Backpack Hero

Backpack Hero

Farland's Dwelling
 This topic has been pinned, so it's probably important
QuackAndCheese  [developer] Aug 23, 2023 @ 3:00pm
Balance Suggestions
Think any items could be better balanced? Suggest your changes here!
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Showing 1-15 of 16 comments
CraftyDuck100  [developer] Aug 23, 2023 @ 3:03pm 
also first
LightPunch  [developer] Aug 23, 2023 @ 10:31pm 
Make Promotional Plushie squeak on use... Wait, that isn't in the mod yet, is it? :aushrug:
magus.siro Aug 25, 2023 @ 7:56am 
acid blood is too op, maybe25% percent mutilpie?
Already dead Aug 27, 2023 @ 6:00pm 
Flail is kinda weak compared to other legendary weapons. Not worth 2 energy at the very least
amzzcw Aug 28, 2023 @ 3:29am 
yes
Already dead Sep 14, 2023 @ 8:42am 
Rune Blade is very underwhelming. Maybe make it get +2 permanent dmg at least. Probably needs more to be worth.
Snuggly Wuggums! Sep 16, 2023 @ 7:36pm 
Just finished my fifth or so playthrough with this mod enabled, and I want to preface this with: This is a fantastically consistent mod that fits perfectly well within the confines of the game and for the most part the items feel like they properly *belong*.

Now, that said. Basket of Garlic Bread is...probably more than a little bit on the "too strong" side of things.

In essence, it lets you spend 5 gold infinitely to get 9 regen and 3 additional energy. Since gold isn't often used a ton in most runs, it's pretty common to end up with a spare 50-100 gold, which means you could walk into any given boss and eviscerate it for 20 gold while also healing to full in one or two turns.

I like the idea of the time and really enjoy picking it up, but the cost feels like it needs to be a fair bit higher. Maybe 10 or 15 for a refill?
Raven Sep 18, 2023 @ 1:53pm 
Meteor Rod doesn't seem to be worth the investment. Its shape is very awkward, it costs 6 mana, and it's purely single-target. It really feels like it should be AoE and cost less, with the damage tuned down to compensate.
SquishyFishy Sep 21, 2023 @ 8:49pm 
Cleavers are WAY too rare with nearly double the items possible and only like 4 of them being cleaver packs it makes it nearly impossible to run cleavers without HEAVY rng manipulation.
Raven Sep 21, 2023 @ 10:14pm 
I have to agree, and the same case is generally true for Scratch items. Already kind of rare-ish to find in the main game (at least enough to get a decent Scratch build going), there's just not enough support in the modpack to make Scratch builds consistent without a second build alongside them now, and the stars aligning.
SquishyFishy Sep 24, 2023 @ 1:30am 
Originally posted by Raven:
I have to agree, and the same case is generally true for Scratch items. Already kind of rare-ish to find in the main game (at least enough to get a decent Scratch build going), there's just not enough support in the modpack to make Scratch builds consistent without a second build alongside them now, and the stars aligning.
for me scratch is different bc of the two entire mods that add scratch so it is still viable
GATC Oct 14, 2023 @ 1:45am 
New way to get rid of curses!
With the huge amount of new item I fel like I got more difficulties to get rid of them.
potatodeck Nov 19, 2023 @ 3:13pm 
Shooting star is a 0 energy cost weapon with no limit to uses and no downside. Please patch the energy cost.
schwarzmondx Dec 27, 2023 @ 7:04am 
Old lunch bag 3 heal pls
Doomquill Jul 2, 2024 @ 12:13pm 
Several healing carvings can be used infinitely, like Bandages Carving. Should probably be banished on discard to prevent summoning every turn and healing to full without trouble to keep in line with Vanilla healing carvings
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