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[00:01:21] Number of tagged flags overflow (32 is maximum) (eTaggedFlags.h:94) @ [main_loop]
------------------------------------------------------------------
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui:cmd:exec_generic
>>>>> gui.sdp.procq(<F(POBEDA)S(27)B+C(FAEACB)E(SHADOW)>确认)
>>>> gui.mmd.onModApply
>>> mmd.apply
>> mod.s_apply
> file "/set/colliders.set"
203: {CanPush "moto" "car" "truck" "cannon" "cannon_small" "armored" "tank.light" "tank.medium" "tank.heavy" "helicopter"«}
204: }
205: {"tank.heavy" from "vehicle"
206: {ColliderId "tank.heavy"}
207: {CollideWith "construction" "rock" "sandbag" "cannon" "cannon_small" "moto" "car" "truck" "armored" "tank.light" "tank.medium" "tank.heavy" "tree" "bush" "human" "particle" "particle.big" "mine.at" "mine.ap"}
CALL TO ARMS - GATES OF HELL - v1.039.0 - standard x64
2024.03.18 12:28 - x64 - 49455acd7 - 0x0162D6EE
无报错闪退
mod顺序:hotmod→ west81→ CTRM 除此之外没开别的
------------------------------------------------------------------
>>>>>>>>>>> gui.cmd.exec_all
>>>>>>>>>> gui.cmd.exec(generic)
>>>>>>>>> gui:cmd:exec_generic
>>>>>>>> gui.mp.showpage
>>>>>>> gui:pm:show
>>>>>> gui:pm:activate(page_launcher_multiplayer)
>>>>> world: load campaign
>>>> file ""
>>> entity:raw
>> file "/entity/entity_ctr/usa_vehcle_ctr/shovad/lav25_shovad.def"
> file "/properties/armoredcar.ext"
43: {vision "tank_around-l"«}
44: {bone "visor2"}
45: }
46: )
47: ;{visor "none"
CALL TO ARMS - GATES OF HELL - v1.039.0 - standard x64
2024.03.18 12:28 - x64 - 49455acd7 - 0x0162D6EE
------------------------------------------------------------------
> file "/set/stuff/gun/atgm_tow2_new"
16: ("w81_gravity"« ap(0) apcr(0) he(0) heat(0))
17:
18: {projectileDamage 800}
19: ("penetration_long" shell(atgm) range(243) a(800) b(800) c(800) d(800) e(800))
20:
CALL TO ARMS - GATES OF HELL - v1.039.0 - standard x64
2024.03.18 12:28 - x64 - 49455acd7 - 0x0162D6EE
[00:00:16] define not found (eSDLReader.cpp:455) @ [main_loop]
------------------------------------------------------------------
> file "/set/stuff/gun/atgm_tow2_new"
16: ("w81_gravity"« ap(0) apcr(0) he(0) heat(0))
17:
18: {projectileDamage 800}
19: ("penetration_long" shell(atgm) range(243) a(800) b(800) c(800) d(800) e(800))
20:
CALL TO ARMS - GATES OF HELL - v1.039.0 - standard x64
2024.03.18 12:28 - x64 - 49455acd7 - 0x0162D6EE
------------------------------------------------------------------
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui:cmd:exec_generic
>>>>> gui.sdp.procq(<F(POBEDA)S(27)B+C(FAEACB)E(SHADOW)>确认)
>>>> gui.mmd.onModApply
>>> mmd.apply
>> mod.s_apply
> file "/set/stuff/gun/atgm_tow2_new"
16: ("w81_gravity"« ap(0) apcr(0) he(0) heat(0))
17:
18: {projectileDamage 800}
19: ("penetration_long" shell(atgm) range(243) a(800) b(800) c(800) d(800) e(800))
20:
CALL TO ARMS - GATES OF HELL - v1.039.0 - standard x64
2024.03.18 12:28 - x64 - 49455acd7 - 0x0162D6EE
无报错闪退
APP_ERROR: define not found
(W:\GoH\source_work\eSDLReader.cpp:455)
RIP=7ffc6b0553ac[main_loop]
RAX=00000000
RBX=21f48820
RCX=00000000
RDX=00000000
RSI=1211a1670
RDI=0bad0001
RSP=0509e610
RBP=000001c7
>file"/set/stuff/gun/atgm_tow2_new"
ジ
16:
("w81_gravity""ap(0) apcr(0) he(0) heat(0))
17:
18:
(projectileDamage800)
19:
("penetration_long" shell(atgm) range(243) a(800)
b(800)c(800)d(800)e(800))
20:
CALL TO ARMS-GATES OF HELL -v1.039.0-standardx642024.03.1812:28-x64-49455acd7-0x0162D6EE
[00:25:49] No detect time found for unit human[0x51:mp/csa/era1960/rsv_mg human] (eActorSensorDetect.cpp:81) @ [quant]
[00:25:49] No detect time found for unit human[0x232:mp/csa/1990s/reg_rifleman human] (eActorSensorDetect.cpp:81) @ [quant]
[00:25:49] No detect time found for unit human[0x232:mp/csa/1990s/reg_rifleman human] (eActorSensorDetect.cpp:81) @ [quant]
[00:25:49] No detect time found for unit human[0x2dd:mp/csa/era1960/aircav_rifleman human] (eActorSensorDetect.cpp:81) @ [quant]
[00:26:19] No detect time found for unit human[0x35f:mp/sov/1990s/red_marksman human] (eActorSensorDetect.cpp:81) @ [quant]
[00:26:19] /texture/common/humanskin/ger_head_tankman#burned.dds: No MIP levels! (eBitmapImageDDS.cpp:950) @ [scene_paint_job_1]
[00:26:19] No detect time found for unit human[0x198:mp/prc/era1960/reg_rifleman human] (eActorSensorDetect.cpp:81) @ [quant]
[00:26:19] No detect time found for unit human[0x1a9:mp/prc/early/tankman human] (eActorSensorDetect.cpp:81) @ [quant]
[00:26:20] calling ANM_RESUME for unresumable animation "aim_v" in t34_zsu37_2[0x20e actor] (eBoneStateAnimation.cpp:483) @ [quant]
[00:26:20] calling ANM_RESUME for unresumable animation "aim_h" in t34_zsu37_2[0x20e actor] (eBoneStateAnimation.cpp:483) @ [quant]
[00:26:20] No detect time found for unit human[0x17c:mp/prc/era1960/reg_rifleman human] (eActorSensorDetect.cpp:81) @ [quant]
[00:26:20] [LUA] DBG: SpawnUnit squad_spz_bmd1_con(sov) player#1
[00:26:20] no "pivot_front" & "pivot_back" bones in bmd2[0x0 actor] (eChassisWheel.cpp:149) @ [quant]
[00:26:20] no "pivot_front" & "pivot_back" bones in bmd2[0x366 actor] (eChassisWheel.cpp:149) @ [quant]
征服模式:Pla对抗苏联,行动第10天,连续3张地图18:10分无报错闪退
闪退前在观察战场准备操作单位
[00:09:54] [LUA] DBG: CaptureFlag f2 player#1 squad 31
[00:09:54] [LUA] Print: player#1 will wait 18.445s before purchasing another unit
[00:09:54] [LUA] DBG: Spawning Unit Not found - Composite_Mechanized_Unit_M48A3
[00:09:54] [LUA] DBG: Spawning Unit Not found - m101g
征服单人 PLA对美国,连续俩次闪退
Program will be terminated.
APP ERROR: pattern not found (W: GoH source work estuffs.cpp:93)
RIp=7ff8f0b753ac (main loop]
RAX=00000000
RBX=d9977ea0
RCX100000000
RDX=00000000
R5=141091188
RDl=0bad0001
R5P=050ce920
RBP=0000005d
> file "/set/stuff/callins/df11 callin flare.ammo
2
ffrom "pattern callin flare"a
fentity "df11 rush"
tag "size1"1
(mass 13
CALL TO ARMS - GATES OF HELL - 1.039.0 - standard x64
2024.0318 12-28 - x64 - 49455acd7 - 0x0162D6EE
崩溃后无法启动游戏,提示这个错误
------------------------------------------------------------------
>>>>>>>>>> gui.cmd.exec_all
>>>>>>>>> gui.cmd.exec(generic)
>>>>>>>> gui:cmd:exec_generic
>>>>>>> gui.sdp.procq(确认)
>>>>>> gui.mmd.onModApply
>>>>> mmd.apply
>>>> mod.s_apply
>>> file "/set/interaction_entity/entity.set"
>> file "tank.inc"
> file "tank/tank_armoredcar.inc"
544: ("damage_process_bullet_hit"« staff(shell_maximum fg) crew_shock_time(0.75)
545: ;Probability crew die
546: ;--------------------------
547: spall_body__kill_charger(0.25)
548: spall_body__kill_gunner(0.25)
CALL TO ARMS - v1.228.0 - standard x64
2021.03.12 15:04 - x64 - 2314e5927 - 0x0162FB6B
攻击命中美国LAV-25就会闪退
[00:27:35] unknown sound file 'vehicle/engine/tank' (eDeviceSoundManager.cpp:609) @ [main_loop]
[00:27:35] Undefined material for entity : cwps3_proj_point[0x0 actor] (eGameEntityVolumes.cpp:158) @ [main_loop]
[00:27:38] no "pivot_front" & "pivot_back" bones in btr-d[0x0 raw] (/entity/-vehicle/sov/btr/btr-d/btr-d.def, 175)
[00:27:38] no `basis' bone in btr-d[0x0 raw] (/entity/-vehicle/sov/btr/btr-d/btr-d.def, 175)
[00:27:38] no "pivot_front" & "pivot_back" bones in btr-d[0x0 actor] (eChassisWheel.cpp:149) @ [main_loop]
[00:27:38] no "pivot_front" & "pivot_back" bones in btr-d[0x0 actor] (eChassisWheel.cpp:149) @ [main_loop]
[00:27:38] unknown sound file 'vehicle/engine/tank' (eDeviceSoundManager.cpp:609) @ [main_loop]
[00:27:38] Undefined material for entity : cwps3_proj_point[0x0 actor] (eGameEntityVolumes.cpp:158) @ [main_loop]
[00:27:39] no "pivot_front" & "pivot_back" bones in bmd2[0x0 raw] (/entity/-vehicle/sov/tank/bmd-2/bmd2.def, 163)
[00:27:39] no `basis' bone in bmd2[0x0 raw] (/entity/-vehicle/sov/tank/bmd-2/bmd2.def, 163)
[00:27:39] no "pivot_front" & "pivot_back" bones in bmd2[0x0 actor] (eChassisWheel.cpp:149) @ [main_loop]
[00:27:39] no "pivot_front" & "pivot_back" bones in bmd2[0x0 actor] (eChassisWheel.cpp:149) @ [main_loop
[00:12:26] No detect time found for unit human[0x1da:mp/sov/era1960/reg_marksman human] (eActorSensorDetect.cpp:81) @ [quant]
[00:12:26] fireSoundClose sound 'weapon/shot/gun/autocannon_medium' signal is different from fireSound 'weapon/shot/gun/gun_auto' signal (eWeaponShooterBullet.cpp:205) @ [quant]
[00:12:26] fireSoundClose sound 'weapon/shot/gun/autocannon_medium' signal is different from fireSound 'weapon/shot/gun/gun_auto' signal (eWeaponShooterBullet.cpp:205) @ [quant]
[00:12:26] fireSoundClose sound 'weapon/shot/gun/autocannon_medium' signal is different from fireSound 'weapon/shot/gun/gun_auto' signal (eWeaponShooterBullet.cpp:205) @ [quant]
[00:12:26] fireSoundClose sound 'weapon/shot/gun/autocannon_medium' signal is different from fireSound 'weapon/shot/gun/gun_auto' signal (eWeaponShooterBullet.cpp:205) @ [quant]
[00:12:27] fireSoundClose sound 'weapon/shot/gun/autocannon_medium' signal is different from fireSound 'weapon/shot/gun/gun_auto' signal (eWeaponShooterBullet.cpp:205) @ [quant]
美國開局 大概3分鐘後會閃退 无报错闪退
[00:00:07] define not found (eSDLReader.cpp:455) @ [main_loop]
------------------------------------------------------------------
>> file "/set/interaction_entity/entity.set"
> file "dummy.inc"
1909: {with_effector ("comp_armor_on_1gen"«){call "kaz_work_on_shell"}}
1910: }
1911: }
1912:
1913:
CALL TO ARMS - GATES OF HELL - v1.039.0 - standard x64
2024.03.18 12:28 - x64 - 49455acd7 - 0x0162D6EE
开启游戏直接报错