Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

Project: Genesis
Armitage  [developer] Jan 20, 2024 @ 2:47pm
Bugs or changes.
Any bugs I may have missed, or things you would like to see feel free to post here.
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Showing 1-15 of 22 comments
Drauz Jan 26, 2024 @ 12:23pm 
Bug in Sanka's tasty morsel list, where you have the strength test to rip open the gate(tear the fence), my main character doesn't pass the str test but in Turn Base Mode I can select another character that does, that character can rip open the fence. The problem is the game turn base mode kind of freezes and unable to end the turn, or get out of turn base mode to continue playing. Able to still go into the menu and load a save!
Last edited by Drauz; Jan 26, 2024 @ 12:24pm
Armitage  [developer] Jan 26, 2024 @ 5:56pm 
@Drauz, I've had a look and fixed that, from the looks of it only player 0 can interact in dialogue trees or else it bugs out.
interwebz34 Feb 14, 2024 @ 3:57am 
* After the side mission Pest Control (ghouls), the Johnson says "I'm done for the day". Sleeping doesn't help.
* The Escort side mission (girl in hotel) can't be accepted - no option to agree.
* After the main job with the drug-stealing decker, yellow marker to South Rat Den never goes away
Armitage  [developer] Feb 14, 2024 @ 1:34pm 
Originally posted by interwebz34:
* After the side mission Pest Control (ghouls), the Johnson says "I'm done for the day". Sleeping doesn't help.
* The Escort side mission (girl in hotel) can't be accepted - no option to agree.
* After the main job with the drug-stealing decker, yellow marker to South Rat Den never goes away

Thanks for letting me know, the Zombies ate my neighbors mission should go through now. The escort mission isn't supposed to be available till after the stealth mission SINner, I messed up on that one sorry.

I've just updated it, shouldn't take long to upload. Give or take 20 minutes as steam workshop works in funny ways.
Last edited by Armitage; Feb 14, 2024 @ 1:35pm
Vexacuz Mar 17, 2024 @ 7:04pm 
Can confirm Double D just goes silent after dealing with his rivals, softlocking Mr. Jhonson.

Other Bugs >

> `` Get Protein `` objective remain active after giving the shaman/cook the items

> Item duplication - Every time you are joined by a companion runner, their gear gets duplicated into your stash, allowing virtual infinite money by selling.

Edit > This character was created as a Male Troll Decker, i now created a Female Troll with undefined class to asign my stats in-game and the duplication has not happened yet.
Last edited by Vexacuz; Mar 18, 2024 @ 9:06am
Armitage  [developer] Apr 3, 2024 @ 3:43pm 
Originally posted by Vexacuz:
Can confirm Double D just goes silent after dealing with his rivals, softlocking Mr. Jhonson.

Other Bugs >

> `` Get Protein `` objective remain active after giving the shaman/cook the items

> Item duplication - Every time you are joined by a companion runner, their gear gets duplicated into your stash, allowing virtual infinite money by selling.

Edit > This character was created as a Male Troll Decker, i now created a Female Troll with undefined class to asign my stats in-game and the duplication has not happened yet.

I looked into it, the item duplication should no longer happen now. I was setting off the trigger to fast not allowing the engine to remove party members before killing them off screen.

I'm looking into Double D now.
Sagil May 22, 2024 @ 10:27am 
During the intro (bus ride), grenades don't work (can't be thrown). That's grenades for your team, enemies can use them just fine it seems ...
Armitage  [developer] May 23, 2024 @ 5:18pm 
Originally posted by Sagil:
During the intro (bus ride), grenades don't work (can't be thrown). That's grenades for your team, enemies can use them just fine it seems ...

I am aware of that bug, but have no idea what causes it. My suspicion is the moving objects in that scene causes it, and somehow the AI is able to bypass it.
flo Jul 13, 2024 @ 4:41am 
Great mod so far! I love the way you are telling your story within the confines of the engine. Thank you for putting all this time and effort into it!

There are two bugs I have found just now during 'Take a ride on the wild side':
- The secure mage armor you can find inside the building does show only underwear when equipping it right away on a female elf mage (wonder if that makes a difference?) character.
- Interacting with the van in front of the warehouse is not possible again if you exit the dialogue field with "Do nothing for now".

Keep up the good work! This is by far one of my favorite games and I love seeing people like you keeping it alive with impressive mods like this one.
Armitage  [developer] Jul 13, 2024 @ 5:49am 
Originally posted by flo:
Great mod so far! I love the way you are telling your story within the confines of the engine. Thank you for putting all this time and effort into it!

There are two bugs I have found just now during 'Take a ride on the wild side':
- The secure mage armor you can find inside the building does show only underwear when equipping it right away on a female elf mage (wonder if that makes a difference?) character.
- Interacting with the van in front of the warehouse is not possible again if you exit the dialogue field with "Do nothing for now".

Keep up the good work! This is by far one of my favorite games and I love seeing people like you keeping it alive with impressive mods like this one.

The mage armor has me stumped. I've combed over the items text document and checked for errors, definitely no issues there.

If you equip the armor, the armor stat upgrade works, but for some reason you can't see the armor on the player. However, if you save and reload with the armor on, it appears on the player.

So bizarre, maybe for equitable item pick ups there is a step I'm missing, I'll have to go into the official campaigns and see if they did anything different.

As for the van, I've just fixed that and changed the line to "I've got an idea for our grand entrance" to give the player a better idea of what's going to happen if you hop in the vehicle.

And thanks, I really wasn't sure how people would react to my UGC as it was my first time writing a story as well as making a UGC. As for the confines of the engine, the missions I've released thus far are only the tutorial missions. Things are only going to get crazier once the training wheels come off.
Last edited by Armitage; Jul 13, 2024 @ 7:05pm
Triel Jul 21, 2024 @ 2:38am 
During bus ride, if you dont go back to truck after killing enemies youll get stuck outside. And in warehouse mission, if you recruit donnie he wont transition between areas if you are in combat mode
Armitage  [developer] Jul 24, 2024 @ 8:47pm 
Originally posted by Demopan:
During bus ride, if you dont go back to truck after killing enemies youll get stuck outside. And in warehouse mission, if you recruit donnie he wont transition between areas if you are in combat mode

Thanks for letting me know, these should be easy fixes.
masterofflys Sep 1, 2024 @ 9:22am 
I started this yesterday, I think your campaign has a lot of potential!

I wanted to let you know that I've experienced the truck bug in 'Take a Ride of the Wild Side' that you said you'd fixed. I interacted with the truck, but backed out, planning to trigger it later. When I came back, I was able to interact with the icon, but nothing happened (no dialogue or effect).

After returning from that mission, a number of NPCs seem to be non-responsive also - the decker merchant/data broker, Butcher in the Jackal Lantern, and perhaps others. Some are working fine though - the cyberware/meds vendor and spell vendor in the rats nest are functioning normally.
Armitage  [developer] Sep 1, 2024 @ 1:40pm 
Originally posted by masterofflys:
I started this yesterday, I think your campaign has a lot of potential!

I wanted to let you know that I've experienced the truck bug in 'Take a Ride of the Wild Side' that you said you'd fixed. I interacted with the truck, but backed out, planning to trigger it later. When I came back, I was able to interact with the icon, but nothing happened (no dialogue or effect).

After returning from that mission, a number of NPCs seem to be non-responsive also - the decker merchant/data broker, Butcher in the Jackal Lantern, and perhaps others. Some are working fine though - the cyberware/meds vendor and spell vendor in the rats nest are functioning normally.

The truck bug I haven't uploaded the updated fix for yet, as I have also been made aware that the engine does not allow armor to be picked up and equip causing the model to look be in their underwear even though your character is actually wearing the new armor as the stats are updated.

It can only be bought from the store, or you have to be not wearing any armor prior to equipping armor you've near picked up gear. And I sort of put it in the backburner until I come up with an ideal solution to fix the armor bug so I can release them altogether.

And in the meantime I've been working on the next major update. As for NPC's being non responsive, I'll have to playthrough the campaign, as I have not being able to replicate this bug, nor do I see any issues in their dialogue tree. But maybe another NPC is causing this to happen.

If I am able to find a fix, I'll upload a quick update for the lot.
Hans-Landa Oct 5, 2024 @ 1:14pm 
Found an exploit in Donnie's dialogue after finding the items, you can repeat the dialogue option an infinite number of times and get infinite karma points.
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