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you can find all the rewards in the update discussions, the spanish ones are in the 1946 amerika thread, just scroll down to the comments to see
Nope thats not how the reinforcement is done. better luck on ur next guess. :)
complete the elite objective,but no new equipment,only hero
SCRIPT ERROR:[string""]:402:attempt to call a nil value(global'AddEquipment')
Seems like the victory conditions, be in range of the 7. Army, have been meet instantly.
Any suggestions?
AO1946 has seen some changes already, but not evry scenario has been changed. check the changelogs in the discussion area for details.
thats an issue that has been bugging the game since release. ur AI broke somehow.
I was as of yet not able to figure out what is causing this. seems random.
reported ways to fix this:
- restart ur computer can help
- if restarting didn´t work reinstalling the game is the only reliable way to fix this
the enemy just doesnt move at all, he moved a few planes around to another airport thats it same for the second mission just nothing
I have only this mod active and the army is coming from 1941 any idea?
Maybe my current 88 triple switch doesn't work as supposed, because I got it as a bonus for capturing an elite hex field during the Spanish Civil War scenario. Maybe it's not in the script , because you can't buy 88s in 1936 yet. When I start a later AO scenario, it works fine.
Just one question: How does the 8,8cm triple switch (AA, Arty, AT) work? I can only switch between AT and AA like in the vanilla version.
Alright, my bad. It turns out that when you have a different set of xp before the update, it doesn't automatically changes to the cap (like if I have a 3k exp, it goes to 1800. So if you have like 2,600, it might become to 700).
Seems like everything is working well in AO40. Will test further.
i need more input. What campaign and what scenario is this happeningto u?
Thanks for the response.
Personally, I liked the Panz corp one system where you could only over strength equal to the stars of experience the unit acquired. I still use this system, and just monitor my self in PC2.
But I never liked this particular feature. Limiting experience for the whole campaign to some arbitrary number almost always results in at least some units maxing out before the end. Which is frustrating. I get it. Having a 15 power unit on the field can be a game changer. Yet, the OpFor
consistently fields units of 20+. Oh well. It is what it is.
I understand the reason for it. As a player I just don't like it.
thanks
quote from the notes, thx for reading.
- New setting for campaign experience cap, which for AO 1942 East is now 3,5 stars (3500 xp): please note that this will cause many of your imported core units' experience to automatically reset to 3500 the first time you use them on the battlefield
The first attack from all my units triggered the message : Unit 'insert unit name' has gained a star.
Then reduced that units experience to 3500. Hope this is a bug. Sucks to lose all the experience earned from 39 through late 42.
thanks
If i tell u what secrets there are those would no longer be a secret, eh?
not gonne spoil u here. have fun finding them.
Or is that what the elite objectives are for?
Cant wait to play this mod all the way through. Looks great so far!
U can just activate that mod in addition if u want those units, just make sure to have this one lowest in the mod list in the mod-manager of the game to avoid conflicts.
Adding units like that, using an existing modell is an easy task and has been done a lot already.
some examples:
- infantry units 41 and 45 do not exist in the unmodded game. they come from PC1 remake, AOredone or SoE.
- SdKfz215/16 as transport for the heavy infantry does not exist in the base game.
- high altitude for fighterplanes to not get killed by small AAs while dogfighting.
There is lots of stuff like that already in the mod.
Hmm.. How about adding units from other mods? Making them comp with this?
https://steamcommunity.com/sharedfiles/filedetails/?id=2887504973&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2941336899&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2406908759&searchtext=
Many are already here, but many not.
sadly adding unit-modells is not possible if u want to publish via steam-workshop atm, we need the mod tools that have been promised after release of the base game.
since they are not here yet, i doubt something like that is in the making, but we can still hope, if nothing else.
adding "new" units with existing moddels is in comparison very easy, but that is a question only Andrea69 can answer.
thx for the info, i´ll make sure the plane binds to the airport on spawn with next patch.