Counter-Strike 2

Counter-Strike 2

de_pripyat
Remedy Jan 11, 2015 @ 6:08am
your first look
for me
-too big
-too many spots to smoke
-bad rotations for ct
-too t sided map (b)
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Showing 1-4 of 4 comments
Przykra Sprawa  [developer] Jan 11, 2015 @ 7:24am 
Yeah, I'm trying to change some things, got lots and lots of feedback.
Thank you too :)
Skallagrim Jan 12, 2015 @ 10:32am 
I'm going to add to that list:
- CTs get to the bombsites too late. On A the Ts can even enter the room before CTs. There's also too little cover at A. I would personally not place a bombsite in a svimming hall because it is so open. Makes it difficult to add corners and cover for both sides.
On B the teams will get to the site approximately at the same time. CTs will have little to no time to set up. The vents between T spawn and B site are too overpowered. Any T with a scoped gun can dominate from that position. The unfinishedbuilding on the CT side of B is especially exposed, and that building seems like a vantage point for CTs. The hallway at B does also allow the Ts to flank the CTs very easily.

If I were to make changes to this map, I would:
-open up B site and let CTs have more corners and covers to peek from
-put an object on the B side of vents to obstruct vision
-merge the two "theatre" rooms into one bigger and place A inside there
-block off the pool completely, but let players walk on the sides and the catwalk
-open up more passages for the CTs to rotate
-put CT spawn closer to each site

but otherwise a cool looking map. I like the chernobyl-esque theme. Did you make the orange/brown building decorations yourself? They look really cool. Helps to show that this place used to be full of cultural life
Last edited by Skallagrim; Jan 12, 2015 @ 10:34am
Przykra Sprawa  [developer] Jan 13, 2015 @ 6:24am 
Originally posted by Skallagrim:
I'm going to add to that list:
- CTs get to the bombsites too late. On A the Ts can even enter the room before CTs. There's also too little cover at A. I would personally not place a bombsite in a svimming hall because it is so open. Makes it difficult to add corners and cover for both sides.
What? CT can get almost twice time faster to A that T.
About being too open. Well it's something diffrent from other maps, isn't it? ^^

Originally posted by Skallagrim:
I'm going to add to that list:
Did you make the orange/brown building decorations yourself?
Yes.

Well, thanks for the feedback. Many interesting points you have there :)
Skallagrim Jan 13, 2015 @ 7:13am 
Well, I might have got the position of the spawns wrong since you didn't mark them on the map. I just made assumptions. And I only used the in-game timer roughly when counting the time it took to get from spawn to site. Don't know if that has a big impact though.

Glad to help ;)
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