Total War: WARHAMMER III

Total War: WARHAMMER III

Agemouk's TOMB KINGS: Extended
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Alan Sep 10, 2023 @ 4:43pm
Bugs
  1. Serpent Guards appear not to be effected by any red-line upgrades (tried both Sepulchral Stalker and Necropolis Knight skills). Status - unchanged
  2. Serpent Guards appear to be effected by at least some Sepulchral Stalker technologies, but are not listed in description. Status - unchanged
  3. Embodiments of Asaph does not add capacity to Serpent Guards. It doesnt say it does, but it logically should. It DOES add Melee Defense and Melee Attack to Serpent Guards, even though it doesn't say it does (though it should) Status - Still doesn't list Serpent Guards in the description for MA and MD. Capacity confirmed working as intended

Fixed/Working as Intended
  1. Living Embodiments technolgoy grants Necropolic Knights +10 armor, but not +10 Weapon Strength.
  2. Technology Invocation of Qu'Aph, which should affect all Necropolis Knights, does not affect Venom Knights of Asaph (Necropolis Nights). Fixed
  3. Serpent Guard recruit in one turn when all other serpents recruit in two turns. Fixed - recruit in two turns
  4. Skill Guardian Gigantua does not apply to Serpent Guards. Status - Confirmed working as intended
  5. Skill Asaph the Goddess of Magic and Vengeance says it applies to Serpent Guards, but does not. Fixed? - Unit card now present, though haven't tested
  6. Tomb Guard Horsemen (Greatswords) have "armored and shielded" but aren't actually shielded. Fixed - armored and shielded removed
  7. Skill Phakth the God of Sky and Justice grants capacity to Ushabti rather than Carrion. Status - Confirmed working as intended
  8. Skill Inscription of Repair does not apply to Serpent Guards. Status - works now
Last edited by Alan; Jun 23, 2024 @ 9:50pm
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Showing 1-15 of 40 comments
Dracocytus Sep 21, 2023 @ 6:16pm 
1. Item Ability: Burial Casket of The Last Vizier does not work. Does not give power recharge nor power reserves. It won't even affect Sehesmet and appear as a active effect on his (or other spellcasters) unit card.

2. Item Ability: Dust of Souls (King Thutep) does not work. You can activate the ability but it does not do anything (heal/raise leadership)

3. Item effect of Reliquary of Ptras Holy Light (King Thutep): item gives "Cooldown: -50% to Arcane Conduit" but in Warhammer 3 "Arcane Conduit" is not a active ability anymore. This item could maybe instead give "Greater Arcane Conduit" now?
This one is visual, but using this mod removes the Fae Enchantress' laurel and changes her hair colour to an orange-ish tone.
Wolfie von Carendot Dec 20, 2023 @ 12:42am 
Lil bump cause the issue is still here, as well as a second visual bug involving the OvN Dread Kings mod.

When using the two together, the Mummy units from Dread Kings gain Lokhir's tentacle like mask appendages.
holobeere Feb 22, 2024 @ 2:43pm 
this mod causes the game to crash (patch 4.2) when you open the unit/army roaster of any faction
Flashcrash Feb 22, 2024 @ 11:02pm 
Originally posted by General Girls und Panzer:
this mod causes the game to crash (patch 4.2) when you open the unit/army roaster of any faction
Yes, can confirm that is the case.
UzayKekiği May 12, 2024 @ 7:11pm 
Originally posted by Wolfie von Carendot:
This one is visual, but using this mod removes the Fae Enchantress' laurel and changes her hair colour to an orange-ish tone.
This issue is still present.
Agemouk  [developer] May 20, 2024 @ 6:26am 
Originally posted by UzayKekiği:
Originally posted by Wolfie von Carendot:
This one is visual, but using this mod removes the Fae Enchantress' laurel and changes her hair colour to an orange-ish tone.
This issue is still present.


That should be corrected now
Agemouk  [developer] May 20, 2024 @ 6:53am 
*Tomb Guard Horsemen (Greatswords) have "armored and shielded" but aren't actually shielded.*

Still wrong, will be corrected in next update.

*Serpent Guard recruit in one turn when all other serpents recruit in two turns.*

Changed to 2 in next update

*Skill Phakth the God of Sky and Justice grants capacity to Ushabti rather than Carrion*

As intended - Phakth is Eagle headed, Ulatap is Carrion.

*Skill Asaph the Goddess of Magic and Vengeance says it applies to Serpent Guards, but does not."

Still wrong - will be corrected in next update.

*Skill Guardian Gigantua does not apply to Serpent Guards.*

As intended.

*Skill Inscription of Repair does not apply to Serpent Guards.*

Umm, it looks like it already does. It's in the units affected.

*Embodiments of Asaph does not add capacity to Serpent Guards.*

As intended. There is such a thing as too much hehe
Rhagos May 21, 2024 @ 7:31pm 
Hello! I've encountered a strange bug where the textures of the War Mammoths and Wulfrik's mammoth are messed up when zoomed in, I've narrowed the issue down to Tomb Kings: Extended by only having it enabled.
Nyx May 24, 2024 @ 7:55pm 
One of the Tomb King model has no head. This also appears in the port hole.

https://imgur.com/a/IR6vOhx
Agemouk  [developer] May 25, 2024 @ 1:26am 
And how have you ensured that it is this mod, and this mod alone causing that? (and are you running the community bugfix mod....)
Last edited by Agemouk; May 28, 2024 @ 11:16am
alby_te Jun 15, 2024 @ 2:06pm 
@Agemouk the mod for tww2 is dismiss??
Alan Jun 17, 2024 @ 2:36pm 
Starting a new campaign, will update the OP to account for fixes soon.

Current bugs (TKE):
Heirotitan is Rank V but Heirotitan (Colossus Bow) is Rank III.
Ushtabi Ancients are not in the Ushtabi building chain and the chain they are in does not give Ushtabi Ancient capacity (nothing seems to?)
Khalida's abilities Legions of the Asp Goddess and Embodiement of Asaph have unit cards indicating units are affected which are not listed in the description (Heirotitan (Colossus Bow) and Serpent Guards)
Khalida's campaign selection page does not indicate she gets unique Heirotitans.
War elephant doesn't seem to have any technologies.
Nehekhara Knights should have Formation on their card, not Magical Aura. Note: need to check against non-SFO version.
Skeleton Archer Chariots do not benefit from the Blessing of the Asp skill, only the Dune Rider skill. Other similar units benefit from multiple relevant skills (Serpent Guards, various Horse Archers, Ushabti Great Bows, Heirotitan (Colossus Bow), ranged Tomb Guard, etc.). Note: need to check against non-SFO version.

Unable to confirm if TKE or SFO without several days of a new campaign
Chosen of the Gods do not receive bonus range from the Herald of Djaf banner (though they do get Frenzy).
Most/many RoRs have far fewer unit upgrade options than their normal counterparts

Bugs from SFO (will report them there, but going to leave them here for visibility to others)
King Lahmizzash is supposed to be a ranged lord, but has no ranged upgrades in the yellow line, only melee ones. His only ranged upgrade is Sacred Quiver, which is good, but most of his skills simply aren't worth getting.
King Alkhazzar's starting chariot doesn't actually count as him riding a chariot for the purpose of his "when riding in chariot" buffs.
Ushtabi Ancients have dramatically less total health than regular Ushtabi in TKE SFO, but not in TKE base.
Last edited by Alan; Jun 23, 2024 @ 2:30pm
Agemouk  [developer] Jun 19, 2024 @ 11:33pm 
Originally posted by Alan:
Starting a new campaign, will update the OP to account for fixes soon.

New bugs:
Heirotitan is Rank V but Heirotitan (Colossus Bow) is Rank III.
Ushtabi Ancients are not in the Ushtabi building chain and the chain they are in does not give Ushtabi Ancient capacity (nothing seems to?)
Khalida's abilities Legions of the Asp Goddess and Embodiement of Asaph have unit cards indicating units are affected which are not listed in the description (Heirotitan (Colossus Bow) and Serpent Guards)
Khalida's campaign selection page does not indicate she gets unique Heirotitans.
War elephant doesn't seem to have any technologies.
Most/many RoRs have far fewer unit upgrade options than their normal counterparts
King Lahmizzash is supposed to be a ranged lord, but has no ranged upgrades in the yellow line, only melee ones. His only ranged upgrade is Sacred Quiver, which is good, but most of his skills simply aren't worth getting.

Are you making feedback comments on TK:E based on playing with SFO?

A lot of these comments, such as "King Lahmizzash is supposed to be a ranged lord"? I mean, no, he's not, unless you're playing with SFO.

I suggest you give your comments to the SFO submodder.

They're completely irrelevant to be posted here.
Last edited by Agemouk; Jun 19, 2024 @ 11:37pm
Alan Jun 20, 2024 @ 1:19am 
Originally posted by Agemouk:
Originally posted by Alan:
Starting a new campaign, will update the OP to account for fixes soon.

New bugs:
Heirotitan is Rank V but Heirotitan (Colossus Bow) is Rank III.
Ushtabi Ancients are not in the Ushtabi building chain and the chain they are in does not give Ushtabi Ancient capacity (nothing seems to?)
Khalida's abilities Legions of the Asp Goddess and Embodiement of Asaph have unit cards indicating units are affected which are not listed in the description (Heirotitan (Colossus Bow) and Serpent Guards)
Khalida's campaign selection page does not indicate she gets unique Heirotitans.
War elephant doesn't seem to have any technologies.
Most/many RoRs have far fewer unit upgrade options than their normal counterparts
King Lahmizzash is supposed to be a ranged lord, but has no ranged upgrades in the yellow line, only melee ones. His only ranged upgrade is Sacred Quiver, which is good, but most of his skills simply aren't worth getting.

Are you making feedback comments on TK:E based on playing with SFO?

A lot of these comments, such as "King Lahmizzash is supposed to be a ranged lord"? I mean, no, he's not, unless you're playing with SFO.

I suggest you give your comments to the SFO submodder.

They're completely irrelevant to be posted here.

Ah, I am this playthrough which may account for some. Will have to recheck and move some of these there as appropriate.
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