STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

AoTR Unofficial Submod - Reinforcements
NightShadowDark The Nomad  [developer] Nov 14, 2023 @ 6:22pm
Bug/Error Report
This is for any issues with the mod. If you know how to fix the issue please tell me how you fixed the issue so I can implement it. Thank you for helping this mod's beta
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Showing 1-15 of 49 comments
Job_Tea Nov 19, 2023 @ 10:34am 
Crash upon attacking korriban as rebels in RvE campain.
NightShadowDark The Nomad  [developer] Nov 19, 2023 @ 10:38am 
Okay give me all the details, this could be either a me thing or it’s the main mod
Job_Tea Nov 19, 2023 @ 10:44am 
This is odd, i restarted the game and loaded the autosave. I expected it to be a save from before I attacked Korriban but to my surprise it was the loading screen for the battle over Korriban. So far I have not crashed.
NightShadowDark The Nomad  [developer] Nov 19, 2023 @ 10:46am 
Yeah seems like just a normal game crash so far
Goblin Nov 21, 2023 @ 8:17pm 
Odd bug playing Black Sun, built a ship refitter on Ord Mantell (currently have no tech) and have 4 different options to build a Immobilizer 418 Cruiser. Going into IG-88 Tech brings those options down to 2. Is this a placeholder or a bug?
NightShadowDark The Nomad  [developer] Nov 21, 2023 @ 8:20pm 
Originally posted by Goblin:
Odd bug playing Black Sun, built a ship refitter on Ord Mantell (currently have no tech) and have 4 different options to build a Immobilizer 418 Cruiser. Going into IG-88 Tech brings those options down to 2. Is this a placeholder or a bug?
Both, Lua isn't working for the mod and it's something that will be fixed but in the mean time I do not recommend playing BS with this mod unless you want to deal with that
Job_Tea Nov 22, 2023 @ 11:11am 
Assault frigate upgrade for dreadnought seems bugged. at 100% it briefly pops up but is removed. the original dreadnought remains in orbit
Last edited by Job_Tea; Nov 22, 2023 @ 11:12am
Gascon97 Nov 22, 2023 @ 2:59pm 
Reviewing in deph the upgrades bugs there are a few thing to be noted:
1. Basic upgrades for base ships that are already included in the mod aren't shown therefore they can't be upgraded
2. Units that can be upgraded for the ones added in this mod are bugged, the providence carrier shows one upgrade permanently available even when no carrier is there, and all the ship upgrades (for the rebels at least) are bugged, the don't show the fighter complement correclty being quite difficult to note which one are each
Hope it helps, by the way awsome mod!!
NightShadowDark The Nomad  [developer] Nov 22, 2023 @ 5:45pm 
Thanks guys hopefully I’ll have it fixed before the update, or it’ll be fixed in the 2.11 update for this mod
SonicX224 Nov 25, 2023 @ 2:43pm 
i cant tell what Providences are which when the upgrades are applied, the Imp Venator Modern fighters upgrade doesnt work, and the Reb Venators can use their special abilities
Gascon97 Dec 9, 2023 @ 9:26am 
Originally posted by SonicX224:
i cant tell what Providences are which when the upgrades are applied, the Imp Venator Modern fighters upgrade doesnt work, and the Reb Venators can use their special abilities

Agreed, I would addd that providences don't show any special hability at all
Toilets R Us Dec 25, 2023 @ 2:05pm 
when playing the mon cala campaign as the rebels unit discounts for certain units do not persist after loading a save
NightShadowDark The Nomad  [developer] Dec 25, 2023 @ 2:34pm 
Originally posted by Toilets R Us:
when playing the mon cala campaign as the rebels unit discounts for certain units do not persist after loading a save
What units, are they from the main mod or this mod, I need a lot of details
Toilets R Us Dec 25, 2023 @ 4:07pm 
The Azituck Gunship Squadron unit discount does not persist on Adumar after saving and reloading and the concord dawn does not give the unit discount for the Mandalorian Mercenary Platoon nor the Fang Fighter Squadron
Toilets R Us Dec 25, 2023 @ 4:17pm 
the fang fighter squadron issue is also present in the main mod
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