STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

AoTR Unofficial Submod - Reinforcements
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Update: Dec 10, 2024 @ 6:13am

Update: Jun 29, 2024 @ 6:15am

Update 1.4

OLD TEXT

This is the Reinforcements Submod, at the moment a simple ship pack that will eventually bring new units to all factions, and after that eventually adjust the Rebellion and Black Sun with a new gang war system. However for right now it just gives Clone Wars era units to the Empire and Rebellion, both having unique ways to get them, and gives a couple of units to the Black Sun to pad their roster a bit more. Eventually new units will be added to all three and accessible in similar ways. Remember this is currently the beta for this submod, any bugs or issues are to be expected.

Empire and Rebel's new structure allows the "production" of older units, Imperial variants are cheaper and build quickly but need a lot of money and time to reach a modern standard as they are ships pulled out of scrapyards or private moff military forces. While Rebel units take a lot of money and credits but are much closer to combat ready standard. Both sides can upgrade these units into non combat variants that are based around giving economical bonuses

**Empire Requisition Headquarters** (Buildable on Eriadu, Ession, Ord Mantell, Rothana, Bastion)
Venator Star Destroyer - Upgrade able to Defender Loadout or Imperial Flight School
Acclamator Assault Ship - Upgrade able to Interceptors or into a large freighter
Dreadnought Heavy Cruiser - Upgrade able to Tie Carrier or into a freighter
Arquitens Light Cruiser - Upgrade able to 546 Cruiser (Combat) or into the Command Cruiser (Bonus to Ground Forces production)
Victory 2 Frigate - No Upgrades available yet



**Rebel Acquisition Headquarters** (Anywhere with an Alliance HQ)
Rebel Mandos (Don't need anything just Mandalore or Concord Dawn)
TX130 Saber Tanks
AT-PT Walker
AT-TE Walker
B2 Super Battle Droids ("Rebel" Droid Factory)
B1 Battle Droids ("Rebel" Droid Factory)
Destroyer Droids (Droideka) ( "Rebel" Droid Factory)
AAT Tanks
T-16 Skyhopper


MC80 Civilian Liner (Stealth Capital capable of being upgraded to other MC80s based on tech and available frigate shipyard) (Is being removed from the mod in the future)
Venator Class (Battle Carrier version, Warship Version, or Infantry Training Yard)
Providence Class (Upgraded Battlecarrier versions and Flight Academy)
Acclamator (No Upgrades available yet)
Munificent (Spyship Upgrade, allowing the ship to show nearby planets)
Recusant Destroyer (Fleet Tender Upgrade)
Arquitens Light Cruiser (No Upgrades available yet)

V-Wing
Arc-170
Freefall Bomber
Scurrg Bomber
Vulture Droid
Hyena Droid
Tri Fighter
YT-1300 (Now has a stealth ability)

**Black Sun** (Available via tech)
Invincible Class (Available to all techs)
Interdictor Class (Available to Zann)
Xizor - Sabaoth Class
Xizor - Tagge Battlecruiser (Available on Etti IV)
Hutts - Bulk Carrier
Zann - Gladiator
Hutts - Quasar Carrier
Zann - Strike Cruiser
Xizor - Rhindon Carrier
Xizor - Marauder Cruiser


Planned Additions (When I start using new models)
Maelstrom Class Battlecruiser (Available in limited numbers to all factions)
Secutor Class Battlecarrier (Available to Empire & Black Sun in limited numbers)
Zann - Shielded Kandossii
Lucrehulk Prime (Will be available to Rebellion eventually)
BX Commando Droid (Needs Modeling, will be available to all factions)

Will update this list as my plans come together, feel free to leave ideas for me in the description. While this submod is firmly Lore>Gameplay I will try to balance this submod with each update. If you wish to help with this mod or learn how to take aspects of this mod for your own gameplay (Not your own mod) feel free to let me know, more modders the better I say.

STEAMMOD=3080405761 STEAMMOD=1397421866


This submod is not affiliated with the AoTR mod team in any way. Just a passion project of mine that will hopefully grow and assist much of the community.

Update: Jun 28, 2024 @ 7:32am

Update: Jun 10, 2024 @ 9:07am

REBEL BALANCING LOG

Venator Upgrades: Star Carrier Upgrade moved to Capital 1 & Warship Refit moved to Capital 3. Infantry remains Tech 0.

Providence Upgrades: Flight Academy moved to Capital 1, Combat-Ready moved to Capital 1 and changed from B-Wing carrier into H-Wing carrier, Modern War Capital 2

Munificent Spy Center moved to Cruiser 1

Recusant Fleet Tender moved to Cruiser 1

Ground Units Rebalance:

Amphista Battle Platform & Canderous Assault Tanks limited to 2 units for Rebellion.

Warhound Vehicle Tech 2 and Build Limited to 3 Units

Umbaran Tank limited to 8 Units

Rebel TX130 Saber Tanks are Vehicle Tech 2

Rebel AT-PT are VehicleTech 1

Rebel AAT are Vehicle Tech 1

LAAT Teams are Air Tech 2

Destroyer Droid Platoon moved to Infantry Tech 1

Quasar Bomber Loadout is Fighter Tech 3 now

Update: Jun 8, 2024 @ 7:25am

The Balancing Update has arrived thrusting the mod back into Action! Now the Rebellion has to tech up their units in order to upgrade them to their devastating forms. Also ground units are restricted to techs as well

Update: Mar 30, 2024 @ 7:55am

Update: Mar 12, 2024 @ 6:47am

Update: Mar 12, 2024 @ 6:46am

Update: Mar 11, 2024 @ 7:12pm

Update: Mar 11, 2024 @ 6:48pm

Fixed Upgrades