Stellaris

Stellaris

3.11.3 Updated Collection [89 Mods] [SP] [MP] [Complete overhaul]
DinyS1705  [developer] Nov 21, 2023 @ 8:16am
Crashes ( some info I and my friends figure out )
I see that sometimes on startup of new game it crashes. I've debugged it to some degree but me and some IRL friends have only experienced it when creating new games. Just try again after a crash and it might load in. It has something to do with certain combinations of duplicate civics from multiple mods. But your average game with like 15 empires and a few fallen empires crashes on new game about 1/12 times ( we collectively launched about 120 games to test this for people wondering whats up )

Until now there's 6 saves that I know off of which:
- 3 passed the 2300~ mark without issues on a 1000 star or 800 star map
- 2 Played out until 2750 but on a 800 star map
- 1 played out on a medium map until 2600 with a fkton of primitives ( this was to also test the above block of text if new empires spawn in if it crashes, didn't happen tho. )

And for transparency, there have been 2 crashes in those 6 saves but I am not entirely sure what caused it. And after loading back in it just progressed again.

Edit on 11-22-2023

Removing the real space form the pack fixed a lot of crashes that surged suddenly after the 20th update that real space did.
Last edited by DinyS1705; Nov 22, 2023 @ 6:46am
< >
Showing 1-10 of 10 comments
Celestine Nov 21, 2023 @ 11:53am 
new game crashes for me if i want to play as humans.Right now im playing as aquatic and no issues so far
DinyS1705  [developer] Nov 22, 2023 @ 2:10am 
I'll check when I get to pc, all humanoids or specifically "Human"? Because if it is a consistent thing for one specific species group or even 1 specific one in a group it's for sure a bad crash that I should figure out.
DinyS1705  [developer] Nov 22, 2023 @ 2:11am 
Could u provide a screenshot of the civics and origin aswell seeing as it might be a combo of mods not wanting to function together.
DinyS1705  [developer] Nov 22, 2023 @ 6:09am 
I am buisy testing the humans now, but read something about the new game crashes surrounding all the real space mods. So I am gonna test both of these.
DinyS1705  [developer] Nov 22, 2023 @ 6:30am 
Ok, so I was running the update form before the 20th from real space. But real space its update form the 20th broke it entirely in relation to the rest of the mods here, and its whats causing about 90% of the crashes.

I just ran a multibox to run 100 startups at the same time. 50 with the set of real space and 50 without.
All divided over multiple species types.

With real space crashed 27 times.
Without real space crashed 2 times ( of which both were mechanical species )

SOOOO TL:DR it seems to be real space as 10 runs were humanoid and all crashed with real space
DinyS1705  [developer] Nov 22, 2023 @ 6:31am 
Ill take it out of the pack for now
DinyS1705  [developer] Nov 22, 2023 @ 6:44am 
Just ran 25 startups without Real space all divided on the humanoid species with all differing governments and traits etc etc. No crashes at all for me anymore
Toki Nov 29, 2023 @ 7:36pm 
hi Diny, it looks like its crashing on me as well- chose the generic human start. The error log is... quite big, does it matter if its 3.10.2 or 3.10.1?

Correction: Looks like its not playing well with one of the DLCs around fallen empires. I turned off a couple of them (Overlord, Galactic Paragons) and it worked fine!
Last edited by Toki; Nov 30, 2023 @ 7:09am
DinyS1705  [developer] Dec 1, 2023 @ 12:02pm 
Whut, it should run no matter the DLC. I just started 10 games with random empires but did not crash once. Did u put them in the load order?
DinyS1705  [developer] Dec 1, 2023 @ 12:03pm 
And is all updated
< >
Showing 1-10 of 10 comments
Per page: 1530 50