Halo: The Master Chief Collection

Halo: The Master Chief Collection

The Prophets' Hand
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Update: Apr 25 @ 6:58pm

Update 1.30

Fixes
Fixed assassinations not always working

AI Changes
Marines and Base ODSTs helmets now come off when shot
Fixed missing knives from armor
All Spartan health values have been reduced by 15%
Firefight discord spartans health values have been reduced by
Each base spartan class will now have unique equipment
Minor = Evade
Officer = Hologram
Ranger = Jetpack
Spec-Ops = Drop Shield
Sniper = Hologram
Ultra = Armor lock
Zealot = Invincibility
General = Damage Boost
Field Marshall = Active Camo
Medic = Regenerator/Overshield
Sword = Evade

Mission/Firefight Changes
Updated Unearthed
Updated Waterfront

New weapons/weapon tweaks
MA2B (Low damage, high fire rate, 60 round mags)
MA5E (high damage, mid fire rate, 30 round mags)
MA5K (mid damage, low fire rate, 30 round mags
Mauler (Halo 3) -NSixNick
Excavator (upgraded mauler firing powerful green bolts) -NSixNick



New carbine model -NSixNick
New Plasma Caster model and function changes -NSixNick



New equipment/equipment tweaks
Spartan/Elite Slam
Spartan/Elite Charge

New vehicles/vehicle tweaks

New allies
Grunt Mule (Drops multiple UNSC weapons when killed)

New enemies
UNSC Mule (Drops multiple covenant weapons when killed)

Update: Mar 6 @ 10:47pm

Update 1.29
Updated for latest MCC patch
Updated ending of The journey, replacing the cruiser with a unsc frigate and fixing the pelicans not shooting.
and some other hidden things...

Update: Feb 18 @ 9:01pm

Update 1.28
Added New Objective and Elite team strings for all missions except for forerunner (fix coming soon)
Changed all Ultra spartans armor to be silver
Changed all General spartans to be tan
Changed one spec ops spartan's secondary color from red to yellow
Changed one mark VI Spartan's color to blue
Changed one mark V Spartan's color to red

Join the discord to check out updates, images, beta testing and future mods!
DISCORD SERVER LINK
https://discord.gg/zdcFXbev

Update: Feb 3 @ 7:40pm

Update 1.27
Added New Objective and Elite team strings for First Contact, Artifact, and The Fleet of Valiant Prudence

Update: Jan 31 @ 8:10pm

Update 1.26
Fixed Jun encounter with wrong armor.
Fixed a crash on The journey
Crash fixes

Update: Jan 27 @ 10:57pm

Update 1.25
Fixed cutscene bug on First Contact

Update: Jan 27 @ 7:28pm

Update 1.24
Description update

Update: Jan 27 @ 6:23pm

Update 1.23
Description update

Update: Jan 27 @ 5:56pm

Full release update 1.22 (1/27/2025)

Missions
Mission 1 Bug fixes and new content
Mission 2 Now playable
Mission 3 Bug fixes and new content
Mission 4 Bug fixes and new content
Mission 5 Bug fixes and new content
Mission 6 Rework and new content
Mission 7 added Kat boss battle, bug fixes and new content
Mission 8 Now playable
Mission 9 Now playable
Mission 10 Now playable

Most cutscenes have been modified to feature some elites from the campaign

New weapons/weapon tweaks
Covenant scout rifle
MA40
Needle spiker
Ultra needler
Ultra carbine
Needle sniper
Ultra repeater

Shock carbine reworked
Particle beam rifle now has movement error requiring stability to hit accurately

New equipment/ equipment tweaks
Speedboost
Damage boost
Overshield
Jackal shield size increase and health reduced
Active camo will no longer degrade when moving full speed


New vehicles/vehicle tweaks
Light Scorpion
Hornet
Elephant
APC with 4 variants
Ultra scarab
scorpions health value raised to 950



New allies
Ultra hunter
Hunter captain
Gold hunter
Classic hunter
Flame hunter

New enemies
Oni Spartan
Medic Spartan
Sword Spartan

New boss fights
Kat boss fight (Mission 7)
Carter boss fight (mission 9)
Emile boss fight (Mission 9)
Noble Six boss fight (mission 10)

Description

Type 2 Zealot Plasma Rifle (High-powered extremely accurate plasma rifle dealing increased damage with a reduced fire rate and overheat time)
Z-6 Plasma Rotary Cannon (Modified Plasma Launcher that fires plasma rounds at an extreme fire rate before overheating)
Needle Shotgun (Modified Needle Rifle using clustered needle shards to fire a high powered less accurate blast while un-scoped, while scoped fires an accurate slug doing massive damage)
Brute Plasma Repeater (Overcharged plasma repeater that fires in a spread doing high damage)
Brute Plasma Pistol (less accurate plasma pistol firing a three round spread and can charge up to release a mini revenant shot)
Phoenix (Close range modified concussion rifle fires close range spread with charge function for higher damage)
Multi Launcher (modified Plasma Launcher that fires a spread of normal plasma launcher rounds and can lock on to vehicle units)
Auto Launcher (modified Plasma Launcher with 8 shot charge capability and single fire mode)
Giga Launcher (modified Plasma Launcher that fires a wraith mortar after an extremely long charge)
Covenant Shock Rifle (low damage modded Carbine firing low damage projectiles that if super combined create at high damage aoe effect)
Brute Carbine (Modified Carbine that fires full auto and three round burst when zoomed in)
Zealot Blade (Enhanced Energy Sword with increased lunge also looks badass)
Royal Blade (Enhanced Energy Sword with increased lunge also looks even more badass)
Evaporator (Covenant flamethrower with increased range)
Scorch Shot (2 round burst flamethrower shotgun)
Covenant Scout Rifle (Modified 3 round burst plasma repeater that can penetrate through multiple targets..... Definitely not the raygun MK II)
Ultra Plasma Rifle (Modified 4 round burst plasma rifle with an overcharge that fires a stream of 30 plasma rounds)
Ultra Beam Rifle (Upgraded beam rifle with upgraded ammo capacity and increased damage)
Spike Launcher (Just the skewer from halo infinte without the stupid name)

Returning UNSC Weapons

MA5B (Halo CE) (Normal assault rifle damage with increased ammo capacity)
M6D (Halo CE) (high damage)
Battle Rifle (Halo 2)
FlameThrower (Halo 3)
Sniper Rifle (Halo 3) (Extremely high damage with yellow laser)
Railgun (Halo 4)
Selene's Lance (Halo 5)

Custom UNSC Weapons

Flame Shotgun(Shotgun with incendiary rounds)
Civilian Pistol (High fire rate with reduced damage magnum)
AN-94 DMR (Basically just an AN-94 with a scope)
M394 Heavy DMR (High powered DMR using .338 dealing high damage with a slower rate of fire and increased zoom)
ONI Magnum (High powered high damage explosive magnum)
Auto Magnum (Full auto magnum with increased ammo capacity)
M4 (low damage Police weapon)
Light machine gun (Halo Reach) (Low to mid damage LMG with large ammo capacity)

(Vehicles)

New/Returning Covenant Vehicles
Spectre (Halo 2)
Brute Chopper (Halo 3)
Ultra Wraith (Halo 5)
Ultra Ghost (Halo 5)
Ultra Banshee (Halo 5)
Ultra Revenant
Ultra Spectre
Temple Spectre
Space Banshee bomber

New/Returning UNSC Vehicles

Rocket Hog (Halo CE)
Recon sabre
Rebel Hog
Rebel Falcon
Hawk (Halo wars)

(Armor Abilities)

New Armor Abilities
Elite Berserk
Invincibility (Halo 3)
Deployable Cover (Halo 3)

(UNSC Enemy Class System)

A full UNSC Enemy Class System with marine, ODST, spartan variants and BOSS FIGHTS!

(Spartans)
Blue (Minor)AR/Magnum, light shields and health
Red/orange (Officer) Precision weapons, light shields and health
White/Secondary (Ranger) Light Shields and Health
Heavy Armor (Ultra) Medium Shields and health
Green/Brown (Spec-ops Sniper) Low shields and health
Purple (Covenant Weapons expert) medium shields, medium health (uses covenant weapons and vehicles)
(Flame Spartan) Heavy shields and medium health, armed with flamethrowers and flame shotguns
(Spec-ops) Medium shields and light health
(General) High shields and health
Dark Green/Black (Zealot) Heavy Shields and high Health
Light Green (Field Marshall) Heavy Shields and Health

(ODSTS)

ODSTS are unshielded but tough enemies filling the role of the reach brutes
(Standard) Medium Health
High Health
(ODST COMMANDER) Heavy Health

(MARINES)

Marines are unshielded weak enemies filling the role of the grunts and jackals.
Standard) low Health
(Heavy and Grenadier) Medium Health
(Shotgun Trooper) Medium Health
(Sniper Trooper) Low Health

(NEW ALEXANDRIA POLICE DEPARTMENT)

Police units are unique enemies you'll encounter throughout missions in New Alexandria
(Officer) Lowest Health
(S.W.A.T) Low Health

(INSURRECTIONISTS)

A particularly cruel and power hungry cell of the United Rebel Front, leaking confidential UNSC intelligence data and conspiring with covenant forces to seize control of war torn planets from the UEG.

(BOSS BATTLES)

Fight unique Spartans and Vehicle boss battles
(Spartan Sabre)
(Falcon patrol strafe run)
(Spartan jorge)

(OTHER ADDITIONS/FEATURES)

(CLASSIC ELITE ARMORS AND AI ALLIES)
Classic elite armor mixed with reach armor to bring in new and old variants.
CE and Halo 2 minors, marjors, space, ultras, and zealots return.

(HALO 3 BRUTE ARMORS AND AI ALLIES)
Halo 3 brute variants return.

(PLAYER MOVMENT)
Increased player movment speed and jump height

(PLAYER REPRESENTATION)
Customize your elite armor color in the visor color section of the reach spartan armor in MCC
Each Mission your armor will change.

(WEAPON TWEAKS)
Most UNSC weapons have been slightly nerfed to balance as well as encourage use of Covenant weapons.
Plasma Rifle and Pistol buffed to resemble

Update: Jul 21, 2024 @ 10:24pm

Update 1.21
Added equipment to firefight maps
Added two new weapons in firefight for testing (Ultra Carbine) (Ultra Needler)
Changed flamethrower to have smaller effect
Improved Firefight squads
Added new firefight squad Jackal Pirates (Heretics)
Added Classic Halo music to firefight