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l_korean:
super_power:1 "[concept_super_power]"
super_power_desc:0 "[concept_super_power_desc]"
power_bloc_leader_can_assistance: "[concept_power_block_member] 국가 [GetDiplomaticActionType('superpower_assistance').GetName]에 허용"
power_bloc_leader_can_assistance_desc: "[concept_power_bloc_leader]는 빈곤과 재난에 시달리는 [concept_power_bloc_member]에게 도움을 줄 수 있습니다."
power_bloc_leader_can_assistance_to_neutral_countries: "모든 국가[GetDiplomaticActionType('superpower_assistance').GetName]에 허용"
power_bloc_leader_can_assistance_to_neutral_countries_desc: "[accept_power_bloc_leader]는 모든 빈곤국 또는 피해 국가를 지원할 수 있습니다."
superpower_assistance_trigger_desc_global: "[concept('concept_superpower_assistance', '$concept_funding_lobbies$')]일 것."
superpower_assistance_trigger_false_desc_global: "#b #에는 없습니다! [concept('concept_superpower_assistance', '$concept_funding_lobbies$')]]"
superpower_assistance_trigger_desc_first: "[COUNTRY.GetName] being [TARGET_COUNTRY.GetName][concept('concept_superpower_assistance', '$ concept_funding_lobbies$')]"
superpower_assistance_trigger_false_desc_first: "[COUNTRY.GetName]#b는 #이 아닙니다! TARGET_COUNTRY.GetName][Concept('concept_superpower_assistance','$concept_funding_lobbies$')] 내"
superpower_assistance_trigger_desc_third: "[COUNTRY.GetName] is [AddTextIf(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry. GetNameNoFlag)][AddTextIf(Not(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, TARGET_COUNTRY.GetNameNoFlag))][AddTextIf(Not(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry. (ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, TARGET_COUNTRY. TARGET_COUNTRY.Self))),TARGET_COUNTRY.GetName))][Concept ('concept_superpower_assistance', '$concept_funding_lobbies$')]"
superpower_assistance_trigger_false_desc_third: "[COUNTRY.GetName]#b not #! 에서 [AddTextIf(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, TARGET_COUNTRY.Self),TARGET_COUNTRY.GetNameNoFlag)][. AddTextIf(Not(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, TARGET_COUNTRY.Self)),TARGET_COUNTRY.GetName)][Concept(' concept_superpower_assistance', '$concept_funding_lobbies$')]] "
concept_superpower_assistance: "$superpower_assistance$"
concept_assisting: "펀딩"
concept_superpower_assistance_desc: "국가가 소득의 일부를 다른 [concept_country]에게 지급한다. 이 행위는 매월 일정 확률로 [CONCEPT_COUNTRY]에 대한 [CONCEPT_OBLIGATION] 책임을 [CONCEPT_OBLIGATION]을 수취국에게 지운다."
superpower_assistance: "원조"
superpower_assistance_action_name: "$superpower_assistance$"
superpower_assistance_action_propose_name: "$superpower_assistance$를 제안한다."
superpower_assistance_action_break_name: "$superpower_assistance$ 중지"
superpower_assistance_pact_desc: "[SCOPE.GetRootScope.GetDiplomaticPact.GetFirstCountry.GetName]은 [SCOPE.GetRootScope. GetDiplomaticPact.GetFirstCountry.GetName]입니다. GetDiplomaticPact.GetSecondCountry.GetName]$superpower_assistance$입니다."
superpower_assistance_desc: "[concept_superpower_assistance_desc]"
superpower_assistance_action_notification_name: "[INITIATOR_COUNTRY.GetName]$superpower_assistance$"
superpower_assistance_action_notification_desc: "[INITIATOR_COUNTRY.GetName]$superpower_assistance$가 시작되었습니다. 이것은 우리의 [CONCEPT_COUNTRY]에서 시간이 지남에 따라 축적되어 그들과 우호적인 [CONCEPT('CONCEPT_POLITICAL_LOBBY', '$CONCEPT_POLITICAL_LOBBIES_SHORT$')]를 강화할 것입니다."
superpower_assistance_action_notification_break_name: "[INITIATOR_COUNTRY.GetName] Stop $superpower_assistance$"
superpower_assistance_action_notification_break_desc: "[INITIATOR_COUNTRY.GetName] $superpower_assistance$를 중지했습니다."
superpower_assistance_weekly_create_lobby_effect: "상대방이 우리의 [Concept('concept_interest_group','$concept_interest_groups$')]를 지원하는 데 관심이 가 있는 경우 #이 있습니다. v 1.00%#! 에서 #v 4.00%#까지 있다! 의 확률([CONCEPT_RANK]와 지리적 근접성에 따라)로 [CONCEPT_COUNTRY]에 우호적인 [CONCEPT_POLITICAL_LOBBY]를 만들 수 있습니다."
superpower_assistance_increase_friendly_join_weight_effect: "[concept_interest_group]이 자신들에게 우호적인 $concept_political_lobbies$에 참여하는 경향을 증가시킨다."
superpower_assistance_decrease_hostile_join_weight_effect: "[concept_interest_group]이 우리에게 적대적인 $concept_political_lobbies$에 가입하는 경향을 감소시킵니다. 감소시킨다."
superpower_assistance_decrease_rival_friendly_join_weight_effect: "[concept_interest_group]이 우리에게 적대적인 $concept_political_lobbies$에 가입하는 경향을 감소시킵니다. [Concept('concept_rivalry','$concept_rivals$')]의 우호적 성향 $concept_political_lobbies$을 감소시킨다."
superpower_assistance_increase_rival_hostile_join_weight_effect: "[concept_interest_group]이 우리의 [Concept('concept_rivalry','$concept_rivals$')]적대적 $concept_political_lobbies$의 성향"
DIPLO_ACTION_GET_RECOGNIZED_COUNTRY:0 "$DIPLO_ACTION_RELATIONS$는 $relations_cordial$보다 낮지 않다"
get_recognized_country:0 "[Concept('concept_super_power','$concept_super_power$')]의 인식이 개념이 필요합니다."
get_recognized_country_action_name:0 "[Concept('concept_super_power','$concept_super_power$')]의 인식을 요청합니다."
get_recognized_country_desc:0 "#header $get_recognized_country$#!\n$TOOLTIP_DELIMITER$\n [concept_instant_diplomatic_action]을 시작하고 [Concept('concept_super_power','$concept_super_power$')]의 동맹국에게 우리를 인정하고 우리를 허용해 달라고 요청한다. 세계 무대에 등장하게 한다."
recognize_country:0 "승인."
recognize_country_action_name:0 "승인"
recognize_country_desc:0 "#header $recognize_country$#!\n$TOOLTIP_DELIMITER$\n [concept_instant_diplomatic_action] 실행하여 다른 국가를 인정한다."
get_recognised_country_proposal_notification_name:0 "$get_recognised_country_action_name$의 제안"
get_recognised_country_proposal_notification_desc:0 "[INITIATOR_COUNTRY.GetName] 정식 외교 승인을 요청합니다."
get_recognised_country_proposal_notification_effects_desc:0"$get_recognised_country_action_name$"
recognize_country_proposal_notification_name:0"$recognise_country_action_name$을 부여한다."
recognize_country_proposal_notification_desc:0 "우리는 [INITIATOR_COUNTRY.GetName]에게 공식적인 외교적 승인을 부여합니다."
recognize_country_proposal_notification_effects_desc:0 "$recognize_country_action_name$"을 승인합니다.
get_recognised_country_proposal_accepted_name:0"$get_recognised_country_action_name$을 승인했습니다."
get_recognised_country_proposal_accepted_desc:0 "[Concept('CONCEPT_SUPER_POWER','$CONCEPT_SUPER_POWER$')][TARGET_COUNTRY.GetName] 동의했습니다. 세계를 대표하여 우리를 승인해 주세요."
get_recognised_country_proposal_declined_name:0"$get_recognised_country_action_name$을 거절합니다."
get_recognised_country_proposal_declined_desc:0"[Concept('concept_super_power','$concept_super_power$')][TARGET_COUNTRY.GetName]거절. 세계에 인정받기"
get_recognised_country_proposal_third_party_accepted_name:0"$get_recognised_country_action_name$을 수락합니다."
get_recognised_country_proposal_third_party_accepted_desc:0"[INITIATOR_COUNTRY.GetName]가 [Concept('accept_super_power','$concept_ super_power$')]로 변경되었습니다. super_power$')][TARGET_COUNTRY.GetName]이 인정받아 세계 무대로 끌어올려 새로운 시대가 열렸습니다."
get_recognised_country_proposal_third_party_declined_name:0"$get_recognised_country_action_name$ 거부하기"
get_recognised_country_proposal_third_party_declined_desc:0 "[Concept('concept_super_power','$concept_super_power$')][TARGET_COUNTRY.GetName]은(는) [INITIATOR_COUNTRY.GetName]의 보증을 거부합니다. 세계 무대에 오르려면 무력을 사용해야 할 수도 있습니다!"
sanctions:0 "제재"
sanctions_action_name:0 "제재"
sanctions_action_propose_name:0 "제재"
sanctions_action_break_name:0 "제재 해제"
sanctions_pact_desc: "[SCOPE.GetRootScope.GetDiplomaticPact.GetFirstCountry.GetName]은 [Concept('concept_sanctions', '$concept_ sanctions$')][SCOPE.GetRootScope.GetDiplomaticPact.GetSecondCountry.GetName]입니다."
sanctions_trigger_desc_global: "존재[concept_sanctions]"
sanctions_trigger_false_desc_global: "#b #에 없음! [concept_sanctions]"
sanctions_trigger_desc_first: "[COUNTRY.GetAdjectiveNoFlag] [concept_sanctions][TARGET_COUNTRY.GetName]에 대한 제재"
sanctions_trigger_false_desc_first: "[COUNTRY.GetAdjectiveNoFlag]#b에 없습니다! [concept_sanctions][TARGET_COUNTRY.GetName]에 없습니다."
sanctions_trigger_desc_third: "[COUNTRY.GetName]이 [concept_sanctions][AddTextIf(ObjectsEqual(GetMetaPlayer. G etPlayedOrObservedCountry.Self, TARGET_COUNTRY.Self),TARGET_COUNTRY.GetNameNoFlag)][AddTextIf(Not(ObjectsEqual(GetMetaPlayer. G etPlayedOrObservedCountry.Self, TARGET_COUNTRY.Self))),TARGET_COUNTRY.GetName)]"
sanctions_trigger_false_desc_third: "[COUNTRY.GetName]#b 안에는 없이 #! [concept_sanctions][AddTextIf(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, TARGET_COUNTRY. Not(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, TARGET_COUNTRY. GetName)]"
sanctions_desc:0 "#header $sanctions$#! \[concept_instant_diplomatic_action]을 시작합니다."
sanctions_proposal_notification_name:0 "$sanctions_action_name$의 제재"
sanctions_proposal_notification_desc:0 "[INITIATOR_COUNTRY.GetName]을 제재합니다."
sanctions_proposal_notification_effects_desc:0 "$sanctions_action_name$"에 제재를 적용한다.
remove_recognition:0 "국제사회에서 추방"
remove_recognition_action_name:0 "국제사회에서 추방"
remove_recognition_action_propose_name:0 "국제사회에서 추방"
remove_recognition_action_break_name:0 "국제사회로부터의 추방 취소"
remove_recognition_action_desc: "[SCOPE.GetRootScope.GetDiplomaticPact.GetFirstCountry.GetName]이 [SCOPE. GetName]을 이동합니다. GetDiplomaticPact.GetSecondCountry.GetName][Concept('concept_remove_recognition', '$concept_remove_recognition$')]을 이동합니다."
remove_recognition_trigger_desc_global: "[concept_remove_recognition]일 것"
remove_recognition_trigger_false_desc_global: "#b#에 없음! [concept_remove_recognition]"
remove_recognition_trigger_false_desc_first: "[COUNTRY.GetAdjectiveNoFlag]가 [concept_remove_recognition][TARGET_COUNTRY. 것"
remove_recognition_trigger_false_desc_first: "[COUNTRY.GetAdjectiveNoFlag]#b #에 없습니다! [concept_remove_recognition][TARGET_COUNTRY.GetName]에 없음"
remove_recognition_trigger_false_desc_third: "[COUNTRY.GetName]은 [CONCEPT_REMOVE_RECOGNITION][AddTextIf(ObjectsEqual(GetMetaPlayer. G etPlayedOrObservedCountry.Self, TARGET_COUNTRY.Self),TARGET_COUNTRY.GetNameNoFlag)][AddTextIf(Not(ObjectsEqual(GetMetaPlayer. G etPlayedOrObservedCountry.Self, TARGET_COUNTRY.Self))),TARGET_COUNTRY.GetName)]"
remove_recognition_trigger_false_desc_third: "[COUNTRY.GetName]#b not in #! [concept_remove_recognition][AddTextIf(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, TARGET_COUNTRY.Self),TARGET_. COUNTRY.GetName)]" COUNTRY.GetNameNoFlag)][AddTextIf(Not(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, TARGET_COUNTRY. GetNameNoFlag)) COUNTRY.GetName)]"
remove_recognition_desc:0 "#header $remove_recognition$#! \[concept_instant_diplomatic_action]을 실행하여 다른 국가를 국제사회에서 추방한다."
remove_recognition_proposal_notification_name:0 "국제사회에서 추방 $sanctions_action_name$"
remove_recognition_proposal_notification_desc:0 "국제사회에서 [INITIATOR_COUNTRY.GetName]을 제명합니다."
remove_recognition_proposal_notification_effects_desc:0 "$remove_recognition_action_name$"