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Late reply but work has been busy, I am unsure how you might be unable to colonize inland areas.
I have just tested it right now and I was able to colonize inland just fine, even ones next to my colonial nations.
In the base game, it's possible to colonize coastal provinces first, but then the tooltip says I can't colonize inland provinces unless they are adjacent to my own provinces — meaning not my colonial nations'.
So, once I’ve established colonies along the coast, I’m unable to expand further inland, even though my colonial nations hold provinces right next to them.
Is there a specific mechanic in the mod that allows inland colonization? Or is there something I might be missing?
Would you consider adding a French translation to it?
I've already created one and uploaded it to GitHub: https://github.com/RomainDel59/Split-Colonies-French-Translation
Sadly there isn't really any ways to dynamically rename actual tags like colonial tags, but I suppose I can come up with some replacement names that are used while they are still subjects.
Eh not quite, that mod has a lot more overhaul stuff that I don't do. This is kind of my own attempt of the same basis though.
As for compatibility with colonize it, I've never used that mod but reading what it does. It probably is
Unfortunately I would need to make a unique decision for all 56 regions for a more limited approach. So I am will need to look into the best solution
As for unifying the colonies, you do need enough of an area, but the decision should show up as soon as you have 1 colonial nation there and have selected the option to show colonial merge decisions. I will look into what may be going on
I am working on a more expansive system of colonial merging, for combining some of the colonies together in adjacent regions, but that is still WIP
Brazil has its own formation thing due to the much larger colonial regions, but some diplomacy is involved
And yea, Rio Grande do Sul should be in Brazil for historical purposes, but it was given to Uruguay for balance reasons. Any formed Brazil will get claims over the area
Military is just own enough land. It's basically mostly there as the failsafe default if the diplomatic method can't be done.
The diplomatic route requires you to be independent and form one of the colonial nations in the northeast of southeast regions (Vermont, Georgia, Virginia, Pennsylvania, ect).
Once you form one of those tags, you need either an ally that's another one of those tags with 150 opinion or a vassal that is one of them that has under 50 liberty desire and 100 opinion.
All allies and vassals that meet the requirements will join with you to form the United States.
From there either route you can have neighboring freed colonial nations join you with enough opinion
I am, for now, still testing and ironing out the kinks but if it all works well. For those in the region for the US
* Once you break free and form your regions formable, you need to ally or vassalize another region's formable
* You can then form the US, bringing in all allies and loyal subjects in the region
* Any of the other formables in the region you can get a high enough opinion of can be invited
Players will not be annexed. All of the annexing stuff should ignore players. Players can however join an AI US. It will swap them to the US tag and annex their former nation.
Also on the to-do is a 2nd way to form the US. Conquest. If you have enough land as one of the nations that can form the US and the US does not exist. This will give an option to form it with no allies or if you were beaten to the punch, you can destroy the existing US and remake it.
This is done to encourage conflict between colonial nations sharing a region, and the merge function uses them to to decide how merging colonial nations works.
Most colonial borders are arbitrary anyways.
Yea, because that's how EU4's states are. If I was to make a more accurate Texas border I'd have to split the state in game between colonial regions which is rather not do.
Texas in the mod, more specifically, was just given the region defined as Rio Grande in Eu4
The combine colony function is a little jank due to the limits of Eu4 scripting, but it shouldn't be blank. If you have any way to share your save, I will take a look at it to try and get to the bottom of the issue.
My best guess is somehow one of the two colonies failed to get claims used to detect valid targets, and somehow this is causing issues.