RimWorld

RimWorld

Vehicle Framework │ Valkyrie Industries
Kathalindis  [developer] Aug 8, 2023 @ 1:26am
Bug Report/Unintended Feature
Please note that the Vehicle framework is also being worked on, so if something breaks with that, this may also break. I have 0 errors on my local copy as of right now.
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Showing 1-5 of 5 comments
darkzero Aug 15, 2023 @ 7:30pm 
<color=#FF6666FF>[VehicleFramework]</color> Exception thrown while generating vehicle. Last Step: Beginning vehicle generation. Exception: Value cannot be null.
Parameter name: type
StackTrace: at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00003] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at (wrapper dynamic-method) Verse.ThingMaker.Verse.ThingMaker.MakeThing_Patch4(Verse.ThingDef,Verse.ThingDef)
at Vehicles.VehicleSpawner.GenerateVehicle (Vehicles.VehicleGenerationRequest request) [0x00011] in <2e37a25410e84b588665b0ef95c048ba>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
SmashTools.SmashLog:ErrorLabel (string,string,string)
Vehicles.VehicleSpawner:GenerateVehicle (Vehicles.VehicleGenerationRequest)
Vehicles.VehicleSpawner:GenerateVehicle (Vehicles.VehicleDef,RimWorld.Faction)
Vehicles.Construction:RegisterThingSpawned (Verse.Thing,Verse.IntVec3&,Verse.Map,Verse.Rot4,Verse.Thing&,Verse.WipeMode,bool)
(wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch8 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
(wrapper dynamic-method) RimWorld.Designator_Build:RimWorld.Designator_Build.DesignateSingleCell_Patch1 (RimWorld.Designator_Build,Verse.IntVec3)
Verse.DesignatorManager:ProcessInputEvents ()
RimWorld.MapInterface:HandleMapClicks ()
(wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch4 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch2 (Verse.Root)


Happens every time I try to build either the paladin or Spitfire. It'll construct till the final tick then spit that error at me. No idea why.
Kathalindis  [developer] Aug 16, 2023 @ 12:33am 
You might try re-sorting your load order, nothing is quite jumping out at me that it's specifically an issue with my mod either. Does it happen with any other vehicles or just mine? It somewhat looks like it's a VF issue.
darkzero Aug 16, 2023 @ 12:41pm 
Just yours. Other VF addons work fine. Let me try resorting and I'll get back to you. If that doesn't work I'll link a hugslib.
darkzero Aug 16, 2023 @ 1:01pm 
Resorting seems to have resolved the issue. Its possible Astra Militarum was conflicting, with it.
Who knows? Thanks for the advice! Issue resolved.
Last edited by darkzero; Aug 16, 2023 @ 1:01pm
Killerkitty641 Aug 28, 2023 @ 6:07am 
heya, I'm getting a bit of a bug where the Paladin and the flame tank disappear upon completion. No matter if colonist built, or placed down in god mode.
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