Europa Universalis IV

Europa Universalis IV

Split Colonies
Zach205  [developer] Oct 8, 2023 @ 3:15pm
Bugs
If you encounter any bugs, put them here!!
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Showing 1-9 of 9 comments
Asmongold Oct 14, 2023 @ 10:40pm 
When I load into a game as England, the mission tree is set to the basic tree as if I had no dlc.
Zach205  [developer] Oct 15, 2023 @ 11:07am 
Originally posted by Soldatenkönig:
When I load into a game as England, the mission tree is set to the basic tree as if I had no dlc.
I think I have found the issue. As some missions are looking for colonial regions that do not exist, they break and don't load, and with how missions load, if one stops they all do.

I will put out a quick band-aid fix to missions with a proper one later on. Thank you for letting me know!
Asmongold Oct 15, 2023 @ 12:53pm 
Originally posted by Zach205:
Originally posted by Soldatenkönig:
When I load into a game as England, the mission tree is set to the basic tree as if I had no dlc.
I think I have found the issue. As some missions are looking for colonial regions that do not exist, they break and don't load, and with how missions load, if one stops they all do.

I will put out a quick band-aid fix to missions with a proper one later on. Thank you for letting me know!
Thank you! I look forward to a good England game with the new colonial regions!
speicherii Jan 11, 2024 @ 3:56pm 
idk if its a bug or not but my CNs arent colonizing even if i hgive them money
Zach205  [developer] Jan 11, 2024 @ 8:33pm 
Originally posted by speicherii:
idk if its a bug or not but my CNs arent colonizing even if i hgive them money

They cannot colonize at all if it is out of their colonial region, if that is the case then it is intentional.
speicherii Jan 12, 2024 @ 5:16pm 
alright
Musdis Nov 4, 2024 @ 4:36am 
Mod is ruining Holland mission tree, the same way it did with GB.
Zach205  [developer] Nov 4, 2024 @ 7:03pm 
I'll get that fixed
Zach205  [developer] Nov 4, 2024 @ 7:37pm 
okay @musdis, stuff should be fixed. I took the more sensible route of replacing some of the existing new regions to be internally named after the old ones. This should fix compatibility more as all of the expected old colonial regions should exist without me needing to replace all missions that reference them.
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