Europa Universalis IV

Europa Universalis IV

Split Colonies
77 Comments
TeslatheProtogen Aug 17 @ 3:02pm 
Yes, a separate NZ! finally, i can make my country polish or incan!
Zach205  [author] Jul 24 @ 6:54pm 
@Romanops
Late reply but work has been busy, I am unsure how you might be unable to colonize inland areas.

I have just tested it right now and I was able to colonize inland just fine, even ones next to my colonial nations.
Romanops Jul 13 @ 10:15am 
Also, I have a question about how colonization works in this mod:

In the base game, it's possible to colonize coastal provinces first, but then the tooltip says I can't colonize inland provinces unless they are adjacent to my own provinces — meaning not my colonial nations'.

So, once I’ve established colonies along the coast, I’m unable to expand further inland, even though my colonial nations hold provinces right next to them.

Is there a specific mechanic in the mod that allows inland colonization? Or is there something I might be missing?
Romanops Jul 13 @ 12:14am 
Hello, thank you for this mod!
Would you consider adding a French translation to it?
I've already created one and uploaded it to GitHub: https://github.com/RomainDel59/Split-Colonies-French-Translation
Zach205  [author] Jul 11 @ 12:15pm 
@shtemins ah yea the unifying colonies is intended to form the unified tags. Mostly for the sake of reducing a giant complex event.

Sadly there isn't really any ways to dynamically rename actual tags like colonial tags, but I suppose I can come up with some replacement names that are used while they are still subjects.
Shtemins Jul 10 @ 2:45pm 
Not sure if it's a bug with the mod or just an issue I'm having, but I united the east coast colonies, it formed the United States, and now I can't change the name or anything :\
Zach205  [author] Jun 6 @ 6:40am 
@Crustys41
Eh not quite, that mod has a lot more overhaul stuff that I don't do. This is kind of my own attempt of the same basis though.

As for compatibility with colonize it, I've never used that mod but reading what it does. It probably is
Crustys41 Jun 5 @ 2:16pm 
also is it compatible with colonize it?
Crustys41 Jun 5 @ 2:15pm 
is this just divided colonies but still supported?
Zach205  [author] May 9 @ 6:36pm 
@RUNT AND HIS DIAMOND SWORD yea for missions at some point I need to go through each and every mission tree individually to fix some. It is on my todo list
RUNT AND HIS DIAMOND SWORD May 9 @ 11:53am 
This kind of breaks missions, like how if France colonize the Antillis (like in my current game) I can't complete the Haiti mission. Is this intended? And if not will you fix it now that EU5 is approaching?
Zach205  [author] Feb 24 @ 8:48pm 
@Taspher It should be all good now
Zach205  [author] Feb 23 @ 7:47pm 
@Taspher (sorry accidentally hit delete on your comment)
Unfortunately I would need to make a unique decision for all 56 regions for a more limited approach. So I am will need to look into the best solution

As for unifying the colonies, you do need enough of an area, but the decision should show up as soon as you have 1 colonial nation there and have selected the option to show colonial merge decisions. I will look into what may be going on
Zach205  [author] Feb 9 @ 11:36am 
It is still 10 for a bonus merchant
Lazy Invincible General Feb 9 @ 12:32am 
did you also edit the amount of provinces required for the bonus colonies give as well or is it still 10 provinces?
Zach205  [author] Jan 4 @ 2:07pm 
@thenonagonist stuff has been a bit busy so I don't really have an ETA sadly
thenonagonist Jan 4 @ 12:03am 
When might the more expansive colonial merging be expected by?
Zach205  [author] Nov 11, 2024 @ 3:13pm 
@werg Right now it is just merging colonies that both share the same colonial region, an issue that happens when you integrate or inherit a country that has colonized the same region as you.

I am working on a more expansive system of colonial merging, for combining some of the colonies together in adjacent regions, but that is still WIP
werg Nov 11, 2024 @ 6:07am 
How do you specifically merge colonies? I owned both of the regions in the east coast and i never saw the decision to merge colonies from the merge colonies decisions
Zach205  [author] Nov 5, 2024 @ 3:32pm 
@milkinaglass as ET adds an extensive number of provinces, it would basically require me to remap quite a lot of the new world. So I personally have no desire to support it, but I am fine if someone else wants to make an ET compatible version as long as they credit me.
MilkInAGlass Nov 5, 2024 @ 2:49pm 
would you ever make this mod work with extended timeline?
Zach205  [author] Nov 4, 2024 @ 9:47pm 
I have considered a South African colonial region, though I think it might not play as nicely with trade power, as colonies keep a lot of trade.
thenonagonist Oct 17, 2024 @ 1:34pm 
I would also like to see a south african colonial region! That would be the cherry on top.
jurrasiczilla Oct 2, 2024 @ 2:47pm 
can you please add a colonial region in south africa? Thanks, this is a great mod
jurrasiczilla Oct 2, 2024 @ 2:46pm 
@Ducky there's a mod for it, look up "colony merging"
Zach205  [author] Aug 14, 2024 @ 3:09pm 
@ducky Unfortunately I have not added in a way to do that yet. As I do not really know a good way to do that within Eu4's systems.
Ducky Aug 5, 2024 @ 6:26pm 
Great mod but is there a way to manually merge your colonies (other than console)? Im colonizing South Brazil, Uruguay and Central Brasil but idk how to merge them
Room temp Jul 1, 2024 @ 6:41pm 
This mod isn't very good because it will make most colonies too weak to survive against other colonies with higher dev. The combination option isn't enough. Unless you just metagame and conquer everything before they snowball, you will lose all of your work.
Zach205  [author] Feb 16, 2024 @ 10:34am 
@THOMCNTV

Brazil has its own formation thing due to the much larger colonial regions, but some diplomacy is involved

And yea, Rio Grande do Sul should be in Brazil for historical purposes, but it was given to Uruguay for balance reasons. Any formed Brazil will get claims over the area
THOMCNTV Feb 16, 2024 @ 9:24am 
Amazing mod, it would be really cool if USA formation system was extended to Brazil and Mexico too. I'm trying to do that myself, but i'm a awful modder yet. For historical purposes I would suggest that the provinces of Rio Grande do Sul be placed in South Brazil instead of Uruguay.Congratulation for the work, i'm testing your mod together with my antiblobbing mod and the simulations are looking great
Zach205  [author] Jan 24, 2024 @ 10:00pm 
@pianoplayer
Military is just own enough land. It's basically mostly there as the failsafe default if the diplomatic method can't be done.

The diplomatic route requires you to be independent and form one of the colonial nations in the northeast of southeast regions (Vermont, Georgia, Virginia, Pennsylvania, ect).

Once you form one of those tags, you need either an ally that's another one of those tags with 150 opinion or a vassal that is one of them that has under 50 liberty desire and 100 opinion.

All allies and vassals that meet the requirements will join with you to form the United States.

From there either route you can have neighboring freed colonial nations join you with enough opinion
pianoplayer201 Jan 24, 2024 @ 7:52pm 
That's great! Before I dedicate to a full campaign, do you mind explaining more about the diplomatic vs military process of it, and how it works? I assume militarily is just a colony conquering the rest, how does the diplomacy of it work?
Zach205  [author] Jan 24, 2024 @ 4:09pm 
Work has been busy, but the USA update is here. Now you can unify the tiny colonial regions into a state either diplomatically or militarily.
HAMMERMAN Jan 14, 2024 @ 12:06am 
Should be base game tbh, they could just edit the merchant reward to be if you have X amount of colonial nations in a region then you'd get a merchant.
Solodon Jan 8, 2024 @ 12:20am 
sounds pretty good, cant wait to try it
Zach205  [author] Jan 7, 2024 @ 12:38pm 
As a bit of an update. I think I have a system for forming the US that I may be happy with.

I am, for now, still testing and ironing out the kinks but if it all works well. For those in the region for the US

* Once you break free and form your regions formable, you need to ally or vassalize another region's formable
* You can then form the US, bringing in all allies and loyal subjects in the region
* Any of the other formables in the region you can get a high enough opinion of can be invited

Players will not be annexed. All of the annexing stuff should ignore players. Players can however join an AI US. It will swap them to the US tag and annex their former nation.

Also on the to-do is a 2nd way to form the US. Conquest. If you have enough land as one of the nations that can form the US and the US does not exist. This will give an option to form it with no allies or if you were beaten to the punch, you can destroy the existing US and remake it.
Zach205  [author] Jan 6, 2024 @ 10:34am 
@speicherii Yes, all colonial nations get claims on their region.

This is done to encourage conflict between colonial nations sharing a region, and the merge function uses them to to decide how merging colonial nations works.
speicherii Jan 5, 2024 @ 2:26pm 
not 100% sure which mod is doing it but does this give permaclaims to the first colonial nation to settle the region?
Solodon Jan 4, 2024 @ 7:59pm 
not sure how best to implement USA, something with all disloyal colonies in the regions forming it if they get independent, idk
Zach205  [author] Dec 30, 2023 @ 11:59am 
@JustGavin, not yet implemented in the mod, sorry
JustGavin Dec 29, 2023 @ 10:03pm 
how do i form the USA
goldenfiberwheat238 Dec 28, 2023 @ 2:09pm 
Makes sense. Nvm then
Zach205  [author] Dec 28, 2023 @ 7:44am 
Because I felt it was fine as is.
Most colonial borders are arbitrary anyways.
goldenfiberwheat238 Dec 27, 2023 @ 6:28pm 
Why not just change the state?
Zach205  [author] Dec 27, 2023 @ 6:45am 
@goldenfiberwheat238

Yea, because that's how EU4's states are. If I was to make a more accurate Texas border I'd have to split the state in game between colonial regions which is rather not do.

Texas in the mod, more specifically, was just given the region defined as Rio Grande in Eu4
goldenfiberwheat238 Dec 26, 2023 @ 5:23pm 
Those Texas borders are way off. The border between Texas and Mexico is at the Rio Grande. Other than that looks great
Zach205  [author] Dec 24, 2023 @ 1:41pm 
@arsenon tbh that would be a real pain to make. I don't think that's going to be in the scope of what I can do for the mod
Arsenon Dec 24, 2023 @ 2:12am 
What if I don't like the borders of a colony/colonies and want to merge or change or sell or give a province to one of the colonies, is there or will there be an option? tnx :ccane:
Zach205  [author] Dec 22, 2023 @ 7:03pm 
@shan Huh that is quite weird.

The combine colony function is a little jank due to the limits of Eu4 scripting, but it shouldn't be blank. If you have any way to share your save, I will take a look at it to try and get to the bottom of the issue.

My best guess is somehow one of the two colonies failed to get claims used to detect valid targets, and somehow this is causing issues.
shan Dec 22, 2023 @ 5:20am 
If i try to combine two collonies nothing happens i just get an evant with no choices wich wont go away