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I really like the idea of the hellevator requiring items from hell, that would encourage exploration and not kill the initial getting to hell phase that is so important in the game.
Making the arena require empty space underground is also very interesting, also ensures that the player is not going to delete important loot or other content that may be there.
The NPC is selling too many items right now with all the variations, makes it that I can't add many more structures, so I will make it so that the item versions are interchangeable (Forest box + Cactus = Desert box, or something like this) in workbenches, so that the NPC only has to sell 1 version of things.
I am a game designer myself so I understand the importance of difficulty on things, mods that make the game feel like a cheat can be nice, but it will quickly kill the joy of a play without you even noticing, so yes I will definitely be upping prices by a lot, encouraging players to craft the homes instead of just insta buying.
Again, thank you for all the comments and I wil hopefully be able to implement most of these on the next few days :D
BUT if you actually balanced the cost/requirements to make it "not cheaty" i would be over the moon with joy! its sounds fantastic i love a challenge but i also love having my world look semi nice and if you do these changes it can be possible! :D <3
Maybe add a config option instead of an overall balance change, so people who need to feel challenged while using a pre-fab construction mod like this can choose it? (Or vice versa, i suppose).
I have to agree, such a great mod!
My first thought was to require something from the Underworld before even reading your two solutions. I don't like stuff locked behind hardmode. I often muck about before moving on, even when I could easily beat the next boss.
Maybe you think that fun. I like being able to place a house under my arena (even inside the blocks I placed myself), and don't enjoy carving out places underground. I've carved out enough blocks in over 3000 hours Terraria!
I'm all for options, settings that can be set in the server, though. So you can do what you like on your world, and I what I like on mine. :)
Yeah, but. :) Please don't remove any furniture. And please make it an option: Realistic cost versus Lazy cost. :)
Maybe an option for the gold cost, too.
Yay for options. :)
That's my main worry; what does the mod remove without telling me? Do chests stay? (Please make them stay, no matter where they are.) Is other loot, like statues, just removed? Or does it drop?
In Hellevators, could you please just have the loot drop in the closed bottom, so it doesn't land in lava?
I'd also like to be able to tweak the arena size. I've got the spawn distances in a notes file for ages, and still go by that when I build my own.
Horizontal, monsters spawn between 84 and 62 blocks distance, vertical between 47 and 35 blocks. (And I mark the two areas with platforms, and walls inside the inner non-spawn-space.) For feet (with accessory information):
168+168=336 (total width, plus spot to stand on, 6 feet) 342 feet
94+94=188 (plus one spot to stand on, 2 feet) 190 feet
(I first thought I'd miscalculated, but I meant it that way; 3 blocks wide spot to stand on (2 would be sufficient, but I like an odd number in the center), 1 block height. Added to the total arena size.
Only exception I make is old one's army space, where I have 2x 100 blocks (100 on either side), paved with conveyor belts as soon as I have them, plus 5 for the crystal stand, and 2 extra on either side of that. And at the edge, vertical, 10 to 20 blocks, to make sure portal ends up inside my designated space.
Other modders add different shops to their NPCs, that you can switch between. Alchemy NPC Lite for example has the Architect who sells from 8 or 9 different shops, all lamps, early blocks, furniture,...
You could have a look at that and see how they do it. :)
/me looks at 9999 replicated platinum.
That's fine by me! ;P
Maybe add an option to make the items not researchable. I don't feel the need for myself here, but I know I wanted just that option for the Weapon Enchantments mod. (I'm 51, well old enough to know what makes something lame and reduces the fun for me, and what doesn't. :) )
Thanks for taking in feedback. And thanks for this great mod!
I noticed that even the left and right facing versions of buildings are not just mirror images. And you put books on the piano! Soo much attention to detail. :)
I would like some tool to make a building a mirror image though, for when I want just that. :)
Thanks! :)
definitely agree and think furniture should be stripped down to cheap tables, chairs, lighting and have the materials added to the house recipe. imo barebones-but-pretty is the sweetspot where people too lazy to house NPCs probably won't care if it's densely decorated (as long as it looks nice), people who want it to be fully detailed will have their own creative ideas, and people who want to live in it will have space to put down important stuff. Good walls are usually the most visually impactful aspect of a build