Sid Meier's Civilization VI

Sid Meier's Civilization VI

Phantagonist's City-States - Eastern Zhou and Baiyue
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Phantagonist  [developer] Aug 7, 2023 @ 4:50am
City-States List
Cultural

Ba
Your cities gain +1 Amenity and +1 Great Musician point for every 2 specialty districts (up to +3).

Cai
Your cities receive +1 Culture, and an additional +2 Culture for each Walls in that city.

Cao
+1 Culture from each of your Envoys established at city-states if your Capital has a Theater Square.

Guzhu
Your Plantations provide -1 Food and +2 Culture.

Lu
Receive the Lu Silkcloth Luxury resource. This cannot be earned any other way in the game and provide 6 Amenities. Your Happy Capital provides +1 Great Prophet and +1 Great Writer points, tripled if Ecstatic.

Luoyue
Receive the Bronze Drum Luxury resource. This cannot be earned any other way in the game and provide 6 Amenities.
BAIYUE: Your Builders can now make Fishery improvements, and Fisheries provide +1 Culture.

Mianzhu of Xirong
Theater Squares and Entertainment Complexes provide +1 Amenity.
Last edited by Phantagonist; Sep 17, 2024 @ 11:05pm
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Phantagonist  [developer] Aug 7, 2023 @ 5:22am 
Industrial

Chao
Lakes provide +2 Production. Cities with fresh water supply cannot be put under siege.

Chen
+25% Production towards City Center buildings after researching the Pottery technology; this bonus is doubled after researching the Apprenticeship technology.

Dali of Xirong
Cities with an Encampment or an Industrial Zone receive +2 Housing, and can build one more specialty districts.

Hanyue
Unlocks Canals at the Masonry technology. Builders trained in cities with a Canal receive +1 build charge.
BAIYUE: Your Builders can now make Fishery improvements, and Fisheries provide +1 Prouduction.

Luo
+25% Production towards districts built next to a River.

Xu
Your Mines over resources provide +1 Production and +1 Gold.

Zeng
Receive the Bianzhong Luxury resource. This cannot be earned any other way in the game and provide 6 Amenities. Your Industrial Zone provide +1 Amenity.
Last edited by Phantagonist; Sep 17, 2024 @ 11:05pm
Phantagonist  [developer] Aug 7, 2023 @ 5:28am 
Militaristic

Guo
+7 Combat Strength against Barbarians. +3 Great General points when killing an enemy unit.

Loufan
You gain the Loufan General unique unit when you become Loufan’s suzerain for the first time. Can purchase new Loufan General with Gold if the previous one is dead.

Loufan General Loufan city-state ranged cavalry unique unit that cannot be promoted or upgraded. Can move after attacking, and attack twice per turn. Combat Strength is increased when Stable, Armory and Military Academy buildings are first constructed.

Luhun Rong
Your Settlers and light cavalry units receive +1 Movement. Your cities more than 9 tiles away from the Capital receive +10% Production towards units.

Wuzhong
Founded cities receive +3% Production towards units for each conquered city.

Xi'ou
Your ranged units receive +4 Ranged Strength when attacking enemy within 4 tiles of friendly territory.
BAIYUE: Your Builders can now make Fishery improvements, and Fisheries provide +1 Food.

Yiqu
You gain an additional Military policy slot if you control at least 8 cities.

Yong
You gain a free Military Engineer unit when you become Yong’s suzerain for the first time. Forts and Quarries provide +2 Production.
Last edited by Phantagonist; Aug 7, 2023 @ 5:31am
Phantagonist  [developer] Aug 7, 2023 @ 5:38am 
Religious

Baipu
+100% Production towards Holy Site buildings and project in cities with a Holy Site adjacent to Mountains.

Dong'ou
Your Commercial Hubs and Harbors provide +1 Great Person point of their type if their cities also have a Holy Site.
BAIYUE: Your Builders can now make Fishery improvements, and Fisheries provide +1 Faith.

Kunrong
Killing a unit with your cavalry units provides Faith equal to the defeated unit's Combat Strength (at standard speed).

Qiongdou
Marshes provide +3 Faith. Improvements on Floodplains provide +1 Faith.

Shen
Newly trained Inquisitors access to the Convert Barbarians action, but -2 spread charge.

Shu
Your Builders can now make Ritual Terrace improvements.

Ritual Terrace +1 Faith. +1Faith for each adjacent resource. +2 Faith for each adjacent wonder. When a player constructs their first Ritual Terrace receive a Relic if an empty slot is available. Provides Tourism after researching Flight. Must be placed adjacent to a Bonus or Luxury resource. Cannot be built adjacent to another Ritual Terrace.

Xing
+100% Faith from Holy Site buildings and Relics in your Capital. May purchase melee and anti-cavalry units with Faith.
Last edited by Phantagonist; Aug 7, 2023 @ 5:38am
Phantagonist  [developer] Aug 7, 2023 @ 5:43am 
Scientific

Minyue
Cities with a garrisoned unit receive +1 Science; increasing to +3 if the garrisoned unit is a Corps; increasing to +5 if the garrisoned unit is an Army.
BAIYUE: Your Builders can now make Fishery improvements, and Fisheries provide +1 Science.

Jishi
Eurekas provide an additional +10% boost. When you enter a new era, trigger a random Eureka from that era.

Qii
Trigger the Eureka for Astrology and Astronomy. Your campuses provide +1 Housing after researching Astrology, and +1 Amenity after researching Astronomy.

Qunshu
+2% Science per city-state you are the Suzerain of, including Qunshu.

Quyan
You gain +1 Trade Route capacity for every 5 Pastures, capped at +5. International Trade Routes gain +1 Science.

Wey
You gain 1 Governor title when you become Wey’s suzerain for the first time. Your cities provide +10% Great Person points for each established Governor title.

Zhongshan
Your cities with both a Campus and an Encampment provide +10% Science, increasing to +20% with at least one active Alliance.
Last edited by Phantagonist; Aug 7, 2023 @ 8:42pm
Phantagonist  [developer] Aug 7, 2023 @ 5:50am 
Trade

E
Allows the Capital and the city with the Government Plaza to purchase districts with Gold.

Lai
Gain Gold equal to 50% of the Production cost after training a non-civilian unit.

Lingzhi
Your Trade Routes provide +1 Food per Plantation in the destination city, +1 Production per Pasture in the destination city, and +2 Gold per Camp in the destination city.

Linhu
Your Camps and Lumber Mills provide +2 Gold. Your units ignore Movement and sight penalty from Woods and Rainforests.

Nanyue
International Trade Routes between multiple continents provide +5 Gold.
BAIYUE: Your Builders can now make Fishery improvements, and Fisheries provide +2 Gold.

Wuzhi
Your Pastures provide +2 Gold. Your Plantations over luxury resources provide 1 Horse per turn.

Yu
You gain +1 Trade Route capacity and a free Trader unit permanently when you become Yu’s suzerain the first time. Your Traders and recon units receive +2 sight.
Last edited by Phantagonist; Aug 7, 2023 @ 8:42pm
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