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Aside from that, it was a fun room but I'd definitely mark it as difficult instead of medium. Some of the hints were so far fetched and nearly impossible to get without cheats. I wasnt sure which clues around the room applied to which puzzles. The solves for the mini chests were so hard. The idea of sounding out part of the word as the hint itself just seemed like a reach to me.
Its a shame cause I love the set and the world building so much. If you were address the difficulty of some of the hints and the bugs, I'd love to revisit this room. I played your other potions room and that was so much fun!
I agree that some of the hints were far fetched or inconceivable. It took some mental gymnastics to think about the pronounciation and the elements. If this was an official map, there would have been a book for grammar/pronounciation to nudge players to that idea. Without that, players are/will hold to their false assumptions (beard/moustache instead of goatee, seven instead of sunday) as there are no other hints to guide them.
Most interactables were also hard to find. It's either because of the dark lighting, the lack of highlight, or just really hard to find/out of the ordinary. It took us half an hour to know that the blackboard string was interactable, since it was high up/not really noticeable/blending well with the rest.
I also agree that the world building is next level and commendable, in that it gives that accurate feel of being in the Hogwarts hall/in a potion class. If there were more supporting clues rather that the puzzles being assumption/intuition based, I'd be very excited to play your next maps.
Update: changing the base to oil and then back to water seemed to make it work.