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You need to take off all armor abilities for your reach spartan
1. after a while it will just despawn or self-destruct
2. an allied seraph will destroy it
3. you get lucky and destroy it
or the unfortunate 4th. you need to reset to latest checkpoint or restart level
-No indicator for interacting with the phantom. Should swap it to one of the spirits so it doesn't look as awkward.
-Multiple weapons do not have the correct tooltip icons.
-LMG is weak and inaccurate even from shotgun range. 15+ rounds to a marine's head is ridiculous when a couple pistol rounds do the same task.
-LMG ammo counter on HUD overlaps tooltip text for anything else, and shows 6 rounds grayed out even when a full magazine is in.
-The red carbine has a really janky [1-2-3-4...5] burst pattern when zoomed.
-Giving the plasma grenade "concussion rifle" to a jackal results in its arms disappearing.
-When boarding the phantom, there is an elite inside missing everything above his waist.
-"Carter" A-Poses while on the phantom turret.
-It is possible to dismount the phantom at any time in-flight instead of the forced dismount at the comm outpost.
-Human reinforcements just appear on the ground, instead of deploying from the pelicans
-Bloom on the full auto BR is far too aggressive, and defeats the purpose of using it.
-"Jorge" and "Carter" don't join "Emile" and "Kat" during the hold out sequence before the blast doors close.
-The "Night vision" is incredibly bright around enemies, obscuring if they have shields or not. This makes it difficult to prioritize targets, and is visually a mess as both enemies and allies are highlighted in blue.
-Jorge does not follow or fight the marines inside
-Needle Shotgun has too long of a delay after firing before the next shot can be fired.
-Dropping SMGs causes them to occasionally fall through the world. Give them a larger world-collision box to avoid them clipping through the floor.
-Scorch shot using two shots for every trigger pull is annoying and a waste of ammo.
-SMG ammo counter on HUD is TINY, easily 1/4th of the size of a normal ammo counter.
-Standard needle rifle has no name in its tool tip.
-Why does Jorge have a brute cannon when none of the phantoms shown until this point have had brute weaponry on them?
-The "auto shotgun" model is just the grenade launcher with extra garbage on it, and it fires in semi auto only. Additionally it fires outside half the circle from a random angle even when aiming at a wall 2 meters from me. This is useless and unnecessary when a perfectly functional shotgun is in the game.
-Plasma grenade concussion rifles do not have any tool tip indicating they can be picked up.
-The energy sword has no name in the tool tip.
[End of first mission]