Rain World

Rain World

Expeditions Enhanced
 This topic has been pinned, so it's probably important
CritterHeart Aug 18, 2023 @ 11:56am
Suggestions
New perks, burdens, or overall mechanics (to be suggested)! :rwslugcat:
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Showing 1-15 of 64 comments
CritterHeart Aug 18, 2023 @ 11:58am 
What if a new burden was added, "Frail", that made it so spears deal half their usual damage? Srry if its too hard to code in- I have little knowledge of whats easy to add and whats hard to add :slugcatdead:
Nacu  [developer] Aug 23, 2023 @ 1:29am 
It's very much so possible, but it might be kind of boring on it's own. Maybe instead spears would have a chance to break, or dull, or smth like that.
But in that case getting the point challenges would be significantly more difficult, or maybe impossible if the spears broke. Would have to think that through
cloverlady Sep 8, 2023 @ 10:48am 
Suggestion- "slugpup" burden/perk (depending on how you see it) which gives the player a slugpup on spawning
Mr. RandomGUYS Sep 8, 2023 @ 5:17pm 
Originally posted by lujarvis12:
Suggestion- "slugpup" burden/perk (depending on how you see it) which gives the player a slugpup on spawning
If this is going to be a burden it could be that if the slugpup doesn't eat enough for the cycle/dies then you die and the karma goes down by one.
Nacu  [developer] Sep 9, 2023 @ 2:49am 
Originally posted by Mr. RandomGUYS:
Originally posted by lujarvis12:
Suggestion- "slugpup" burden/perk (depending on how you see it) which gives the player a slugpup on spawning
If this is going to be a burden it could be that if the slugpup doesn't eat enough for the cycle/dies then you die and the karma goes down by one.
Hmmyes this is kinda interesting, the way I'd do it that you're bound with a slugpup, and if it dies you die, and you cant put it on your back cause that kind of eliminates all challenge (you can still hold it's hand). That'd be an annoyingly fun burden methinks
HalfEnder776 Sep 10, 2023 @ 6:04pm 
Would it be possible to make the perks and burdens be unlocked via progression?
Nacu  [developer] Sep 11, 2023 @ 6:29am 
Originally posted by HalfEnder776:
Would it be possible to make the perks and burdens be unlocked via progression?
It's supported but the example perks and burdens are unlocked by default. People can make their own stuff using the framework and make those unlockable in whatever way they want :lunar2020ratinablanket:
GreenStar Sep 26, 2023 @ 1:12pm 
Enot themed burden and perk
Burden - cursed, increases shelter failure chance to 90% chance AND food bar is changed to starving version (no bonus to fill, and filling the bare minimum requires all)
Perk - Gamers gift, you gain 1 “egg” when you successfully hibernate with full food (including the extra pips)
Also just a thought, would it be possible to add them to the expedition mode select screen so they are available for expeditions. (Likely would need tweaks to prevent impossible challenges and also add additional ones e.g killing train lizards as possible kill req)
CritterHeart Oct 1, 2023 @ 12:09am 
Scuggestions :rwslugcat:


Burdens

Lost - You wake up in a random shelter with no items every cycle.
50% Score increase

I think it would be really cool as it means that you cant get too attached to items/creatures, besides slugpups because plz let them go with you i will cry if i lose my slups to thi-

Diseased - You always have the hunter negative cycles effect, starts at the same intensity as cycle -1, then continues to get worse and worse over time. Any death is immediate permadeath. Starving at any point immediately ends the run in a failure. Scug deals monk damage. Scug is oneshot by all sources of damage excluding rocks.
90% Score increase

I think its similar to the "Doomed" burden, but significantly harder as you start out with the sickness and some of the mechanics are a lot more punishing. Also probably a lot harder to code than the last one, Lost.


Perks

Slug Strength

Grants the ability to maul, nothing special

Spearthrower

Grants 2 Throwing Skill, and 1.5 base spear damage for all scugs

These are probably not very good/too hard to code :steamsad:
Nacu  [developer] Oct 1, 2023 @ 1:56am 
Originally posted by CritterHeart:
Scuggestions :rwslugcat:


Burdens

Lost - You wake up in a random shelter with no items every cycle.
50% Score increase

I think it would be really cool as it means that you cant get too attached to items/creatures, besides slugpups because plz let them go with you i will cry if i lose my slups to thi-

Diseased - You always have the hunter negative cycles effect, starts at the same intensity as cycle -1, then continues to get worse and worse over time. Any death is immediate permadeath. Starving at any point immediately ends the run in a failure. Scug deals monk damage. Scug is oneshot by all sources of damage excluding rocks.
90% Score increase

I think its similar to the "Doomed" burden, but significantly harder as you start out with the sickness and some of the mechanics are a lot more punishing. Also probably a lot harder to code than the last one, Lost.


Perks

Slug Strength

Grants the ability to maul, nothing special

Spearthrower

Grants 2 Throwing Skill, and 1.5 base spear damage for all scugs

These are probably not very good/too hard to code :steamsad:
I think the Lost burden could be funny if it only booted you out to a random shelter in the current region, but still kept the items inside the original one. So it's not annoyingly annoying, but rather funnily annoying. A randomizer sort of vibe.

Diseased would be cool if it lacked the permadeath (could be used in addition to Doomed for extra challenge), and just had the hunter illness mechanic, so the expedition gets harder over time.
I might add these two cause they sound neat, but the perks are kind of too simple so I'll let someone else make them if they want.
VerdeBlue Oct 16, 2023 @ 7:29pm 
A couple suggestions for this mod:

First, a couple major criticisms of the Lizard Friend perk:
- Because the sole decider of the tamed lizard's species right now is the slugcat class, some of the lizards are poor choices for the region you could randomly spawn in. I strongly suggest that the lizard type is somewhat dependent on the region as well as the slugcat. For example, I imagine the Pink Lizard being replaced with a Salamander if Survivor spawns in a largely water-based region (e.g. Drainage System, Shoreline), or a White Lizard if the region is high enough in the air to require wall-climbing (e.g. The Exterior, Chimney Canopy, Sky Islands, Metropolis). The Cyan Lizard and Eel Lizard are mostly fine, though; their mobilities make them the best for long-term companionship.
- Some of the Lizard types are too weak and low on the food chain to make a good companion (Blue and Strawberry lizards), and I find the Red Lizard to be absurdly strong in comparison, so that one should also be changed, unless you think it's the only viable combat partner for fighting scavengers in Artificer's campaign.
All in all, considering the power of Perks such as Item Crafting and High Agility, I want the Lizard Friend perk's utility level to be more stable.

Also, can you please add options to unlock all perks and all burdens (maybe unlimited perk capacity as a "cheat" for Expedition as well)? If I get to have fun with the new options offered for Expedition, I'd like to check out the vanilla and More Slugcats perks and burdens, too.
Last edited by VerdeBlue; Oct 16, 2023 @ 8:44pm
Nacu  [developer] Oct 17, 2023 @ 12:40am 
Originally posted by VerdeBlue:
A couple suggestions for this mod:

First, a couple major criticisms of the Lizard Friend perk:
- Because the sole decider of the tamed lizard's species right now is the slugcat class, some of the lizards are poor choices for the region you could randomly spawn in. I strongly suggest that the lizard type is somewhat dependent on the region as well as the slugcat. For example, I imagine the Pink Lizard being replaced with a Salamander if Survivor spawns in a largely water-based region (e.g. Drainage System, Shoreline), or a White Lizard if the region is high enough in the air to require wall-climbing (e.g. The Exterior, Chimney Canopy, Sky Islands, Metropolis). The Cyan Lizard and Eel Lizard are mostly fine, though; their mobilities make them the best for long-term companionship.
- Some of the Lizard types are too weak and low on the food chain to make a good companion (Blue and Strawberry lizards), and I find the Red Lizard to be absurdly strong in comparison, so that one should also be changed, unless you think it's the only viable combat partner for fighting scavengers in Artificer's campaign.
All in all, considering the power of Perks such as Item Crafting and High Agility, I want the Lizard Friend perk's utility level to be more stable.

Also, can you please add options to unlock all perks and all burdens (maybe unlimited perk capacity as a "cheat" for Expedition as well)? If I get to have fun with the new options offered for Expedition, I'd like to check out the vanilla and More Slugcats perks and burdens, too.
Tbh I made the first couple perks only as examples, not expecting people to really use them but only to learn from them. But the change you proposed seems simple so I can change that.
And I'm planning to add custom quests and missions and whatnot, which will unlock more perk slots.
Idk when the update is coming but yeah 👍
CritterHeart Oct 17, 2023 @ 8:33am 
Quest - Complete a Monk expedition with Lost, Diseased, and Hunted burdens. "Great Challenge"

Rewards - Extra perk slot, maybe another perk?
GreenStar Oct 23, 2023 @ 8:46pm 
Burden: Cursed
Your reputation with everything starts at the very low, and reputation losses are heavily multiplied and you naturally move towards negative reputation. (You decide exacts) (the reason rep isn’t truly locked is so all passages are technically possible, so you still CAN tame a lizard, but it’s very very hard because they’ll start off absolutely despising you.)
Probably somewhere in range of 35 to 65% bonus.
(Because lower rep makes you chased longer due to higher eats pull thingy then
If hunted makes you most wanted and cursed makes you on kill list then combining the two is really a experience.)
GreenStar Oct 23, 2023 @ 8:50pm 
Perk: Last breath
I don’t know req but it would probably have to be something pretty hard
Lethality of almost all % things are reduced to VERY low values. Around 5% or less for most.
Essentially if you get lucky you can almost always survive being grabbed. But only with patience and luck.
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