RimWorld

RimWorld

Rename Weapon (Continued)
Count Dec 20, 2023 @ 9:05am
Mod Causes UI issues during World Generation
For some reason, this mod seems to prevent me from creating pawns (i.e., pressing the randomize button) when creating a game. There are other similar UI issues during game creation, too.

I have no clue why this mod would be the culprit, but removal solved the problem.
Here is a relevant output from the log. I'm not sure what I"m looking at here. But the "RenameGun.GameComponent" helped me identify this as the issue.


Exception filling window for RimWorld.Page_ConfigureStartingPawns: System.NullReferenceException: Object reference not set to an instance of an object
at RenameGun.GameComponent_RenameManager.RemoveThing (RenameGun.CompFixedName compFixedName) [0x00000] in <544df126c3e54d07a47aa4a75f172c59>:0
at RenameGun.CompFixedName.PostDestroy (Verse.DestroyMode mode, Verse.Map previousMap) [0x00008] in <544df126c3e54d07a47aa4a75f172c59>:0
at Verse.ThingWithComps.Destroy (Verse.DestroyMode mode) [0x00026] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.ThingOwner.ClearAndDestroyContents (Verse.DestroyMode mode) [0x00015] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.Pawn_EquipmentTracker.DestroyAllEquipment (Verse.DestroyMode mode) [0x00000] in <cd7169108ea74757aa50c5b33d275c15>:0
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Destroy_Patch4(Verse.Pawn,Verse.DestroyMode)
at RimWorld.Planet.WorldPawns.DiscardPawn (Verse.Pawn p, System.Boolean silentlyRemoveReferences) [0x00014] in <cd7169108ea74757aa50c5b33d275c15>:0
at RimWorld.Planet.WorldPawns.PassToWorld (Verse.Pawn pawn, RimWorld.Planet.PawnDiscardDecideMode discardMode) [0x0009f] in <cd7169108ea74757aa50c5b33d275c15>:0
at RimWorld.PawnUtility.DestroyStartingColonistFamily (Verse.Pawn pawn) [0x00056] in <cd7169108ea74757aa50c5b33d275c15>:0
at RimWorld.PawnUtility.TryDestroyStartingColonistFamily (Verse.Pawn pawn) [0x00031] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.StartingPawnUtility.RegenerateStartingPawnInPlace (System.Int32 index) [0x00063] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.StartingPawnUtility.RandomizeInPlace (Verse.Pawn p) [0x0000b] in <cd7169108ea74757aa50c5b33d275c15>:0
at RimWorld.Page_ConfigureStartingPawns.RandomizeCurPawn () [0x0001f] in <cd7169108ea74757aa50c5b33d275c15>:0
at RimWorld.Page_ConfigureStartingPawns.<DrawPortraitArea>b__24_0 () [0x00000] in <cd7169108ea74757aa50c5b33d275c15>:0
at (wrapper dynamic-method) RimWorld.CharacterCardUtility.RimWorld.CharacterCardUtility.DrawCharacterCard_Patch0(UnityEngine.Rect,Verse.Pawn,System.Action,UnityEngine.Rect,bool)
at RimWorld.Page_ConfigureStartingPawns.DrawPortraitArea (UnityEngine.Rect rect) [0x000b7] in <cd7169108ea74757aa50c5b33d275c15>:0
at RimWorld.Page_ConfigureStartingPawns.DoWindowContents (UnityEngine.Rect rect) [0x001e8] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <cd7169108ea74757aa50c5b33d275c15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch6 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
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Showing 1-2 of 2 comments
Leonapp Jan 13, 2024 @ 9:58am 
Same, disabling the mod for now :/
Dizzy Ioeuy Dec 28, 2024 @ 4:30pm 
it still does this....
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Showing 1-2 of 2 comments
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