Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
 
											 
													

 This topic has been pinned, so it's probably important
  This topic has been pinned, so it's probably important	 
					




 Report this post
 Report this post


Tower Of Goats (override) [blood]
+ Added 'Tower Of Goats (override) [charred]' as a possible town override.
Tower Of Goats (override) [painted tribe]
+ Added 'Tower Of Goats (override) cannibal hunters' as a possible town override.
+ No longer directly depends on Cannibal Hunter Robun status
+ Removed 'all major cannibals killed' since it needs 'Mighty Canhead' to be alive.
Tower Of Goats (override) [charred]
+ Added 'Tower Of Goats (override) [bone tribe]' as a possible town override.
+ Added 'Tower Of Goats (override) cannibal hunters' as a possible town override.
+ No longer directly depends on Cannibal Hunter Robun status
+ Removed 'all major cannibals killed' since it needs 'The Grand Wizard' to be alive.
Tower Of Goats (override) [bone tribe]
+ Added 'Tower Of Goats (override) cannibal hunters' as a possible town override.
+ No longer need Cannibal Hunter Robun for it to trigger.
+ Removed 'all major cannibals killed' since it needs 'Marrow Lord' to be alive.
Tower Of Goats (override) cannibal hunters
+ Removed these possible town overrides: 'Tower Of Goats (override) [painted tribe]', 'Tower Of Goats (override) [charred]', 'Tower Of Goats (override) [bone tribe]'.
+ Now need all major cannibals to be dead instead of only Marrow Lord to be dead.
Cannibal Capital (override) Deadcat [Kaizo]
+ Completely replaced by 'Cannibal Capital (override) Deadcat' [UWE] override.
Cannibal Capital (override) Deadcat [UWE]
These stuff from Kaizo's replaced override were added to UWE's:
+ No-foliage range: 500
+ Size radius: 600 (up from 350)
+ Bar Squads: Deadcat Ranger patrol, Deadcat Smugler, Tech Hunter Pacifier, Machinist Pacifier.
+ Defaul resident: Deadcat squatters.
+ Residents: Deadcat Tavern, Deadcat Ranger Station, Farm shop Deadcat, Deadcat Ranger Tower
+ Roaming squads: Deadcat Ranger Patrol.
Deadcat (override) [painted]
+ Removed 'Cannibal Capital (override) Deadcat' [Kaizo] as possible override.
Deadcat (override) [blood]
+ Removed 'Cannibal Capital (override) Deadcat' [Kaizo] as possible override.
Deadcat (override) [gnawed]
+ Removed 'Cannibal Capital (override) Deadcat' [Kaizo] as possible override.
Old Village
+ Removed 'Cannibal Village Ruins' as possible town override. (This world state only requires the cannibal leaders to be dead to trigger)
+ Added 'Cannibal Village (override) Destroyed' as possible town override. (This world state requires the cannibal leaders AND Daymond to be dead to trigger)
Old Village (override) [charred]
+ Added 'Old Village (override)' as possible town override.
+ Added 'Cannibal Village (override) Destroyed'
Old Village (override) [painted]
+ Added 'Old Village (override)' as possible town override.
+ Added 'Cannibal Village (override) Destroyed'
Old Village (override) [blood]
+ Added 'Old Village (override)' as possible town override.
+ Added 'Cannibal Village (override) Destroyed'
Old Village (override)
+ Removed 'Cannibal Grand Wizard is alive' world state.
+ Added 'all major cannibals killed (UWE)' world state.
+ Added 'Cannibal Village (override) Destroyed'
+ All instances of 'Old Village' renamed back to 'Rendeft'
+ unexplored name set back to: 'Old Village'
Cannibal Village Can Plains E (override) [charred]
Cannibal Village Can Plains E (override) [blood]
Cannibal Village Can Plains E (override) [gnawed]
+ All instances of 'Cannibal Village Can Plains E' renamed back to 'Karn'
Cannibal Village Can Plains S (override) [charred]
+ Replaced 'Cannibal Village Ruins' with 'Cannibal Village (override) Destroyed' as possible town override.
+ Added 'Cannibal Village (override) Deadcat' as possible town override.
Cannibal Village Can Plains S (override) [painted]
Cannibal Village Can Plains S (override) [blood]
+ All instances of 'Cannibal Village Can Plains S' renamed back to 'Lortmondy'
+ Unexplored name set back to: 'Heast'
Cannibal Village Can Plains W (override) [gnawed]
Cannibal Village Can Plains W (override) [painted]
Cannibal Village Can Plains W (override) [blood]
+ All instances of 'Cannibal Village Can Plains W' renamed back to 'Ratch'
Cannibal Village Dark E
+ Added 'Cannibal Village Dark E (override) [charred]' as possible town override.
+ Added 'Cannibal Village Dark E (override) [gnawed]' as possible town override.
Cannibal Village Dark E (override) [blood]
+ Added 'Cannibal Village Dark E (override) [charred]' as possible town override.
+ Added 'Cannibal Village Dark E (override) [gnawed]' as possible town override.
+ Changed 'Sinew Lord is alive' world state to DEAD. So it requires both Painted Tribe Leaders to be dead for this town override to trigger.
Cannibal Village Dark E (override) [charred]
+ Added 'Cannibal Village E (override) Sturm' as possible town override.
+ Removed 'Cannibal Village Ruins' as possible town override.
+ Added 'Sinew Lord is alive' (DEAD) world state.
Cannibal Village Dark E (override) [gnawed]
+ Added 'Cannibal Village E (override) Sturm' as possible town override.
+ Removed 'Cannibal Village Ruins' as possible town override.
+ Added 'Sinew Lord is alive' (DEAD) world state.
Cannibal Village E (override) Sturm
+ Removed 'Meat Lord is alive' world state.
+ Added 'all major cannibals killed (UWE)' world state.
+ All instances of 'Cannibal Village Dark E' renamed back to 'Blasa Fram'.
Cannibal Village Dark W
+ Added 'Cannibal Village Dark W (override) [painted]' as possible town override.
+ Added 'Cannibal Village Dark W (override) [charred]' as possible town override.
+ Added 'Cannibal Village Dark W (override) [gnawed]' as possible town override.
+ Changed the leader 'Flesh Wizard' to be from the 'Blood Butcher Tribe' instead of 'Painted Tribe'. That way he won't get killed by their own people.
Cannibal Village Dark W (override) [painted]
+ Added 'Cannibal Village W (override) Sturm' as possible town override.
+ Removed 'Cannibal Village Ruins' as possible town override.
+ Added 'Flesh Wizard' (DEAD) world state.
Cannibal Village Dark W (override) [charred]
+ Added 'Cannibal Village W (override) Sturm' as possible town override.
+ Removed 'Cannibal Village Ruins' as possible town override.
+ Added 'Flesh Wizard' (DEAD) world state.
Cannibal Village Dark W (override) [gnawed]
+ Added 'Cannibal Village W (override) Sturm' as possible town override.
+ Removed 'Cannibal Village Ruins' as possible town override.
+ Added 'Flesh Wizard' (DEAD) world state.
Cannibal Village W (override) Sturm
+ Removed 'Meat Lord is alive' world state.
+ Added 'all major cannibals killed (UWE)' world state.
+ Renamed to 'Bankwit (override) Sturm'
+ All instances of 'Cannibal Village Dark W' renamed back to 'Blod Hals'
Armoury Ruin Cannibal Plains (override) [charred]
+ Added 'Cannibal Village Ruins' as possible town override.
Armoury Ruin Cannibal Plains (override) [blood]
+ Added 'Cannibal Village Ruins' as possible town override.
Armoury Ruin Cannibal Plains (override) [gnawed]
+ Added 'Cannibal Village Ruins' as possible town override.
Kaupang
+ Home of the Meat Lord and the Blood Butcher Tribe. It was set as a Painted Tribe too. Removed Painted Tribe ownership.
+ Unexplored name set to:'First Village'
+ Removed 'Cannibal raid 1' (Painted Tribe). So no more infighting.
First Village (override) Sturm
+ Renamed 'Northman Capital'
+ Unexplored name set to:'First Village'
Cannibal Village (override) Destroyed
+ Renamed to 'Village Ruins (override) Destroyed'
Cannibal Village (override) Deadcat
+ Renamed to 'Recovered Village (override) Deadcat'
Fishing Village
+ Added 'Cannibal Village (override) Destroyed' as possible town override. (This world state requires the cannibal leaders AND Daymond to be dead to trigger)
Fishing Village (override) Cannibals
+ Added 'Cannibal Village (override) Destroyed' as possible town override.
Fishing Village (override) Cannibals [charred]
+ Added 'Cannibal Village (override) Destroyed' as possible town override.
Fishing Village (override) Cannibals [blood]
+ Added 'Cannibal Village (override) Destroyed' as possible town override.
Fishing Village (override) Cannibals [gnawed]
+ Added 'Cannibal Village (override) Destroyed' as possible town override.
So now it's possible to complete destroy the Fishing Village
Suspicious Lab (override) ruins
+ Removed 'Cannibal Grand Wizard is alive' world state.
+ Added 'all major cannibals killed (UWE)' world state.
So this world state doesn't trigger earlier messing ownerships.
Northmen Library
+ Removed 'Cannibal Village Ruins' as possible town override. So the 'The Sturmijaz' town override can still happen.
Lost Library Darkfinger (override) [painted]
+ Added 'Lost Library Darkfinger (override) Sturm' as possible town override.
Lost Library Darkfinger (override) [charred]
+ Added 'Lost Library Darkfinger (override) Sturm' as possible town override.
Lost Library Darkfinger (override) [gnawed]
+ Added 'Lost Library Darkfinger (override) Sturm' as possible town override.
Lost Library Darkfinger (override) Sturm
+ Replaced 'Meat Lord is alive = 0' with 'all major cannibals killed (UWE) = 0' world state. So this town override happens only when all major cannibal leaders are dead.
Bast
Endin
Ravaged Forward Base. This one is a complete mess. I don't understand what's going on here.
Rebirth
Sho-Battai. This one is complicate. I barely understand what's going on here.
The Bastion