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WARN 28 CallbackStructSizeMismatchException: Mismatch of structure size for struct FriendRichPresenceUpdate. Please report this as it is not an usage error.
at ManagedSteam.Error.ThrowError (ErrorCodes code, System.Object[] args) [0x00000] in <filename unknown>:0
at ManagedSteam.NativeHelpers.ConvertStruct[FriendRichPresenceUpdate] (IntPtr dataPointer, Int32 dataSize) [0x00000] in <filename unknown>:0
at ManagedSteam.CallbackStructures.FriendRichPresenceUpdate.Create (IntPtr data, Int32 dataSize) [0x00000] in <filename unknown>:0
at ManagedSteam.Implementations.Friends.<.ctor>b__6 (IntPtr data, Int32 size) [0x00000] in <filename unknown>:0
at ManagedSteam.Steam.NativeCallbacks (Int32 id, IntPtr dataPointer, Int32 dataSize) [0x00000] in <filename unknown>:0
Plus a proper edited video can be time c0onsuming. Anyways, here it is.
https://www.youtube.com/watch?v=PZCzaeLVtwY
So cheers for the kind words and support, that goes to JBillusion also.
All I can say to you guys for now is that the best is yet to come.
I haven't released that yet, as I wanted to release the next batch with a whole bunch of missions alongside Bargain Basement and world map taxi system.
And I was also still figuring out how to properly implement the next crew members abilities which have been resolved now.
Had some very difficult issues throughout the year, but I'm back on it and slowly working my way to releasing Bargain Basement.
Thanks for notifying me, it is not something that anyone I know has encountered yet. I'm not really sure what the cause is yet, but I'll add an autosave post combat for now, so players won't have to redo the battle due to the freeze.
And a typical traditional mage and Shaman won't be covered, so I guess you could building one of those. The player will also have access to some unique spells as well that no companions will have access too, even heaps of custom totems which will most likely need to be balanced overtime.
What is the full layout of the companion's classes ? (No names, just the companion classes) i wish to make a character that better complements the group, wich by the description is a Decker, but i don't know.
Send the drone trough the "Small gap" in the building by the left,..or with the Smg-Elf using his stride abitlity over the wall a little further back.
Then move a little north and destroy the target-able node.
If that's a reason. I cant blame you man. Sorry, my apologies.
I mean the marker is not a draw a line or arrow in map. just need it like this.
https://imgur.com/a/WadKDlQ
In the picture it shows hand sign. but you know what I mean.
Even the way keywords unlock and you can talk to every NPC with each new keyword received, and they give a short answer based on their own personality and habits.
As for a marker, there are yellow arrows on the ground. Maybe I should have mentioned in a short tutorial box, but I figured MacGuffin talking about the alley will suffice.
If you are talking about picking up items in the warehouse for Donnie, there is a text box on the left of the screen which once when completed, you will get the goal complete. Hong Kong key items are added to every custom user generated content which takes up half the screen in the editor.
So I used the text box on the left to avoid using key items for a small trivial mission items. As I don't want to run out of space for more important items. When you get all the needed items, it will tell you.
The robe in the drawer you just have to save and reload, I have no idea why that item doesn't change the players outfit on the fly. But you do pick it up after you get the key.
Secret routes are optional, if players want some nice items that you won't find at shops or to save cash, they have the option to do so.
If it is not showing character an interact things, then that is most likely a bug.
not showing character and interact things when choose get contraband drugs and talk with MacGuffin before talk with pete
cant get a robe when first meet with donnie, cant pick up items in warehouse...
so much annoying secret route to must explore....
no info about what to do or find shop and important person....etc
damn, plz tell me everything I said are,because of bug not you originally supposed to.
I'll try and see if I can replicate it.
As for the decking optional jobs, 2 of them will come with the next update. I haven't implemented them yet as they were a lot more work than the normal optional jobs requirement completely new set of maps. And will be a lot longer than the typical ones.
and i wonder is that a event or bug the method to talk him, which i have to check my previous life info at his computer and he automatically call me.
Not I click him. I cant click him since first time
No way cuz i using debug mode right?
sorry for bad english
Is there any quest to solve this or just a bug?
I thought diner is slang of dining room not the restaurant diner
I cant even find any numbers in donnie's note. I cant find any number at the whole building!
do I know diner is the place where people have a meal???
or the number is at the other building? like warehouse??
Yeah I considered making it turn based, but as the timer needs to count down during real time, as long as the player continues to move without stopping the round won't end.
I'll look into increasing the timer.
One downside was the booby-trapped gas station mission: it took me multiple attempts to get through it correctly. The 4:30 minutes real-time timer doesn't pause when in combat, requiring bit of metagaming. Ideally, there should be a turn-based timer once in combat. Or more time on the timer, SRHK has fairly long turns.
I love it !!
did record it on tape back with my Amiga
I have no idea why imgur does that sorry. I've uploaded it on youtube.