Desynced

Desynced

Resynced
 This topic has been pinned, so it's probably important
Kporal  [developer] Sep 3, 2023 @ 9:03am
Any suggestion ? new modules / functionality wanted ?
It's here ! If you want to add something in resynced ( as everything is optional ) please post your idea here, i will look into it and see to add it or not.

Thank you for your interest <3
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Showing 1-15 of 22 comments
brewskidafixer Sep 10, 2023 @ 1:20am 
recipe output multiplier eg same mats in but x time output (as mining speed up has a limit
brewskidafixer Sep 10, 2023 @ 1:50am 
eg foundationplate
production_recipe = CreateProductionRecipe({ metalbar = 1 }, { c_fabricator = 5 }, 5),
with a multiplier set of 2 = 5*2
production_recipe = CreateProductionRecipe({ metalbar = 1 }, { c_fabricator = 5 }, 10),
Kporal  [developer] Sep 10, 2023 @ 5:29am 
Could be an extension for my production module, no need of "ModifyItemTotals" as i pass arguments directly into datas.

I will check that a bit later but nice idea overall !
Last edited by Kporal; Sep 10, 2023 @ 5:29am
Kporal  [developer] Sep 10, 2023 @ 11:23am 
It's added and will be publish in the next update
KR15T14N Sep 18, 2023 @ 1:28pm 
Is it possible to change the infinite rss to work just on big nodes?
Kporal  [developer] Sep 18, 2023 @ 1:32pm 
i can add parameter of course, i will note it on my todo
( note : as default, it's already the case, only blight crystal and obsidian work a bit diferently )
Last edited by Kporal; Sep 18, 2023 @ 1:33pm
KR15T14N Sep 21, 2023 @ 10:40am 
Originally posted by Kporal:
i can add parameter of course, i will note it on my to do
( note : as default, it's already the case, only blight crystal and obsidian work a bit differently )
even if i set to 10000, a node with less than 10000 will get reset to 9999 after dropping to a certain value, around 800 i think. Is it a bug?
Kporal  [developer] Sep 21, 2023 @ 10:50am 
no, technically, there is no "rich" node in the game, even big chunk, they are just models.
When you recolt a certain amount of resources in a big node, the game add an information on it.
I am using that to make everything infinite. It's not a bug, just something who can be weird in the actual state.
I may update it to be more accurate.
can you up the max stack size slider more?
Kporal  [developer] Jun 29, 2024 @ 8:01am 
I will update it to 100, but for now if it's always required, just open the mod file ( zip ) and edit the mail.lua at line 33, { id = "stack_size", type = "slider", min = 1, max = 10, value = 1, step = 1, text = "Stack Size" } and change the "max" parameter
i had another idea idk how hard it would be to add

but letting teleporters chain off one another so you can take more advantage of them to automate

(well that and a teleporter slider)


if the teleporter idea is a no go i did have a idea for some bots if you want me to toss them out
Kporal  [developer] Feb 13 @ 7:35am 
i already have some idea on how to proceed but i need first to figure out how teleporter work before doing anything, feel free to post your suggestion ^^ it will never hurt
Kporal  [developer] Feb 13 @ 8:11am 
the chain teleport is done xD way easier than i though but i will add an option to enable it, it will be disabled as default !
well one idea i had was a bulky slow drone with a baked in shield (that could have a higher rating to be targeted so it would be like a tank)

besides that maybe a drone that has a small power transmitter baked in (aka a drone that is intended to work with miners and fighters to clean up after combat or be storage for the miners)
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