Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If i tell u what secrets there are those would no longer be a secret, eh?
not gonne spoil u here. have fun finding them.
Or is that what the elite objectives are for?
Cant wait to play this mod all the way through. Looks great so far!
U can just activate that mod in addition if u want those units, just make sure to have this one lowest in the mod list in the mod-manager of the game to avoid conflicts.
Adding units like that, using an existing modell is an easy task and has been done a lot already.
some examples:
- infantry units 41 and 45 do not exist in the unmodded game. they come from PC1 remake, AOredone or SoE.
- SdKfz215/16 as transport for the heavy infantry does not exist in the base game.
- high altitude for fighterplanes to not get killed by small AAs while dogfighting.
There is lots of stuff like that already in the mod.
Hmm.. How about adding units from other mods? Making them comp with this?
https://steamcommunity.com/sharedfiles/filedetails/?id=2887504973&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2941336899&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2406908759&searchtext=
Many are already here, but many not.
sadly adding unit-modells is not possible if u want to publish via steam-workshop atm, we need the mod tools that have been promised after release of the base game.
since they are not here yet, i doubt something like that is in the making, but we can still hope, if nothing else.
adding "new" units with existing moddels is in comparison very easy, but that is a question only Andrea69 can answer.
thx for the info, i´ll make sure the plane binds to the airport on spawn with next patch.
if u let me know what map that happened i can prevent this for the future with next update.
I can't take the airports near Malaga in the last six turns because there's a bunker on every hex. Is that supposed to be the case, or is it not intentional?
Going directly from one campaign to the next without taking the detour through the main menu was never advisable since the release of the AO series. All kinds of issues could happen.
It seems they tried to fix this with the latest update. U experienced the results. Sadly, we have no acces to those mechanics and are unable to do something about it.
Just start the campaign from the main menu with core import and u´ll be fine.
Thanks and again this is such an amazing mod
Grab a safegame from the scenario before. between the scenarios change difficulty to general, do Herrlingen and after change it back to ur setting.
This AO scenario can´t compute the 5 extra turns u get when on lower diff settings.
Do you plan continue rework 41-44 in the future? If yes is there any estimation timeline for them? I have just finished 1940 and I am, eager to continue, and the question should I wait or should I continue with the current redone path. Thank you it is very enjoyable!
Von Thoma:
The Von Thoma picture has a very different style compared to all the other portraits. I’m not sure how hero images are handled, but for example, the one on the wiki looks much more fitting (https://cs.wikipedia.org/wiki/Wilhelm_von_Thoma) . Alternatively, applying a black-and-white filter to the one you used could also help match the style better.
In general, authentic black-and-white photos fit the game much better, and I really appreciate that you didn’t choose to colorize the images—those black-and-white ones you use are great and really enhance the atmosphere.
The Extended Redone version is great—you’re doing an amazing job! While playing, I came across three small details, so take them as suggestions for cosmetic improvements:
Czechoslovakia (39):
The major river is not called "Moldava," but "Vltava" or "Moldau" (Czech: Vltava, English/German: The/Die Moldau).
Battle of Ebro (SCW):
Great scenario—much more fun than the vanilla version! However, it wouldn’t hurt to add a hint in the briefing that if the general wants to achieve the bonus/elite objectives, he needs to counterattack fairly quickly. Also, breaking through in the north is easier than in the south. Without this information, the first playthrough feels a bit like trial and error, and testing the battle first and then adapting for the second run isn’t very realistic.