Halo: The Master Chief Collection

Halo: The Master Chief Collection

The Prophets' Hand
Sel 'Sufumee  [developer] Dec 6, 2023 @ 2:01am
Legendary Difficulty Feedback
Any feedback on Legendary difficulty post here
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Showing 1-5 of 5 comments
jessewestphoto Jan 11, 2024 @ 8:03pm 
i tried tip of the spear. on legendary it provides a new and fun expierence but the part where the zealot is replaced with MC is incredibly hard and the most i could do was kill MC with stickys while spamming plasma shield. maybe replace a few spartans with ODSTS still very fun 10/10
jessewestphoto Jan 11, 2024 @ 8:03pm 
:MCCSWORD:
jessewestphoto Aug 4, 2024 @ 10:13pm 
thanks for making some spartans odsts, its actually possible now :steamhappy:
on the first mission when you pull up to the top of the hill where you and half of noble split up, the spartans come at you like a bloody swat team killing a baby. seriously i played it even with infinite ammo and no matter what angle im at i just get shot down like its duck season
Those f*cking rocketers on the "Exodus" mission are an absolute b1tch...! :ritonaangry: Not only that, but they can tank plasma launcher rounds like breakfast (including a full quad-salvo and merely tickles them), I found that the ONLY WAY to kill these fu*kers are true sniper weapons like beam rifles, UNSC sniper rifle and so forth, neither of which are in plentiful supply during the last leg of the "Exodus" mission, so yeah... :OhNo:

Feel free to watch my currently-HORRIBLE sh1tty slog through said part now if you'd like, though i'll likely just skip past it to press the other plot-related button on said mission so I can FINALLY say goodbye to that cheapass-rocketers. :UnhappyLilith:
(kept on trying to capture the scorp tank, but those rocket-a$$hats lovingly keep on ripping it apart every time I manage to hop on and kill the driver [via active camo obviously] without boarding [so as to keep the scorp tank health up as much as possible] after killing the gunner)
https://www.twitch.tv/helljmprrookie

Also, those UNSC AA guns are equally-unfair as well if you take the space banshee, as it often gets easily mulched against it without barely any effort, and for some reason, any banshees you take with you to the club jammer disappear after taking care of it and then exit to find your previously-parked banshee gone.
Last edited by Rookie (ZOE); Aug 5 @ 2:17am
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