Stellaris

Stellaris

3.11.3 Updated Collection [89 Mods] [SP] [MP] [Complete overhaul]
soulpelt Nov 21, 2023 @ 3:21pm
No trait points
So the only mods I didnt add were the more trait points/traits that give more points and gigastructures. For some reason this means I have 0/0 for trait points and traits remaining. What did I ♥♥♥♥ up?
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Showing 1-15 of 20 comments
DinyS1705  [developer] Nov 22, 2023 @ 2:13am 
I will check if I can reproduce the issue when I get to PC, but what specifically do u mean with the gigastructures? Did u just remove the "Trait points" one or also the traits itself?
soulpelt Nov 22, 2023 @ 4:25am 
I didn't download Giga, Trait Diversity - Trait Points Traits, or !!! More Trait Picks. I didnt download More Districts or 5 civic points either.
DinyS1705  [developer] Nov 22, 2023 @ 5:57am 
Ok I will test run without
- Gigstructural engineering
- Trait diversity - Trait Points Traits
- !!More trait picks
- More standard Districts
- 5 civic points

Ill let you know in a bit if I could figure it out
soulpelt Nov 22, 2023 @ 5:58am 
Ok, thanks for the quick response! Hope it can be sorted out. I can't play Stellaris without mods :<
DinyS1705  [developer] Nov 22, 2023 @ 6:06am 
Ok So I just started it up like I said, The entire pack except those 5 mods. But I can just fine pick 5 traits and as a base have 2 trait points. Like vanilla.

Do you have the mods in the correct loading order in the playset?
DinyS1705  [developer] Nov 22, 2023 @ 6:06am 
Just so u know, I completely reinstalled the pack just to be sure I am looking at the latest version etc.
DinyS1705  [developer] Nov 22, 2023 @ 6:07am 
Checked the robots, lithoids and biological pops. All are allowed to grab the points, Albeit the robots only get 1 free point instead of 2, but also 5 picks total.
soulpelt Nov 22, 2023 @ 6:09am 
I did it in load order, yes. I'll reinstall and double check the load order.
Last edited by soulpelt; Nov 22, 2023 @ 6:09am
DinyS1705  [developer] Nov 22, 2023 @ 6:15am 
Thanks, because if I cannot reproduce the issue I don't know how to solve it.
soulpelt Nov 22, 2023 @ 6:16am 
could having merged them in Irony caused it? I use that launcher since the PDX one is... bad.
DinyS1705  [developer] Nov 22, 2023 @ 6:25am 
That might actually be a problem indeed. I made this packs so they are "Playable" for people not wanting / understanding irony. If u run it in irony without merging it it might work indeed. As all my testing is done trough a multibox VM in the PDX launcher.
DinyS1705  [developer] Nov 22, 2023 @ 6:26am 
I also just figured out that that update form the 20th broke the entrirety of real space, so I now got to take that out aswell :( [random remark will put this on the main page]
soulpelt Nov 22, 2023 @ 6:28am 
oooh ok. That's good to know. RIP Realspace for now.
DinyS1705  [developer] Nov 22, 2023 @ 6:36am 
Yep. am daily checking about 30-40 mods so there's gonna be updates when they update but I put a lot of time into getting it to work in PDX with as less double entries as possible. (overlapping civics/buildings etc, ofc there's gonna be some but atm I only know of like 15 things that are doubled)

Sadly down to 80 mods now xD more worked before they updated the mods to 3.10 for some reason some mods their 3,9 versions were more stable in pdx at least.
soulpelt Nov 22, 2023 @ 8:08am 
using the PDX launcher seems to have worked. So yay!
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