RimWorld

RimWorld

Warhammer 40.000 - Imperium Weaponry
 This topic has been pinned, so it's probably important
Ogam  [developer] Jul 30, 2023 @ 9:55am
BUG REPORT
Any part of this mod is a subject to change. We accept any users ideas and suggestions in terms of mechanics and balance.

If you want to share your suggestions or bugs you met, please do so on our Discord server or here. We answer regularly.

To provide you any help considering our mods you have to send us your game logs, otherwise we cant do anything.
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Showing 1-15 of 20 comments
Uriel Septim VII Aug 4, 2023 @ 7:03am 
I downloaded the mod, a few times actually trying to get it to work. But every time i do it shows it on my inactive mod list as a big red question mark and even when i activate it, it goes back to the inactive section. Have you ever seen anything like this before? I tried downloading the cherry picker mod and used that but it just won't activate.
Last edited by Uriel Septim VII; Aug 4, 2023 @ 7:05am
Ogam  [developer] Aug 4, 2023 @ 8:25am 
Originally posted by Uriel Septim VII:
I downloaded the mod, a few times actually trying to get it to work. But every time i do it shows it on my inactive mod list as a big red question mark and even when i activate it, it goes back to the inactive section. Have you ever seen anything like this before? I tried downloading the cherry picker mod and used that but it just won't activate.

It`s just a game dont wont to load preview pic because it`s a gif :lunar2019deadpanpig:

Mod activates just fine, and start using RimPy instead of in-game manager.
Uriel Septim VII Aug 4, 2023 @ 8:43am 
thanks i'm going to that now
Uriel Septim VII Aug 4, 2023 @ 10:32am 
Thanks I got it to work
ByteCodegnawer Aug 4, 2023 @ 3:55pm 
Problem with CE. When using generic ammo system, game just can't find appropriate ammo for boltguns. Most probably it's because CE patch references Anti-materiel ammo as a generic ammo type for bolters (SimilarTo). The problem is that anti-materiel rounds do not have appropriate ammo types used for bolter ammunition (like Ammo_Bolter75_GF_Standard or Ammo_Bolter75_GF_Inferno). To solve this problem (probably) the boltgun must either use standart CE ammo (FMJ, HE, Sabot and etc.) or use a custom generic ammo type.
Last edited by ByteCodegnawer; Aug 4, 2023 @ 3:55pm
ByteCodegnawer Aug 5, 2023 @ 9:37am 
Nevermind. I fixed this problem just by removing <SimilarTo> line in Bolter.xml (CE patch's folder). So the generic ammo just uses normal boltgun ammunition.
Ogam  [developer] Aug 5, 2023 @ 10:59am 
Originally posted by AdeptOfSlaanesh:
Nevermind. I fixed this problem just by removing <SimilarTo> line in Bolter.xml (CE patch's folder). So the generic ammo just uses normal boltgun ammunition.

That`s right, we just havent updeted steam version yet
Clown Aug 6, 2023 @ 3:41pm 
I've been running in to the issue of weapons being bugged (I am using CE)
1 I have to switch to the under barrel of the weapon for it to even shoot
2 Cant use and of the Bolt guns it says too heavy to use as sidearm and no normal equip option i hope this an already solved issue because it has caused a lot of confusion on an otherwise great mod
Ogam  [developer] Aug 6, 2023 @ 3:46pm 
Originally posted by Clown:
I've been running in to the issue of weapons being bugged (I am using CE)
1 I have to switch to the under barrel of the weapon for it to even shoot
2 Cant use and of the Bolt guns it says too heavy to use as sidearm and no normal equip option i hope this an already solved issue because it has caused a lot of confusion on an otherwise great mod

Will be updated soon, sorry
Clown Aug 25, 2023 @ 8:25am 
Hello its me again not so much a bug but I've tested and on my experience using combat extended the bolt guns don't even scratch the V.O.I.D soldiers perhaps the issue is on my side but small things like the bolt guns not really being as powerful as one would expect do pop up. Still a great mod
Ogam  [developer] Aug 25, 2023 @ 8:45am 
@Clown plasma gun do pop up on shield, then you ♥♥♥♥♥♥♥ mince any pown into small pices with Bolters.
Chosen Oct 7, 2023 @ 10:01am 
use melee animation mode
drawsize does not apply.
SolarFlare1234 Oct 8, 2023 @ 1:56pm 
stubber ammo doesnt have stats and only relic and normal stub shotgun are usable, and the new relic guns (flamer and grenade launcher as well as relic stubbers) are craftable at gunsmithing
mic_turner Nov 8, 2023 @ 1:00pm 
Found a defName mismatch:
in GF40K_Laser.xml we have "GF40K_LaserCarbine"
in VWEL_Projectiles.xml we have "GF40K_LaserCarabine"
SpaceDorf Dec 10, 2023 @ 7:44am 
Originally posted by SolarFlare1234:
stubber ammo doesnt have stats and only relic and normal stub shotgun are usable, and the new relic guns (flamer and grenade launcher as well as relic stubbers) are craftable at gunsmithing

Yup, I just bought a Relic Flamer for 0,5 silver ... It's value is set to 0
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