Panzer Corps 2

Panzer Corps 2

AO-Redone
Grondel the 10/10  [developer] Nov 17, 2023 @ 8:22am
Unit changes
Generell:
Fictional units all have the NoPurchase trait and can only be quired as gift units or from caches.
Same for Prototypes.

Infantry:
Infantry now has 2 diffrent categories, light and heavy infantry.
All Engineer(Pioneer for German) and heavy-weapon infantry(Grenadier for German) are considered heavy-infantry and have access to the apropriate APC´s of the faction(SdKfz250/251 for German). All other infantry can only use the truck transport(Opel Blitz for German). Heavy infantry have 12 standard strength.
All heavy-weapon infantry have machine-gun and ferocious-defense trait.
1941 and 1945 versions of all infantry have been added to the mod.
Kavalerie has 41,43,45 versions now.
Wehrinfantrie reduced to 2 coreslots
All infantry have 50% of their Grounddefense as close defense.

Tanks:
All tanks have 25% of their grounddefense as close-defense. Some tanks specifically designed for close quarter fighting have 50%.
Several E-Series have been added to the mod. They are available during the 1943NH campaign.
Tiper P and Panther P/IVH can no longer be purchased.

Recon:
Tracked recons have overrun.
Kradschützen have 41,43,45 versions now.

Artillerie:
All artillerie units have historical firing ranges(1hex=4km). Some extrem units(17cm, M1, etc.) have been cut off at a range of 5 and railguns at a range of 9. Historical ranges would have been far longer, but completly unbalancedd the game.
Towed rocket-artillerie can switch between 15cm and 21cm rockets. 43 modell between 15cm and 30cm
StuGIIIB can switch to AT mode
Grille17 has counterbatterie, lost artysupport
Grille21 added to mod

AA:
All small caliber-guns(below 3cm) switch to Artillerie instead of AT mode. Stats have been adjusted.
8,8cm has tripple switch between AA/AT/Artillerie. Since multi switch was never planned by the game-devs this causes some issue with the transport not working propperly in evry mode. please switch to transport "by hand" if it won´t move when trying to.

AT:
all guns below 4cm have camouflage and forced-march.
Several ahistorical StuG, equivalent to the e-series have been added to the mod. They are available during the 1943NH campaign.

Fighterplanes:
All fighterplanes have a high altitude mode. In high altitude mode fighterplanes loose LowAltitudeAttack trait and the ability to attack ground targets.
All fighterplanes have 5 more move points.
All jet planes have low altitude trait removed

Tactical Bombers:
Heavy fighters (BF110s, Me410, etc.) have a fightermode. They gain hit-and-run, fightersupport and loose the ability to attack ground targets.
All tactical bombers have 5 more move points.
All jet planes have low altitude trait removed

Strategic Bombers:
All strategic bombers have 5 more move points.

Utility vehicles:
SdKfz 251-16 infantry-transport added to mod
SdKfz 250/251 have rapid fire and stats adjusted
new transport plane Ju390 added to mod
all transport planes have 5 more move
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Showing 1-15 of 17 comments
BrGGR Nov 21, 2023 @ 2:37am 
Soviet Artillerie 122mm 1910/30 has range 2 - are you sure this is the right decision? Considering that 10.5 cm have range 3
Grondel the 10/10  [developer] Nov 21, 2023 @ 5:53am 
Originally posted by BrGGR:
Soviet Artillerie 122mm 1910/30 has range 2 - are you sure this is the right decision? Considering that 10.5 cm have range 3
all artillery pieces have historic ranges, except some very extreme ones like 17cm and M1.
1 hex is aprox 4km.
BrGGR Nov 21, 2023 @ 9:02am 
Originally posted by Grondel the 10/10:
all artillery pieces have historic ranges, except some very extreme ones like 17cm and M1.
1 hex is aprox 4km.
However, according to documents, the range of German 10.5 cm howitzers is ~6300 m, and the Soviet 122 mm howitzer of the 1910/30 model is from 7000 to 8900 depending on the type of projectile
Apparently you just forgot to reduce the range of German howitzers 10.5 cm to 2 based on the new rules =)
Last edited by BrGGR; Nov 21, 2023 @ 9:08am
Grondel the 10/10  [developer] Nov 21, 2023 @ 10:07am 
Originally posted by BrGGR:
Originally posted by Grondel the 10/10:
all artillery pieces have historic ranges, except some very extreme ones like 17cm and M1.
1 hex is aprox 4km.
However, according to documents, the range of German 10.5 cm howitzers is ~6300 m, and the Soviet 122 mm howitzer of the 1910/30 model is from 7000 to 8900 depending on the type of projectile
Apparently you just forgot to reduce the range of German howitzers 10.5 cm to 2 based on the new rules =)
lol, where did u get those numbers? :)

sers,
Thomas
BrGGR Nov 21, 2023 @ 10:31am 
Originally posted by Grondel the 10/10:
Originally posted by BrGGR:
However, according to documents, the range of German 10.5 cm howitzers is ~6300 m, and the Soviet 122 mm howitzer of the 1910/30 model is from 7000 to 8900 depending on the type of projectile
Apparently you just forgot to reduce the range of German howitzers 10.5 cm to 2 based on the new rules =)
lol, where did u get those numbers? :)
articles on the wiki =) maybe, of course, everyone is lying there
Grondel the 10/10  [developer] Nov 21, 2023 @ 12:35pm 
Originally posted by BrGGR:
Originally posted by Grondel the 10/10:
lol, where did u get those numbers? :)
articles on the wiki =) maybe, of course, everyone is lying there

i try to get my hands on the manuals.
10.5cm LFh18 had an effective range of roughly 12km and was an upgrade to the 16 with a range of roughly 10km.
the 122mm M1910/30 had a range of roughly 8.5km. thats why it has two range.
u are probably messing it up with the 122mm M1938 which had 11.5km range and of cause has range 3 in the game.

since my russian is none existent i have to trust my GF on those, since she translated for me.

sers,
Thomas
BrGGR Nov 21, 2023 @ 1:30pm 
Originally posted by Grondel the 10/10:
Originally posted by BrGGR:
articles on the wiki =) maybe, of course, everyone is lying there

i try to get my hands on the manuals.
10.5cm LFh18 had an effective range of roughly 12km and was an upgrade to the 16 with a range of roughly 10km.
the 122mm M1910/30 had a range of roughly 8.5km. thats why it has two range.
u are probably messing it up with the 122mm M1938 which had 11.5km range and of cause has range 3 in the game.

since my russian is none existent i have to trust my GF on those, since she translated for me.

sers,
Thomas
yes, yes, forgive me generously =) I confused the leFH18 with another 10cm howitzer. leFH18 actually had a range of 10.7 km, in 1943 it received modifications of 12.3 km and 12.7 km. God be with him, let there be 3 cells. Did Allied howitzers of a similar caliber also have such a range?
Grondel the 10/10  [developer] Nov 21, 2023 @ 3:30pm 
Originally posted by BrGGR:
Originally posted by Grondel the 10/10:
Did Allied howitzers of a similar caliber also have such a range?
most guns of that era are in the 10-12km bracket, thus most guns have 3 range.
some older modells had shorter ranges and some modern ones extreme ranges, like the 17cm with a range of nearly 30km. that would be 7 to 8 hexes. we tested it and decided this completely breaks gamebalance and restricted it to 5 hexes.
theres several other guns that fire around 20km and have a range of 5 in the game, but none was able to reach 30 km. would make the german side to powerfull to still be fun to play.

sers,
Thomas
BrGGR Nov 22, 2023 @ 2:10am 
Stooop wait, now I looked more closely at the description of this gun in the game and there in Spain we are talking about the 10.5 cm leFH 16 and its range was exactly 8400, i.e. it should be 2 hexes, am I wrong?
Grondel the 10/10  [developer] Nov 22, 2023 @ 5:20am 
Originally posted by BrGGR:
Stooop wait, now I looked more closely at the description of this gun in the game and there in Spain we are talking about the 10.5 cm leFH 16 and its range was exactly 8400, i.e. it should be 2 hexes, am I wrong?
i didn´t fo the SCW units. i´ll take a look at that. thx.

sers,
Thomas
Grondel the 10/10  [developer] Nov 22, 2023 @ 5:20am 
Originally posted by Grondel the 10/10:
Originally posted by BrGGR:
Stooop wait, now I looked more closely at the description of this gun in the game and there in Spain we are talking about the 10.5 cm leFH 16 and its range was exactly 8400, i.e. it should be 2 hexes, am I wrong?
i didn´t do the SCW units. i´ll take a look at that. thx.

sers,
Thomas
Ghøul Nov 24, 2023 @ 9:15am 
I don't see where tanks are getting 25% of ground defense as close defense. All the close defense stats are at 0. Is this some kind bug where they are getting the 25% and are not reflected in the stats?
Grondel the 10/10  [developer] Nov 24, 2023 @ 10:23am 
Originally posted by SomeRandomGuyy:
I don't see where tanks are getting 25% of ground defense as close defense. All the close defense stats are at 0. Is this some kind bug where they are getting the 25% and are not reflected in the stats?
in my game all tanks have close defense. u sure u activated the mod in the mod manager?

sers
Thomas
BrGGR Nov 24, 2023 @ 10:40am 
I confirm, everything works for me too, the tanks have close defense protection.
Ghøul Nov 24, 2023 @ 3:42pm 
This is weird. I must have the mod installed as I can see the changes in the artillery ranges. I checked both SCW and 1940. No close defense for tanks.
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Showing 1-15 of 17 comments
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