Dwarf Fortress

Dwarf Fortress

Advanced Agriculture
 This topic has been pinned, so it's probably important
Droseran  [developer] Nov 24, 2023 @ 9:28am
Bug Reports
Please report bugs found in this mod here.
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Showing 1-15 of 82 comments
Skizmo Nov 24, 2023 @ 5:06pm 
Hey been playing with the mod and it's great! Did notice one small bug that I had some items that had blank names that are under leaves and fruit. Brewing them result in coffee and the other cocoa drink. So I'm guessing it's the coffee and cocoa beans with the blank names.
Droseran  [developer] Nov 24, 2023 @ 7:28pm 
Thanks for the report, I think I've found the issue and I think it can be fixed without breaking previous saves. Not 100% certain.
Droseran  [developer] Nov 24, 2023 @ 9:18pm 
Bug with unnamed cacao beans, cashews, and coffee beans has been fixed, and previous saves can update safely. Existing unnamed products won't be fixed, but any new ones will be correct.
Schmee Nov 25, 2023 @ 5:54am 
The 'spin sheep wool yarn' and 'spin llama wool yarn' jobs are bugged. They don't seem to actually require a piece of wool, so they can be repeated for infinite free yarn. Using DFHack's fastdwarf command, I produced 10k yarn in under 10 seconds.
Droseran  [developer] Nov 25, 2023 @ 7:07am 
That should be fixed now, can you test it again in that situation? I couldn't get the reactions to be available to start without wool, but the fix I just applied should solve the problem.
TheSpaniard777 Dec 3, 2023 @ 11:51am 
Just upgraded from the old mods to AA last night and spun up a new world. It looks like a bunch of brew options are bugged, but Sun Berries are the only one I've tested specifically. The appear correctly in most menus, but the reaction for sunshine doesn't include the name for sun berries, and doesn't register that they exist in a stockpile. I also can't target them for repeating tasks (the name shows up as blank).

There are several other brewing reactions with missing item names, so I'm assuming they have the same problem. What's weird is that it's not everything. All the subsurface plants work fine, and a bunch of the surface plants work (like rice for example), but a bunch of others don't.
Droseran  [developer] Dec 3, 2023 @ 11:59am 
I think you're talking about the bug where plant growths don't show their name in the missing reagents (red text underneath reaction names) or in the work orders menu. This is a vanilla bug, I haven't found a way to fix it via raw modding.
Droseran  [developer] Dec 3, 2023 @ 12:21pm 
Actually, I think I just realized why you have the issue specifically with sun berries not showing as available. Fisher berries and sun berries no longer use the structural plant material to produce drinks, but the berry growths themselves. These are stockpiled under the leaves and fruits section. I changed these to be in line with how other berries function. Rat weed works similarly, using the leaves instead of the entire plant.

Thinking about this has given me another idea for way to make growth reagents show up in those blank areas. I'll have to test if it works and is compatible with previous saves, but it should be a quick fix.
TheSpaniard777 Dec 3, 2023 @ 1:04pm 
Hmm, well, even if they're using the berry growths themselves, the custom work order you made should still be able to target them in a stockpile right? I was able to grow sunberry plants and harvest them, which should have provided me with all the parts. Then I have all plant matter going to a single stockpile. My Still isn't configured to pull from a specific stockpile, so it should be able to see whatever growths you configured the sunshine job to use and list the reaction as an available task (in white instead of red), regardless of whether the berry's name shows up below the task name. Correct?
Droseran  [developer] Dec 3, 2023 @ 1:18pm 
Correct. I made a barrel of every drink before uploading the mod to make sure both the work order and the reactions were working properly. If you've setup an unlinked stockpile for all plants and leaves and have an unlinked still, the reactions should be working. Can you check your stocks to see how many "sun berries" appear under the "Leaves and fruit" section?
TheSpaniard777 Dec 3, 2023 @ 1:24pm 
I have 91 sunberries in leaves and fruit, and available barrels. The reaction is still red saying "requires unrotten {blank}" with blank being an empty space. Also, the mod updated to 1.5 prior to entering the game to check.
Droseran  [developer] Dec 3, 2023 @ 1:41pm 
I'm wondering if you have another mod interfering with that reaction or something, I'm testing this on my current save and new ones and the reactions are working as normal. Do you have any mods installed which make changes to sun berries?
Droseran  [developer] Dec 3, 2023 @ 2:37pm 
The latest update (1.6) at least fixes the issue with growths appearing as blank in the workshop and work order menus. I haven't been able to track down anything that could cause the issue with sun berries appearing as unavailable.
TheSpaniard777 Dec 3, 2023 @ 4:25pm 
It's possible. I'll tinker with it an see if there's something else getting in the way.
TheSpaniard777 Dec 4, 2023 @ 8:50am 
So I did some digging, and, while I don't think I narrowed down the mod that was causing the problem, I was able to get everything working again. The names are showing correctly with 1.6 as well. I know that's not particularly helpful as far as mod compatibility goes, but at least you know it wasn't your fault.
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