Garry's Mod

Garry's Mod

Zippy's Active Ragdolls
 This topic has been pinned, so it's probably important
Zippy  [developer] Sep 16, 2023 @ 4:31pm
Bugs
Report bugs here, not in the comments.
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Showing 1-15 of 209 comments
SyNet Sep 16, 2023 @ 8:04pm 
for some odd reason the ragdolls sometimes get up midair
[Zippy's Active Ragdolls] lua/autorun/active_ragdoll_test.lua:211: attempt to index a nil value
1. BecomeActiveRagdoll - lua/autorun/active_ragdoll_test.lua:211
2. v - lua/autorun/active_ragdoll_test.lua:320
3. unknown - lua/includes/modules/hook.lua:96
4. FireBullets - [C]:-1
5. BallisticFirebullet - lua/weapons/tfa_gun_base/common/bullet.lua:33
6. ShootBullet - lua/weapons/tfa_gun_base/common/bullet.lua:290
7. ShootBulletInformation - lua/weapons/tfa_gun_base/common/bullet.lua:73
8. TriggerAttack - lua/weapons/tfa_gun_base/shared.lua:1633
9. unknown - lua/weapons/tfa_gun_base/shared.lua:1678


TFA related. Maybe bullet pentration?
[Zippy's Active Ragdolls] lua/autorun/active_ragdoll_test.lua:211: attempt to index a nil value
1. BecomeActiveRagdoll - lua/autorun/active_ragdoll_test.lua:211
2. v - lua/autorun/active_ragdoll_test.lua:320
3. unknown - lua/includes/modules/hook.lua:96 (x2)

HL2 shotgun.

Only guess now I got is fedoria.
Last edited by Glass of Lime Soda; Sep 16, 2023 @ 8:38pm
uncommon saucers Sep 16, 2023 @ 9:45pm 
There's no exception in the code for Barnacles, so when you shoot them, they cause errors and just disappear or bug out. In rare cases they become unkillable.
ATP Sep 17, 2023 @ 1:19am 
VJ Base npcs are bugged (they flicker and they can still attack, this requires some tinkering to make them think they're reloading, for reference check harion's stun and death animations)
George Floyd Sep 17, 2023 @ 3:58am 
ragdolls kills npcs even with no collide option of reagdoll
Zippy  [developer] Sep 17, 2023 @ 4:23am 
Originally posted by Glass of Lime Soda:
[Zippy's Active Ragdolls] lua/autorun/active_ragdoll_test.lua:211: attempt to index a nil value
1. BecomeActiveRagdoll - lua/autorun/active_ragdoll_test.lua:211
2. v - lua/autorun/active_ragdoll_test.lua:320
3. unknown - lua/includes/modules/hook.lua:96 (x2)

HL2 shotgun.

Only guess now I got is fedoria.
Should be fixed now
Zippy  [developer] Sep 17, 2023 @ 4:24am 
Originally posted by Rizelu:
ragdolls kills npcs even with no collide option of reagdoll
Not anymore I think
Fire Sep 17, 2023 @ 6:01am 
Ragdolls can get up mid air
alternative Sep 17, 2023 @ 7:45am 
if you shoot ragdolled npcs in the head they dont die instantly, they enter in reagdoll death state and you'd have to shoot them again in the head for them to instantly die
Last edited by alternative; Sep 17, 2023 @ 7:45am
Glass of Lime Soda Sep 17, 2023 @ 10:54am 
Originally posted by Zippy:
Originally posted by Glass of Lime Soda:
[Zippy's Active Ragdolls] lua/autorun/active_ragdoll_test.lua:211: attempt to index a nil value
1. BecomeActiveRagdoll - lua/autorun/active_ragdoll_test.lua:211
2. v - lua/autorun/active_ragdoll_test.lua:320
3. unknown - lua/includes/modules/hook.lua:96 (x2)

HL2 shotgun.

Only guess now I got is fedoria.
Should be fixed now
nice
okosdr Sep 17, 2023 @ 11:36am 
[Zippy's Active Ragdolls] lua/autorun/active_ragdoll_test.lua:332: attempt to index field 'ActiveRagdoll' (a nil value)
1. v - lua/autorun/active_ragdoll_test.lua:332
2. unknown - lua/includes/modules/hook.lua:96
Man Sep 17, 2023 @ 12:24pm 
the floor turrets disappear and the barnacles teleport to the backrooms.
Zippy  [developer] Sep 17, 2023 @ 12:27pm 
it do be like dat
this breaks barnacles
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