RimWorld

RimWorld

Stack gap
Item-limit Bug
i think stack gap is not working correctly. Max stack is working but if i want to store 10 he-shells, 10 smoke-shells and 10 EMP-shells it just stores 1 of the item. I tried everything. Itemlimit is 0-500 overall, stack is unlimited and each shell is set on 10. It should store 10 of each 3 shells in the storage but as i said it only stores 1 item (10 he shells) and that it says there is no storage space for the over 2 items. I tried every possible combination. It looks like a small shelve can only carry 1 Item in a cell and the big shelve 2 items a cell.
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Showing 1-6 of 6 comments
Soup_UK Aug 10 @ 12:34am 
I've noticed this very recently I've been using Stack Gap since 1.6 launched publicly and I'm fairly certain I would have spotted this earlier and wonder if one of the Rimworld patches released in the past two weeks has caused it.

The other issue is container settings disappearing after a Grav Ship launch. This effect is impacting some other mods that do similar things to contains like Stack Gap.
ipsi Aug 16 @ 11:17am 
Seeing the same issue. Makes it tricky trying to add, say, a few components, survival meals, and bedrolls to my gravship - it's all or nothing :O

It will sometimes add more than one - e.g., I've got three stacks in one storage unit, with 5 components, 1 survival meal, and 10 survival meals. That said, I haven't yet checked if it's a wonky interaction with another mod, or if it's this mod and the base game.
ipsi Aug 16 @ 11:45am 
Checked it, and it does seem to be an issue with this mod specifically - I see the same behavior with just it + Harmony + all official DLC enabled:

If *any* resource has a stack limit set, then the storage unit appears to be limited to *one* stack of each item, regardless of how many tiles are available to the storage unit.

You can check this by putting down a large stockpile zone, and see that if you put a limit in for *anything*, pawns won't ever haul more than a single stack to it, and it'll report "No storage with available space" (or similar) if you try and force pawns to haul to it.

I'm also pretty sure this *used* to work, so unsure if this is a change that the base game made, or if this is caused by a change in Harmony, or in this mod.
ipsi Aug 16 @ 11:52am 
Disabling the "Enable similar stacks limit stuff" option also kinda breaks the mod - now it'll allow an infinite number of stacks of each item, but each stack has a maximum of "N", and I'm pretty sure that's now how it was intended to work 🤔
SeanWoo Aug 24 @ 1:43pm 
I noticed a similar behavior as with ipsi, and I think the mod is broken.
Can confirm this issues is still present. Basically makes the mod unusable. I had to turn it off because they just kept making mortar shells because the shells in storage were no longer counting. Hopefully someone knows of another mod that provides what should be base game functionality.
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Showing 1-6 of 6 comments
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