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But in that case getting the point challenges would be significantly more difficult, or maybe impossible if the spears broke. Would have to think that through
Burden - cursed, increases shelter failure chance to 90% chance AND food bar is changed to starving version (no bonus to fill, and filling the bare minimum requires all)
Perk - Gamers gift, you gain 1 “egg” when you successfully hibernate with full food (including the extra pips)
Also just a thought, would it be possible to add them to the expedition mode select screen so they are available for expeditions. (Likely would need tweaks to prevent impossible challenges and also add additional ones e.g killing train lizards as possible kill req)
Burdens
Lost - You wake up in a random shelter with no items every cycle.
50% Score increase
I think it would be really cool as it means that you cant get too attached to items/creatures, besides slugpups because plz let them go with you i will cry if i lose my slups to thi-
Diseased - You always have the hunter negative cycles effect, starts at the same intensity as cycle -1, then continues to get worse and worse over time. Any death is immediate permadeath. Starving at any point immediately ends the run in a failure. Scug deals monk damage. Scug is oneshot by all sources of damage excluding rocks.
90% Score increase
I think its similar to the "Doomed" burden, but significantly harder as you start out with the sickness and some of the mechanics are a lot more punishing. Also probably a lot harder to code than the last one, Lost.
Perks
Slug Strength
Grants the ability to maul, nothing special
Spearthrower
Grants 2 Throwing Skill, and 1.5 base spear damage for all scugs
These are probably not very good/too hard to code
Diseased would be cool if it lacked the permadeath (could be used in addition to Doomed for extra challenge), and just had the hunter illness mechanic, so the expedition gets harder over time.
I might add these two cause they sound neat, but the perks are kind of too simple so I'll let someone else make them if they want.
First, a couple major criticisms of the Lizard Friend perk:
- Because the sole decider of the tamed lizard's species right now is the slugcat class, some of the lizards are poor choices for the region you could randomly spawn in. I strongly suggest that the lizard type is somewhat dependent on the region as well as the slugcat. For example, I imagine the Pink Lizard being replaced with a Salamander if Survivor spawns in a largely water-based region (e.g. Drainage System, Shoreline), or a White Lizard if the region is high enough in the air to require wall-climbing (e.g. The Exterior, Chimney Canopy, Sky Islands, Metropolis). The Cyan Lizard and Eel Lizard are mostly fine, though; their mobilities make them the best for long-term companionship.
- Some of the Lizard types are too weak and low on the food chain to make a good companion (Blue and Strawberry lizards), and I find the Red Lizard to be absurdly strong in comparison, so that one should also be changed, unless you think it's the only viable combat partner for fighting scavengers in Artificer's campaign.
All in all, considering the power of Perks such as Item Crafting and High Agility, I want the Lizard Friend perk's utility level to be more stable.
Also, can you please add options to unlock all perks and all burdens (maybe unlimited perk capacity as a "cheat" for Expedition as well)? If I get to have fun with the new options offered for Expedition, I'd like to check out the vanilla and More Slugcats perks and burdens, too.
And I'm planning to add custom quests and missions and whatnot, which will unlock more perk slots.
Idk when the update is coming but yeah 👍
Rewards - Extra perk slot, maybe another perk?
Your reputation with everything starts at the very low, and reputation losses are heavily multiplied and you naturally move towards negative reputation. (You decide exacts) (the reason rep isn’t truly locked is so all passages are technically possible, so you still CAN tame a lizard, but it’s very very hard because they’ll start off absolutely despising you.)
Probably somewhere in range of 35 to 65% bonus.
(Because lower rep makes you chased longer due to higher eats pull thingy then
If hunted makes you most wanted and cursed makes you on kill list then combining the two is really a experience.)
I don’t know req but it would probably have to be something pretty hard
Lethality of almost all % things are reduced to VERY low values. Around 5% or less for most.
Essentially if you get lucky you can almost always survive being grabbed. But only with patience and luck.