Panzer Corps 2

Panzer Corps 2

AO-Redone
240 Comments
JonasIV 20 hours ago 
3500 prestige, a 88mmFlaK18AA gift unit and another refill of top Soviet equipment (25 T26, 20 BT7 and 15 152mmM10-30)

you can find all the rewards in the update discussions, the spanish ones are in the 1946 amerika thread, just scroll down to the comments to see
Aki0515 Aug 2 @ 12:55am 
can anyone tell me what is the elite reward for early Madrid at SCW, im sick of countless AI spawn and endlessly stuck in the forest right in front of the reward hex -.-
Galthran Jul 31 @ 2:07pm 
The thing is I just used a 1-2 planes with firststrike so they are not even attacked and used Flak to remove 5-9 points from enemy planes. At that point I just keept everything on the ground covered with Flak and ignored enemy air force. But it feels a bit strange that the aim is to NOT fully kill enemy planes. Personally I liked the Seelöwe missions. They feel quite hard but there are already some heroes so you can play around with different techniques. After that the missions get a bit easy with enough heroes. Well hard to balance I guess ^^
Sovieticozasz Jul 31 @ 12:53pm 
@andreas69 fair enough, if nothing else it did make sea lion feel like a titanic struggle, as it should be.
Andrea69  [author] Jul 31 @ 12:09pm 
Hello Sovieticozasz, the script you are talking about was inserted mainly to simulate Germany's inability to achieve air supremacy over the RAF in 1940, and I believe that although it is a bit difficult to accept, it performs this task perfectly
Sovieticozasz Jul 31 @ 11:33am 
@grondel the 10/10 it may not be exactly how it works, but is how it feels. Every 2 turns all the planes seem to be avalable to the enemy. I have just ended sea lion, and one of my anti-air units has literally almost 3k casualties inflicted, alone and more than 300 support attacks aready done. It is just ridiculous, the allies have infinite manponwer, infinite planes and perfect magic logistics in the air U_U.
Grondel the 10/10  [author] Jul 31 @ 11:19am 
@Sovieticozasz
Nope thats not how the reinforcement is done. better luck on ur next guess. :)
Sovieticozasz Jul 31 @ 8:56am 
Great mod, but the Air changes feel pretty strange honestly. The fact that most missions i try to NOT kill enemy planes so that they dont instantly respawn with a full squad, and the fact that fighting in the air is, effectively , useless or even detrimental until you capture EVERY hangar in the map is not a great feeling. Enemy should get 1 squad of reinforcements per turn or something, not every single squad they lose instantly back.
Andrea69  [author] Jul 12 @ 12:11pm 
Thanks, anyway in AO42 you are going to find at least a couple of scenarios clearly more challenging than this 😉
Vanilla Ice Jul 12 @ 10:26am 
Just finished playing Rhzev. My god, what a mission! Took me almost all day to complete it. Or maybe I'm just a slow player:steamhappy: I remember playing the unmodded version of this mission, but this redone version is definitely a step up. At first I thought this mission design to be a bit sadistic, being in very complicated situation and all, but in the end I managed to complete this mission just fine, elite objective included. It did cost me two 3 star units as casualties though. Played it at Field Marshall difficulty and commander traits cranked up to 5 points. My enabled traits included Infantery General, Master of Blitzkrieg, Auxilliary Force - which came in very handy - Force Concentration, Industry Connections and Bad Luck. So far this mod definitely looks promising. Greetings and thanks!
Franka Jul 10 @ 5:36am 
Thanks Andrea69,it's a nice mod,keep up the good work!:steamthumbsup:
Andrea69  [author] Jul 10 @ 2:43am 
Hello Franka, thanks for the report, the bug will be fixed soon, it is an easy fix
Franka Jul 9 @ 9:00pm 
STREETS OF STALINGRAD
complete the elite objective,but no new equipment,only hero

SCRIPT ERROR:[string""]:402:attempt to call a nil value(global'AddEquipment')
Andrea69  [author] Jul 9 @ 11:57am 
Thanks Galthran, 1943 is in the making 😉
Galthran Jul 9 @ 4:46am 
just finished 1942 great work as always! Looking forward to 1943
Andrea69  [author] Jul 8 @ 7:55am 
Hello bernreiter, you can find the fix for this bug here: https://forum.slitherine.com/viewtopic.php?t=115857&start=140 it will soon be updated on steam as well
bernreiter Jul 8 @ 5:56am 
Just started AO 40, if I start the Sedan scenario, it's over instantly.
Seems like the victory conditions, be in range of the 7. Army, have been meet instantly.
Any suggestions?
Grondel the 10/10  [author] Jul 5 @ 9:55am 
@captain rex
AO1946 has seen some changes already, but not evry scenario has been changed. check the changelogs in the discussion area for details.
Captain Rex Jul 5 @ 9:31am 
are there plans to rework and allow to play up to 1946?
Galthran Jul 5 @ 9:00am 
Ok installed it anew works now thanks
Grondel the 10/10  [author] Jul 5 @ 8:00am 
@galthran
thats an issue that has been bugging the game since release. ur AI broke somehow.
I was as of yet not able to figure out what is causing this. seems random.
reported ways to fix this:
- restart ur computer can help
- if restarting didn´t work reinstalling the game is the only reliable way to fix this
Galthran Jul 5 @ 6:42am 
I just started the 1942 maps but they seem bugged to me
the enemy just doesnt move at all, he moved a few planes around to another airport thats it same for the second mission just nothing
I have only this mod active and the army is coming from 1941 any idea?
Andrea69  [author] Jul 3 @ 4:53am 
Hello franky.disco, finally I understood what's the matter here: in EarlyMadrid you get for the elite obj a 88mmFlaK18AA, which has only the AT switch; later on you can upgrade it to 88mmFlaK36AA which has also the arty switch... I initially thought you were referring to this model
franky.disco Jul 3 @ 4:08am 
Hello Andrea69, thanks for the fast answer. AO-Redone is my only mod.
Maybe my current 88 triple switch doesn't work as supposed, because I got it as a bonus for capturing an elite hex field during the Spanish Civil War scenario. Maybe it's not in the script , because you can't buy 88s in 1936 yet. When I start a later AO scenario, it works fine.
Andrea69  [author] Jul 2 @ 3:12pm 
Hello Fauchard, balancing the experience in such a long campaign is not easy, the solution of the latest update is certainly a compromise, but at least it ensures that in each campaign the player can gain new experience. I'm sorry you didn't like this choice
Fauchard Jul 2 @ 2:02pm 
I lost over 2000 XP per unit with your update. You made an arbitrary choice with no consistency. I'm going to have to rewrite the rules. Honestly, I don't thank you!
Andrea69  [author] Jul 2 @ 12:36pm 
Hello franky.disco, clicking the switch button once more should activate the arty mode, if this doesn't happen I think it means you have another mod activated in conflict
franky.disco Jul 2 @ 11:38am 
Awesome mod! Thank you for all the work and dedication!
Just one question: How does the 8,8cm triple switch (AA, Arty, AT) work? I can only switch between AT and AA like in the vanilla version.
Maniolas Jun 30 @ 9:49am 
@Grendel

Alright, my bad. It turns out that when you have a different set of xp before the update, it doesn't automatically changes to the cap (like if I have a 3k exp, it goes to 1800. So if you have like 2,600, it might become to 700).

Seems like everything is working well in AO40. Will test further.
Grondel the 10/10  [author] Jun 30 @ 9:37am 
@maniolas
i need more input. What campaign and what scenario is this happeningto u?
Nial Jun 30 @ 7:31am 
@ Grendel

Thanks for the response.

Personally, I liked the Panz corp one system where you could only over strength equal to the stars of experience the unit acquired. I still use this system, and just monitor my self in PC2.

But I never liked this particular feature. Limiting experience for the whole campaign to some arbitrary number almost always results in at least some units maxing out before the end. Which is frustrating. I get it. Having a 15 power unit on the field can be a game changer. Yet, the OpFor
consistently fields units of 20+. Oh well. It is what it is.

I understand the reason for it. As a player I just don't like it.

thanks
Grondel the 10/10  [author] Jun 30 @ 7:08am 
@Nial
quote from the notes, thx for reading.

- New setting for campaign experience cap, which for AO 1942 East is now 3,5 stars (3500 xp): please note that this will cause many of your imported core units' experience to automatically reset to 3500 the first time you use them on the battlefield
Nial Jun 30 @ 6:31am 
In Streets of Stalingrad:
The first attack from all my units triggered the message : Unit 'insert unit name' has gained a star.
Then reduced that units experience to 3500. Hope this is a bug. Sucks to lose all the experience earned from 39 through late 42.
thanks
dirkpaul Jun 14 @ 5:45pm 
ahhh. ok... my fault thanks
dirkpaul Jun 14 @ 5:45pm 
and also an error in the next two scenarios
Andrea69  [author] Jun 14 @ 5:07pm 
Hello dirkpaul, please have a look at the Update 10.11.24 thread with the AO46 campaign notes, this scenario is not supported by the mod
dirkpaul Jun 14 @ 1:17pm 
first thanks for your effort. in 1946 bellarophon there is an error at the beginning if you want to buy a hero
gphotopoulos Jun 14 @ 7:22am 
Thanks! Take your time, as I said, I just wanted to know how to pace myself.
Andrea69  [author] Jun 14 @ 6:40am 
Hello gphotopoulos, I am currently playtesting AO42, need some time as almost all the maps have been completely redone, let's say a couple of weeks if everything goes as planned. However expect interesting new features and big battles in Stalingrad and the Caucasian front
gphotopoulos Jun 14 @ 4:47am 
This a fantastic mod. Any estimate for when 1942 will be out? I am going through 1941 now and want to pace myself accordingly.
Andrea69  [author] Jun 11 @ 5:15am 
Hello Doctrine, unfortunately this is how the game works after the Cyrenaica update: you need to go back to the main menu and import your core to be able to select your general traits
Doctrine Jun 11 @ 12:22am 
For some reason I don't get to choose/keep any traits when going from 1943 alt to 1944 alt. It works fine if I start a new 1944 alt campaign.
Grondel the 10/10  [author] Jun 3 @ 6:23am 
@jonandbeth
If i tell u what secrets there are those would no longer be a secret, eh?
not gonne spoil u here. have fun finding them.
jonandbeth Jun 3 @ 5:27am 
Are there still secret objectives for unique unites like in regular?

Or is that what the elite objectives are for?

Cant wait to play this mod all the way through. Looks great so far!
Gniadex May 30 @ 4:45am 
I was scared of using allt this mods, but now I will try it xD
Grondel the 10/10  [author] May 30 @ 4:30am 
@Gniadex
U can just activate that mod in addition if u want those units, just make sure to have this one lowest in the mod list in the mod-manager of the game to avoid conflicts.

Adding units like that, using an existing modell is an easy task and has been done a lot already.
some examples:
- infantry units 41 and 45 do not exist in the unmodded game. they come from PC1 remake, AOredone or SoE.
- SdKfz215/16 as transport for the heavy infantry does not exist in the base game.
- high altitude for fighterplanes to not get killed by small AAs while dogfighting.


There is lots of stuff like that already in the mod.
Gniadex May 30 @ 4:20am 
I really hope that they add this tool.. There is so many staff like VK 16.02, planned Tiger II with better engine and 10.5 gun, or BV.155, etc..

Hmm.. How about adding units from other mods? Making them comp with this?

https://steamcommunity.com/sharedfiles/filedetails/?id=2887504973&searchtext=

https://steamcommunity.com/sharedfiles/filedetails/?id=2941336899&searchtext=

https://steamcommunity.com/sharedfiles/filedetails/?id=2406908759&searchtext=

Many are already here, but many not.
Grondel the 10/10  [author] May 30 @ 4:09am 
@gniadex
sadly adding unit-modells is not possible if u want to publish via steam-workshop atm, we need the mod tools that have been promised after release of the base game.
since they are not here yet, i doubt something like that is in the making, but we can still hope, if nothing else.

adding "new" units with existing moddels is in comparison very easy, but that is a question only Andrea69 can answer.
Gniadex May 30 @ 4:03am 
Great mod for now! Do you plan to add some new units?
Grondel the 10/10  [author] May 26 @ 6:18am 
@jonasIV
thx for the info, i´ll make sure the plane binds to the airport on spawn with next patch.