Stellaris

Stellaris

Naval Capacity Reduced [OUTDATED]
 This topic has been pinned, so it's probably important
Henry L Castle  [developer] Oct 11, 2023 @ 7:45am
Suggestions
Any ideas you have about the mod would be appreciated
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Henry L Castle  [developer] Oct 15, 2023 @ 12:31pm 
x3 and x5 versions
Mod seems like a good idea but won't starbase strength need to be reduced in line with it?
Henry L Castle  [developer] Oct 16, 2023 @ 6:32am 
Originally posted by Bot Brain:
Mod seems like a good idea but won't starbase strength need to be reduced in line with it?
From my playthroughs, I havent seen a need for it. Starbases get recked before your fleet gets in range to be attacked anyways. Early - mid game with missiles and then later with large weapons. Defense stations are also had their cost increased like ships and you cant put as many as you could on vanilla
Jack27 Nov 22, 2023 @ 8:48am 
Not sure if this is possible - but NSC compatibility would be amazing. Love the idea of smaller fleets and not ending up pumping out battleships at endgame that are Pillar of Autumn XIV or whatever 14th version of the same name - but NSC is also cool to have and I can't find any naval cap mods that work with it.
Henry L Castle  [developer] Nov 30, 2023 @ 12:08pm 
Originally posted by Jack27:
Not sure if this is possible - but NSC compatibility would be amazing. Love the idea of smaller fleets and not ending up pumping out battleships at endgame that are Pillar of Autumn XIV or whatever 14th version of the same name - but NSC is also cool to have and I can't find any naval cap mods that work with it.

I tried some time ago to make a compatibility mod but I got lost due in the process. I dont fully understand how to make submods yet but its definitely something I will work on in the future as NSC is also a mod I like. This will have to wait for now because I'll be away from home for most of the next year :/
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