pawns involved would loose honer and get some mood penalties for betraying their own faction (the Empire) After too many of these betrayals against the empire the empire will put all of your permits on a hold and refuse to send caravans to you... This will carry on in till you invite one of the higher ranking members of the empire to your base for a visit and smooth over relations with the empire by making the royal very happy and in a good mood... this is just a suggestion and I'm sure it will be too much work since there is probably allot of code that would have to go into all of this lol :)
Donkey Anus Dec 16, 2023 @ 11:09pm 
Would be cool for a reverse Deserter questline, like where you destroy a prominent deserter figure or just defend a nobleman from an assassination.
Kwaśne Kiwi Dec 18, 2023 @ 3:01am 
It would be nice if you could make the fletchling from VFE Deserters craftable too since it's basically a reverse-engineered fletcher
Last edited by Kwaśne Kiwi; Dec 18, 2023 @ 3:02am
Skeleton Dec 19, 2023 @ 12:26pm 
Seconding a reverse Deserter questline. I want to take bounties on deserter leaders and defend nobles. Maybe you have to fly out to the nobles manor and serve as guards, or the noble will live with you for a time and this attracts deserter raids
Prometheus Jan 2, 2024 @ 1:07am 
Bio-decoders can be craftable, at the same time the player colonies should be able to bio-code as well
greener75 Jan 24, 2024 @ 1:55am 
adding the zeus cannon to allow bombarding other bases/factions
basedleua Jul 6, 2024 @ 6:06pm 
After completing a quest royal visit you should get extra honor if the guests had high mood throughout the whole visit. Depending on a title it wouldn't make sense if acolyte that visited you gave you 3 extra honor and stellarch gave you exactly the same amount.
Halcyon Sep 8, 2024 @ 8:03pm 
Just allow us to make Deserter Armor, either from scratch or from existing Cataphract sets. Thats all, nothing else to this one suggestion.
I'm currently playing the SeedsPlease: Lite Redux mod alongside this mod, and as much as I like using Underfarms, unfortunately they completely negate the seed mechanic of the other mod and I find it quite cheesed. It would be nice if you have a SeedsPlease mod or similar installed, that you first have to load the plant seeds to use the Underfarms.
basedleua Oct 30, 2024 @ 2:57pm 
Add more settings that can be tweaked
lomak1nnn Nov 10, 2024 @ 8:28am 
I can't help but agree with other people about adding quests to eliminate deserters. These could be missions to destroy deserter bases, plunder their stashes, return imperial intel, free noble hostages, hack former deserter bases to find existing ones, kill specific important deserters, identify deserter nobles among guests, or investigate other people's mansions. So many possibilities, I hope you will add at least some of them to make the empire's playthrough a little more interesting.
lomak1nnn Nov 10, 2024 @ 8:29am 
Originally posted by lomak1nnn:
I can't help but agree with other people about adding quests to eliminate deserters. These could be missions to destroy deserter bases, plunder their stashes, return imperial intel, free noble hostages, hack former deserter bases to find existing ones, kill specific important deserters, identify deserter nobles among guests, or investigate other people's mansions. So many possibilities, I hope you will add at least some of them to make the empire's playthrough a little more interesting.
Although this is more in the competence of the authors of the original mod, expanding the empire, I thought that it would not be a mistake to write it here either. Thank you.
I have one if a pawn with a title of knight decides to trade with empire settlement the pawn should get a bonus trading factor it would increase the higher their title was.
Also it would be cool for archcount+ to have an permit for aerodrone assault.
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