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Cockatrice. A large reptilian bird capable of sprinting at extreme speeds toward their prey. Nimble and quick-footed, they unleash a flurry of attacks with claw and beak on their prey, overwhelming them. While it's prey is defending from the cockatrices frontal assult, it snakes it's serpentine tail around and bites—injecting a paralyzing venom into it's victim—rendering it completely helpless as it is devoured. Cockatrice are the easiest megabeast by far added. They are relatively small for megabeasts (slightly larger than an elephant.) While their venom is a death sentence for anyone afflicted, an even somewhat trained soldier in decent armor should deflect all it's bites. It's biggest boon is being a legendary dodger. It has different graphics for male and female.
It is classified as difficulty 10, can spawn at 2/2/2 difficulty settings, and can spawn in all land biomes.
Earth Wurm. A large draconic beast with menacing mandibles and rows of teeth. It digs through deserts and mountains, devouring all in it's wake, shredding anything unfortunate enough to be caught in it's jaws with it's thousands of teeth. It is capable of spitting out chunks of the soil and rock it has eaten at prey. It is the 2nd easiest megabeast. It possesses an extremely high bite skill, in addition to it's great size—so it's bites and tail lashes can easily decapitate a dwarf should they connect. Though it lacks most other skills, so it should die rather easily.
It is classified as difficulty 10, can spawn at 2/2/2 difficulty settings, and can spawn in all deserts and mountains.
White Dragon. A large feathered dragon with breath colder than the grave. Unlike it's fiery relative, it possesses a pair of wings it can use to fly. It is a master of ranged combat, being able to shoot chunks of ice from a long range at it's prey. If closed in on, it can unleash deathly cold gas that freezes all it touches, in addition to lashing out with it's horns and claws. The White dragon's breath is by far it's deadliest feature, due to it's extremely low temperature, it will cause severe damage to any items it touches, even destroying buildings and barrels it hits. It's body is relatively frail, however. So a well equipped army should be able to defeat it by sheer numbers.
It is classified as difficulty 10, can spawn at 3/3/3 difficulty settings, and can spawn in all tundras, glaciers, and temperate conifer forests. It's design is based on the creature of the same name from the manga Dungeon Meshi.
Leviathan. A large sea serpent that is said to control lightning. It mercilessly rains death upon all who sail into it's waters, and devours the bodies that are flung into the ocean. It can unleash volleys of lightning at 3 targets at once, causing severe pain, paralysis, and burning to it's victims. It is classified as difficulty 10, can spawn at 3/3/3 difficulty settings, and can spawn in all oceans, and tropical lakes.
(The leviathan is an aquatic creature, but since aquatic only creatures, and especially megabeasts can't really interact with forts due to being unable to get out of the water, the leviathan has the [NOBREATHE] tag, so it can crawl out of the water if it needs to path.)
Phoenix. A large bird composed of molten rock and flames. It is said to feast on volcanic rock to get to it's main source of food—gemstones. The gems in it's diet change the colors of it's tail flames. The rock it eats has the added benefit of hardening it's skin to an almost stone-like consistency, as well as heating it's insides to extreme temperatures. It has been known to invade rich civilizations in search of more precious gems to feast on.
The phoenix can be a very easy megabeast or an extremely difficult one, going completely on how your soldiers kill it. It's beak is extraordinarily sharp, easily severing body parts even through armor. Though it is also extremely frail, having an almost glass-like strength. It's skin is extremely resistant to piercing and cutting, but extremely weak to being crushed. If the phoenix's skin is broken, it will spew it's molten hot magma blood onto the ground, if it is in an area that's flammable, it will cause severe damage (and fps death...) but if in a floored area will cause very little damage. It is classified as difficulty 12, can spawn at 3/3/3 difficulty settings, and can spawn in all land biomes.
Wurm. A giant, fat dragon that drags itself around on it's two small legs. It is slow, mostly blind, and lazy. It is, however, one of the most dangerous living creatures one could ever come across. It's breath reeks of death, and bestows it upon any unfortunate enough to ever come into contact with it. Rotting it's victims lungs from their body, followed shortly by their flesh, as they succumb to pain and sheer nausea. There is no more certain a death than facing a Wurm in head-on combat.
The wurm does mostly one thing, but it does it very well. It spews a syndrome laced breath at it's victims, causing severe necrosis of the lungs and skin, as well as extreme nausea and pain. It actually has two breath attacks, a normal undirected vapor flow done by line of sight, then a 2nd exact undirected gas flow done when in touchable range. It has relatively low awareness and dodging skills, so it would very easily be ganged up on and interrupted from it's breath attacks. The touchable attack however, doesn't seem to be able to be interrupted, so it is there to ensure it's able to attack from close range. It also is extremely large, it's only melee attack is lashing with it's tail, if it connects, it will almost certainly kill whatever it strikes. Though it is very easy to interrupt. Because of this, it can very easily wipe out entire squads of well equipped dwarves, even with legendary skills. It is, however, almost completely defenseless from long range, so an even somewhat well-equipped squad of marks dwarves should be able to handle it. Even a squad of 20 well armed dwarves with melee weapons could kill it in testing, however. But the losses were extreme (17 dwarves) so it's not recommended. It is classified as difficulty 12, can spawn at 3/3/3 difficulty settings, and can spawn in all land and river biomes. It's design is based on the creature of the same name from the manga Dungeon Meshi.
Stymphalian Bird. A medium sized bird covered in bronze feathers. While relatively docile, they can pelt attackers with their sharp feathers when threatened. They spawn rarely in any biome and can be trained.
Owlbear. A large, aggressive beast resembling a hybrid of an owl and a bear. Possessing giant claws that are capable of slashing through even mental. While territorial and aggressive, they can be trained if one is skilled enough to tame them. Spawn rarely in any forest or shrublands.
Basilisk. A small, serpentine creature with a crest resembling a rooster. Known for their menacing glare, they are capable of turning creatures to stone. Due to their small size, however, their magic wears off after about 3 days. Supposing their victims survive that long, recovery is possible. Spawn very rarely in any biome.
(It has an interaction similar to the Gorgon, but is capable of targeting any creature. the creature will however, turn back after ~3 days supposing they haven't died. Unlike the gorgon, it's syndrome adds [NOBREATH], [NO_PAIN], [NO_DRINK], ect ect so they wont die of natural causes.)
Tressym. Small, magical felines that can fly. They live in temperate forest and wetlands. They possess extremely keen eyes capable of seeing even the stealthiest threats. They also bare an immunity to poisons. They can be rarely domesticated in worldgen.
(Tressym have [PET] but not [COMMON_DOMESTIC], so per usual they have a decent chance of being domesticated, but not 100%. They have [EXTRAVISION] to allow them to see sneaking targets, and lack the [CREATURE_CLASS:GENERAL_POISON] to make them immune to most syndromes. They come in 4 different color graphics, based on tortoiseshell, tabby, black shorthair, and siamese cat breeds.)
Mandrake. Small, plant-like creatures who live next to underground lakes to reproduce. Small, weak, and relatively harmless, they've developed poison to discourage predetors from eating them. Unfortunately for the mandrake, this poison is absolutely delicious. While toxic, the poison in mandrakes also possesses potent healing abilities, and excellent taste. Dwarves are more than willing to drink it for the excellent high it gives them, despite the possible side effects.
(Mandrake are rare cavern spawns in layers 1-3, upon death they drop one of their seeds, this seed is for a new plant, called the mandrake root. This plant is intended to be the 'juvenile' form of a mandrake, as they cannot breed normally. It is also possible to find wild growing mandrake in the same biomes, though they're rarer than the creature itself. Mandrake root can be eaten or brewed into alcohol which provides an absurd mood boost (+18) 100% of the time, as well as a decent chance of providing healing effect (cure infection, reduce fever, reduce nausea) ~50% of the time. However, it also has the possibility of providing a long list of negative effects. Such as extreme nausea, extreme dizziness, losing consciousness for an entire day, and going into a violent fit of rage. It is intended to be a high risk-high reward drink, mostly just for people looking to spice up their forts. When brewed into alcohol, all possible effects are lowered slightly for dwarves, due to their natural alcohol resistance. Though other races like human and elves will feel the full impact of any symptoms.)
Undead Dragon. An undead creature that resembles a giant, rotting corpse of a dragon with wings. It is believed to be an ancient, long-dead dragon that has been resurrected by primordial magic, though no one is certain what could accomplish such a feat. What is certain however, is that this rotting monster is dedicated to only one thing: snuffing out the life of everything in it's path. Breathing rotting breath and slashing with horn and claw, this monster effortless rips apart it's victims, then resurrects them to join in it's path of destruction. Great caution should be taken with it, it cares not how broken and tattered it's body is, it will fight until it's body is completely destroyed.
The Undead dragon is intended to be the hardest megabeast added, being a giant undead monstrosity, it cannot die of bloodloss, suffocate, or be killed via organ damage. It can only really be killed by having each body part destroyed, being crushed, or having it's head completely destroyed. It's breath causes extreme disorientation in it's victims, with dizziness, nausea, and drowsiness. It is also cold enough to cause frost damage with enough exposure (though no where near as cold as the white dragon's breath). It can also resurrect 3 corpses around it twice a day, being opposed to life, they are friendly towards the dragon.
It is classified as difficulty 14, and can spawn at 3/3/3 difficulty settings, and can spawn in all land biomes.