RimWorld

RimWorld

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LenaMel Nov 1, 2024 @ 1:35pm
Bug with jump packs when carrying a pawn
Having this mod, harmony and nothing else loaded breaks jump packs when carrying another pawn. The jump doesn't happen and any future jumps don't trigger unless the jump pack is dropped and equipped again.

Error log:
Exception ticking Namjai (at (136, 0, 132)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D96F246]
at RimWorld.PawnFlyer.MakeFlyer (Verse.ThingDef flyingDef, Verse.Pawn pawn, Verse.IntVec3 destCell, Verse.EffecterDef flightEffecterDef, Verse.SoundDef landingSound, System.Boolean flyWithCarriedThing, System.Nullable`1[T] overrideStartVec, RimWorld.Ability triggeringAbility, Verse.LocalTargetInfo target) [0x00121] in <2a40c3593b334f29ac3cb3d32d652351>:0
at RimWorld.JumpUtility.DoJump (Verse.Pawn pawn, Verse.LocalTargetInfo currentTarget, RimWorld.CompApparelReloadable comp, Verse.VerbProperties verbProps, RimWorld.Ability triggeringAbility, Verse.LocalTargetInfo target, Verse.ThingDef pawnFlyerOverride) [0x00040] in <2a40c3593b334f29ac3cb3d32d652351>:0
at RimWorld.Verb_Jump.TryCastShot () [0x00012] in <2a40c3593b334f29ac3cb3d32d652351>:0
at Verse.Verb.TryCastNextBurstShot () [0x00012] in <2a40c3593b334f29ac3cb3d32d652351>:0
at Verse.Verb.WarmupComplete () [0x00013] in <2a40c3593b334f29ac3cb3d32d652351>:0
at Verse.Stance_Warmup.Expire () [0x0000a] in <2a40c3593b334f29ac3cb3d32d652351>:0
at Verse.Stance_Busy.StanceTick () [0x0002a] in <2a40c3593b334f29ac3cb3d32d652351>:0
at Verse.Stance_Warmup.StanceTick () [0x002a0] in <2a40c3593b334f29ac3cb3d32d652351>:0
at Verse.Pawn_StanceTracker.StanceTrackerTick () [0x00016] in <2a40c3593b334f29ac3cb3d32d652351>:0
at Verse.Pawn.Tick () [0x00081] in <2a40c3593b334f29ac3cb3d32d652351>:0
at Verse.TickList.Tick () [0x0015c] in <2a40c3593b334f29ac3cb3d32d652351>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
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Showing 1-3 of 3 comments
I encountered the same error.
me too
Biotech "hemogen long jump leg" or whatever jump, just don't work properly when carrying pawn, leaving that pawn on where start to jump.
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Showing 1-3 of 3 comments
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