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2. Item Ability: Dust of Souls (King Thutep) does not work. You can activate the ability but it does not do anything (heal/raise leadership)
3. Item effect of Reliquary of Ptras Holy Light (King Thutep): item gives "Cooldown: -50% to Arcane Conduit" but in Warhammer 3 "Arcane Conduit" is not a active ability anymore. This item could maybe instead give "Greater Arcane Conduit" now?
When using the two together, the Mummy units from Dread Kings gain Lokhir's tentacle like mask appendages.
That should be corrected now
Still wrong, will be corrected in next update.
*Serpent Guard recruit in one turn when all other serpents recruit in two turns.*
Changed to 2 in next update
*Skill Phakth the God of Sky and Justice grants capacity to Ushabti rather than Carrion*
As intended - Phakth is Eagle headed, Ulatap is Carrion.
*Skill Asaph the Goddess of Magic and Vengeance says it applies to Serpent Guards, but does not."
Still wrong - will be corrected in next update.
*Skill Guardian Gigantua does not apply to Serpent Guards.*
As intended.
*Skill Inscription of Repair does not apply to Serpent Guards.*
Umm, it looks like it already does. It's in the units affected.
*Embodiments of Asaph does not add capacity to Serpent Guards.*
As intended. There is such a thing as too much hehe
https://imgur.com/a/IR6vOhx
Current bugs (TKE):
Heirotitan is Rank V but Heirotitan (Colossus Bow) is Rank III.
Ushtabi Ancients are not in the Ushtabi building chain and the chain they are in does not give Ushtabi Ancient capacity (nothing seems to?)
Khalida's abilities Legions of the Asp Goddess and Embodiement of Asaph have unit cards indicating units are affected which are not listed in the description (Heirotitan (Colossus Bow) and Serpent Guards)
Khalida's campaign selection page does not indicate she gets unique Heirotitans.
War elephant doesn't seem to have any technologies.
Nehekhara Knights should have Formation on their card, not Magical Aura. Note: need to check against non-SFO version.
Skeleton Archer Chariots do not benefit from the Blessing of the Asp skill, only the Dune Rider skill. Other similar units benefit from multiple relevant skills (Serpent Guards, various Horse Archers, Ushabti Great Bows, Heirotitan (Colossus Bow), ranged Tomb Guard, etc.). Note: need to check against non-SFO version.
Unable to confirm if TKE or SFO without several days of a new campaign
Chosen of the Gods do not receive bonus range from the Herald of Djaf banner (though they do get Frenzy).
Most/many RoRs have far fewer unit upgrade options than their normal counterparts
Bugs from SFO (will report them there, but going to leave them here for visibility to others)
King Lahmizzash is supposed to be a ranged lord, but has no ranged upgrades in the yellow line, only melee ones. His only ranged upgrade is Sacred Quiver, which is good, but most of his skills simply aren't worth getting.
King Alkhazzar's starting chariot doesn't actually count as him riding a chariot for the purpose of his "when riding in chariot" buffs.
Ushtabi Ancients have dramatically less total health than regular Ushtabi in TKE SFO, but not in TKE base.
Are you making feedback comments on TK:E based on playing with SFO?
A lot of these comments, such as "King Lahmizzash is supposed to be a ranged lord"? I mean, no, he's not, unless you're playing with SFO.
I suggest you give your comments to the SFO submodder.
They're completely irrelevant to be posted here.
Ah, I am this playthrough which may account for some. Will have to recheck and move some of these there as appropriate.