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"imagine the actual image under here, trust"
your "bug reports" aren't doing much right now due to that
futhermore the mod seems abandoned wich is sad, i really hope the dev comes back
The only update I will do for this mod is to fix it for the Watcher dlc, no more content updates will happen ever.
Feel free to make your own mods with perks tho! The github repository contains a tutorial and lots of examples
i feel like each character should only have one of their abilities be available for all as to still give em a use
thats a problem i have with the base game where artificer has her explosion res be a perk instead of just the jump and parry
and rivulet's agility also give you extended breath
Perks
1: Spearmaster Spear Growth for all
Ideas have a config for the spear grown to be explosive, firebug, electrical, and poisonous
spears to be grown instead.
2: Gourmands body slamming for all
3: Saints Ascension for all
Question
when will it be updated to the watcher and if you cant do it right now i'm fine with that i just want my ability to use it again.
specially bingo wich looked very fun and i wanted to try it out with a friend
It would be a shame to be lost to time
The box that describes the challenge seems to bug out and then the entire game locks up and I have to altf4.
I know troubleshooting in comments sucks but I'm just curious if anyone else's had this. Every other expedition is fine.
Burdened: spawns child in first shelter, you die if the child dies
Weakened: can't use spears (no Saint, no wall pinning)
Malnourished: the scug starves every cycle
Wanted: stuck at bottom reputation with scavs (no Arti, no chieftain)
Lightened: no gravity
Trapped: unable to pass karma gates more than once
Trapped: all karma gates require survivor karma
Rushed: decrease cycle time
Perks:
bonus rep with Scavs (like Monk)
tamed lizard buddy
Arti's acid reflux (explosion crafting)
ability to turn gravity on/off
turn off karma requirements for karma gates
choose spawn region/shelter
increased cycle time
start at higher kamra
start with higher max karma
always survive lizard bites
die (or kill creatures) in x different ways (e.g. death pit, zapper, explosion)
tame specific type of lizard (e.g. red, train, cyan)
store x different items in one shelter
fall at least x tiles
increase global reputation with creature to x (jetfish, scav, squidcada, rain deer, and a few others have reputation)
lineage x creature from y
(gourmand) craft x times
(gourmand) eat a total of at least x pips in one cycle (using regurgitation to lose pips)
(gourmand) craft x item
survive x seconds into the rain
sleep in x different shelters
sleep in the same shelter x times
eat x of [food]
visit echo without entering region (probably a bad idea b.c. failure is possible)
travel x tiles (±in tunnel/on pole, ±in one cycle, ±while holding object/corpse)
earn x different passages
bring x different items to Looks to the Moon (not specified; no Spearmaster, no Arti)
throw (x different items) / (x of item) into a death pit