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Raportează o problemă de traducere
I'm planning to add a few more perks in the future, and possibly a weapon or two on par with some of the more extravagant weapons on the map.
Cherry was initially cut because it conflicted with the design of the Voltgewehr, having two causes for stunned zombies with the same fx wasn't amazing, though I can see a future with it re-implemented differently.
The post-ee morse code and lack of exfil/game-end is very much intentional, these four soldiers ultimately do not survive this battle.
Reading your review and other positive reviews has significantly improved my week amidst a bumpy launch, glad you enjoyed it.
All makes sense to me! I can see how having electric reloading with an electric weapon could be a bit eccentric. I actually like that ending idea as well. Now knowing it’s intentional, really helps set the tone! Compared to most maps where you do indeed leave. Thanks for clarifying!
Things I'd be interested in seeing:
I also noticed in the map description that there is custom lethal equipment. Is that the grenades or something else not found yet?
I used the Austen. When PaP'd becomes the Whispering Winds. And the Panic Attack Burst Shotgun at the very end. Didn't do anything special when PaP'd from memory. Just wanted something with firepower for the boss fight!
As for Lethal, I assume it's the M18 Stielhandgranate (Grenades you spawn with / get out of the box has a one hit KO weapon).
As for official lists, I might be willing to go in and test out each PaP weapon variant to see what they do differently and post! - The creator is probably busy still doing some polishing work on the map and possibly looking into their next project. Not sure if they'd have time writing out fully fledged lists. That's where we as a community come in! Jared's full map guide is well organized and I believe they're updating it when possible.