Halo: The Master Chief Collection

Halo: The Master Chief Collection

The Prophets' Hand
ClappedCheeks  [developer] Dec 6, 2023 @ 1:56am
Bugs and Glitches
Report any bugs and glitches here
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Showing 1-15 of 43 comments
The Monke Dec 17, 2023 @ 2:46am 
Don't know if this is a bug or a glitch but the laser sights for snipers and such seem to clip through objects and cover in the map, even solid ones. Most obvious case I can see is on Exodus where you link up with the brutes that are executing people, the LMG spartan with the ODST snipers you can crouch behind some obstacles and see the laser clipping through
Spartan Two118 Dec 29, 2023 @ 2:59pm 
When I try to launch Tip of the Spear the game crashes out to a fatal error.
jessewestphoto Jan 13, 2024 @ 11:55am 
idk if this is a glitch but when you use the black magnum the ammo counter and crosshair dissapears
RedBaron521 Jan 26, 2024 @ 9:47am 
Game crashes if i try to start any of the missions.
ClappedCheeks  [developer] Jan 28, 2024 @ 12:26pm 
Originally posted by RedBaron521:
Game crashes if i try to start any of the missions.

You need to take off all armor abilities for your reach spartan
ClappedCheeks  [developer] Jan 28, 2024 @ 7:58pm 
Originally posted by jessewestphoto:
idk if this is a glitch but when you use the black magnum the ammo counter and crosshair dissapears
Fixed this in the new update thanks for the feedback
ClappedCheeks  [developer] Jan 28, 2024 @ 7:59pm 
Originally posted by The Demon:
Don't know if this is a bug or a glitch but the laser sights for snipers and such seem to clip through objects and cover in the map, even solid ones. Most obvious case I can see is on Exodus where you link up with the brutes that are executing people, the LMG spartan with the ODST snipers you can crouch behind some obstacles and see the laser clipping through
I havent figured out how to stop the lazers from clipping through objects but hopefully i can soon
The level "the ardent prayer" has sabers that can get out of bounds,wich makes an soft lock for the level.the saber thing happens at the corvvet part.
jessewestphoto Feb 10, 2024 @ 2:43pm 
@bobtheeliteonswordbase its not soft lock its just really hard to shoot them
jessewestphoto Feb 10, 2024 @ 2:44pm 
the mod says no updates since December 4th is there something wrong with my game?
The Monke Feb 12, 2024 @ 10:08am 
Originally posted by Bob the elite on sword base:
The level "the ardent prayer" has sabers that can get out of bounds,wich makes an soft lock for the level.the saber thing happens at the corvvet part.
That has happened to me before, usually 1 of 4 things happens.
1. after a while it will just despawn or self-destruct
2. an allied seraph will destroy it
3. you get lucky and destroy it
or the unfortunate 4th. you need to reset to latest checkpoint or restart level
shockw0ve Feb 12, 2024 @ 7:21pm 
Originally posted by Bob the elite on sword base:
The level "the ardent prayer" has sabers that can get out of bounds,wich makes an soft lock for the level.the saber thing happens at the corvvet part.
If you reset last checkpoint enough and wait they'll despawn
PhillyCheeseSteak Mar 24, 2024 @ 1:45pm 
Does anyone know if this is co-op? There is a fatal error every time we try to play together. It runs fine with single player, but not co-op.
ClappedCheeks  [developer] Mar 25, 2024 @ 3:59pm 
Originally posted by PhillyCheeseSteak:
Does anyone know if this is co-op? There is a fatal error every time we try to play together. It runs fine with single player, but not co-op.
check the fatal error fix in description
Delta Maple Cake Jun 28, 2024 @ 10:14am 
First Mission:
-No indicator for interacting with the phantom. Should swap it to one of the spirits so it doesn't look as awkward.
-Multiple weapons do not have the correct tooltip icons.
-LMG is weak and inaccurate even from shotgun range. 15+ rounds to a marine's head is ridiculous when a couple pistol rounds do the same task.
-LMG ammo counter on HUD overlaps tooltip text for anything else, and shows 6 rounds grayed out even when a full magazine is in.
-The red carbine has a really janky [1-2-3-4...5] burst pattern when zoomed.
-Giving the plasma grenade "concussion rifle" to a jackal results in its arms disappearing.
-When boarding the phantom, there is an elite inside missing everything above his waist.
-"Carter" A-Poses while on the phantom turret.
-It is possible to dismount the phantom at any time in-flight instead of the forced dismount at the comm outpost.
-Human reinforcements just appear on the ground, instead of deploying from the pelicans
-Bloom on the full auto BR is far too aggressive, and defeats the purpose of using it.
-"Jorge" and "Carter" don't join "Emile" and "Kat" during the hold out sequence before the blast doors close.
-The "Night vision" is incredibly bright around enemies, obscuring if they have shields or not. This makes it difficult to prioritize targets, and is visually a mess as both enemies and allies are highlighted in blue.
-Jorge does not follow or fight the marines inside
-Needle Shotgun has too long of a delay after firing before the next shot can be fired.
-Dropping SMGs causes them to occasionally fall through the world. Give them a larger world-collision box to avoid them clipping through the floor.
-Scorch shot using two shots for every trigger pull is annoying and a waste of ammo.
-SMG ammo counter on HUD is TINY, easily 1/4th of the size of a normal ammo counter.
-Standard needle rifle has no name in its tool tip.
-Why does Jorge have a brute cannon when none of the phantoms shown until this point have had brute weaponry on them?
-The "auto shotgun" model is just the grenade launcher with extra garbage on it, and it fires in semi auto only. Additionally it fires outside half the circle from a random angle even when aiming at a wall 2 meters from me. This is useless and unnecessary when a perfectly functional shotgun is in the game.
-Plasma grenade concussion rifles do not have any tool tip indicating they can be picked up.
-The energy sword has no name in the tool tip.
[End of first mission]
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