Project Zomboid

Project Zomboid

Cordyceps Spore Zones
 This topic has been pinned, so it's probably important
Braven  [developer] Jul 18, 2023 @ 12:03am
Suggestions
Write your ideas for new mechanics and changes here! :spiffo:
Please keep in mind there is no guarantee I will implement the idea.
You can commission changes by contacting me on Discord[discord.com]! 💖
Last edited by Braven; Feb 11, 2024 @ 8:16pm
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Showing 1-15 of 31 comments
Ssaulabby Jul 18, 2023 @ 1:41am 
Could you make this so that admin can set up and delete a zone that would have the same effect?
t2hk Jul 18, 2023 @ 5:58am 
make it more visible like it is in TLOU, for instance:

Maybe fungus growing on walls / floors as clear indicators that a place is a spore zone

Visible spores? (maybe like how corpses have flies over them after some time)
Ram Jul 18, 2023 @ 9:57am 
Originally posted by Ssaulabby:
Could you make this so that admin can set up and delete a zone that would have the same effect?
This is a good idea. It would be useful to remove it from mod buildings, like Myloo's bases.

A method for players to remove it naturally would be good too. For example, a rare aerosol bomb found in military containers. Detonating it inside a zone destroys the zone and produces dense temporary fog, but no fire nor explosion damage.

Also, extra sandbox setting could make it more interesting:
  • An option to change gas masks to only delay the effect instead of granting total immunity.
  • An option to weight the infection chance towards larger or more valuable buildings, like military/stores/schools.
Last edited by Ram; Jul 18, 2023 @ 2:54pm
Arkopa Jul 18, 2023 @ 7:50pm 
el mod es bueno, pero podrias poner un tipo de alerta como otros mods que te avisan si son infectosas...
anitachall Jul 18, 2023 @ 9:13pm 
Would it be possible to make a patch for compatibility with the Susceptible mod? It has compatibility with a number of mods that add face masks, might be a useful tool for those playing heavily modded saves.
Sir Shmoopy Jul 19, 2023 @ 12:09am 
An expensive positive trait that makes you immune to the cordyceps would be interesting. Maybe the trait could be toggle-able in the sandbox options too?
Sgt. Sarge Jul 20, 2023 @ 7:42am 
Make it work with other mods that add gasmasks
Wormy Jul 21, 2023 @ 9:54pm 
As others have said, would really love for it to be visual. Fungus growths, and such!
you can add green smoke overlay when player in cordyceps zone
somoto the wolf Jul 22, 2023 @ 10:52am 
How much are commissions?

I'd love to commission a steam powered generator.

I love the idea of feeding an angry, scorching hot boiler enough wood and water to power machines with a dynamo. From the scorching heat it puts off to the risk of explosion if not operated correctly.

It would be perfect RP material, with a lot of room for chaos.

But tame the flame, and you have a renewable energy source for endgame.
Last edited by somoto the wolf; Jul 22, 2023 @ 10:53am
volhikar Jul 23, 2023 @ 8:22pm 
i think fog effect can be done with zombie corpses, when you kill one zed, flies roaming everywhere right? if you can change that effect to fog effect it can be done actually.
$uper $uicidal Jul 24, 2023 @ 7:34am 
add visual effects in zones
Yep, you right, we need it (за челлендж респект)
Ram Jul 24, 2023 @ 8:46am 
Originally posted by Нефор:
add visual effects in zones
Yep, you right, we need it (за челлендж респект)
He already added a dust overlay on the screen in the most recent update. You can see how it looks in the updated screenshots.

Он уже добавил наложение пыли на экран в самом последнем обновлении. Вы можете увидеть, как это выглядит на обновленных скриншотах.
Last edited by Ram; Jul 24, 2023 @ 8:48am
$uper $uicidal Jul 24, 2023 @ 9:40am 
Huh, when i go inside the house i dont see that dust :(
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