Kenshi
Lore Friendly Role-Playing Experience v1.9.7.2.1 (2025)
VHNebula Aug 8, 2023 @ 6:18pm
Animation Issue
Hi, first off this pack is amazing and the effort put in to polish the pack is clear.
I'm currently experiencing a non game breaking issue where modded races in the pack are unable to perform certain animations, most notably sleeping, where they'll just sleep standing up next to the bed.
I'm personally assuming that this issue is coming from "Immersive Non-Combat Animations"
Not sure if it's a known issue or not but i didn't see anything about it. I have lightly edited the pack but I haven't touched animations or races so I don't think it's my end, but I could be dumb.
Like i said it's not a big deal, just messes a little bit with the immersion, and threw me off when I was trying to rob a shop and thought the shopkeeper wasn't going to bed.
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VHNebula Aug 8, 2023 @ 10:51pm 
Also sorry if you'd prefer separate posts but I've noticed while playing that a lot of the homeless spawns in the great desert don't go anywhere they just stand there
Dr. Igor Dolvich  [developer] Aug 9, 2023 @ 12:18am 
Lol no problem, I'm glad you're enjoying the list :cactusrum::beeped:

For the sleeping people, are they Skeletons by any chance? Skeletons when they try to sleep in Human beds tend to just stand there next to the bed.

For non-skeletons, I may need to look into it? There's a few sleeping/bed related mods on the list (and the animation mods like you said), so there may need to be a patch again to fix it.

What are the affected races? At least in my experience, it's only been Skeletons so far but I assume that's more of a "Kenshi" thing, if anything lol.

Originally posted by VHNebula:
Also sorry if you'd prefer separate posts but I've noticed while playing that a lot of the homeless spawns in the great desert don't go anywhere they just stand there

No problem, I don't mind if the discussions are consolidated. It makes it easier for me to go back to discussion posts in the future to find random bugs people report (if I forget to put it in the To Do List).


For the Homeless people, are they belonging to any particular faction? The only recent change I could think of would be the new Minor Faction Overhaul mod, which does change/add a few new Great Desert specific characters.

Normally, if there are random Homeless encampments, they tend to be from UWE specifically (mostly like Empire Peasants, etc. in little shanty camps) or sometimes from the Random Loot Nests (most will be empty with Loot Nests, but sometimes there might be a guy attached to it).

If they're not moving around at all, that may be a AI package issue which would mean I'd just need to add a "goal" for them to do, ie. roaming around, sitting, etc. :2017stickycrab:

If they're just kinda hanging around and moving through their own camps, that's most likely intended by UWE. Most of these encampments can provide some content, as most of the time in the Great Desert they're going to have some minor bounties (1000-2000ish Cats).
Last edited by Dr. Igor Dolvich; Aug 9, 2023 @ 12:23am
VHNebula Aug 9, 2023 @ 1:33am 
The ones i saw being unable to sleep was the green shek subrace. The bed related mods I saw were the cuddle mod and the immersive animations mod, but the cuddle mod is supposed to be a totally separate bed from what i saw.
The factions i saw not moving were the false scorpions, the menders, and the nomads. They weren't at camps, I had seen some mender camps and scorpion nests and it's definitely different. Like I can go up to them and I tried to push them a little to see if they were stuck and they just stood there doing nothing with the aimless goal.
I'm currently doing a playthrough with your list so I am wondering, do you want me to report literally any bug or inconsistency I see or are there only certain things you're interested in?
Dr. Igor Dolvich  [developer] Aug 9, 2023 @ 2:30am 
No problem, you can report whatever you want and if it's somewhat easy enough to fix I can make a edit to resolve them. Anything with animations, meshes, or something like that is above my skill set so someone else might have to try those lol (I'm not great with Blender or 3D modeling). I've fixed a majority of "game breaking" type issues already in the Giga Patch (and a few other small minor patches / mods I've created for requests and fixes people have asked for)

For those factions, they do *normally* function correctly. They might've had an issue with their AI goals at that particular moment? It's one of those things, I imagine the next time you see some Menders they will be roaming around or hanging out in a bar somewhere. (Kenshi does Kenshi things at times :2017stickycrab:)

The Cuddling mod does affect normal beds as well, along with your sleeping bags which can hold two Characters (could be animals as well, if your Garru or Bone Dogs get injured, which is nice to be able to stack them up to be able to heal faster). Sometimes it does cause weird issues with certain beds, but it's mostly graphical (sleeping sideways lol) but they should still be getting their 400/800% bed rest bonuses. You can try to turn it off and see if it does anything, you might need to Import Game after changing mods around just to be safe.
Last edited by Dr. Igor Dolvich; Aug 9, 2023 @ 2:34am
VHNebula Aug 9, 2023 @ 3:09am 
Okay cool thanks. To my very limited knowledge, you don't have to remake any animations or anything like that, the animations just need to be assigned to the race, so assuming the culprit is immersive non combat animations, it just needs a patch assigning all of those animations to the custom races from UWE. I've never used the FCS though I have just spent a decent amount of time in workshop comments.

Anyway since you don't mind a couple more things I've noticed about the pack, for one I believe the "rain waters crops" mod is redundant, unless it has more functions than described. Rain does that already in the vanilla game.

Also the sparring partner mod seems to be effecting random (possibly meant to be hireable) npcs from neutral factions like drifters or empire peasants that've never been in my squad, and so far it's completely random other than every npc that has the behavior of the mute hiver ray has that dialogue, including ray himself which shouldn't be possible since he can't talk. It's not limited to these slaves, I've just noticed they all have that issue.

I'll keep posting in this thread anything I see during my playthrough until it gets annoying, I like this pack a lot so I hope bringing attention to stuff helps :beeped: :cactusrum: :dustwich: :greenfruit:
Last edited by VHNebula; Aug 9, 2023 @ 3:10am
Dr. Igor Dolvich  [developer] Aug 9, 2023 @ 4:02am 
Thank you for letting me know!

The rain one I was contemplating on, since I know vanilla does that as well. I left it in for redundancy since there's a whole lot of new crops with UWE (which also probably has rain ability as well), I may end up removing it after all in a future update to the list.

For the Sparring Partners, I made a Patch for it, which is on the list as well. Try and reinstall it to see if it works, although I may need to look at *vanilla* characters as well, because I went through all of UWE/Bounties Galore (Drug Peddlers, etc.) to make sure they work properly.

It's an easy fix otherwise, it has to do with the way their dialogue packages are built for their "NPC" dialogues (they get new dialogues if they're in your squad). I may need to go back through only the vanilla characters now, as some people have told me Beep was also affected :beeped:

I suppose if it's Slave/Peasant/Drifter type characters, that makes it way easier to find since they're specifically called Slaves in FCS lol, and maybe more Unique characters I'll need to look at as well (Beep, Ray, etc). So if you happen to find any more, just let me know and I can update all the ones I've missed. There's like 1000+ characters so it takes forever to go one by one and looking at each dialogues :steamsad:
Last edited by Dr. Igor Dolvich; Aug 9, 2023 @ 4:03am
Roulio Aug 9, 2023 @ 10:04am 
In my save, Smash (dead hive soldier) from stranger and freaks does not have a sleep animation. Neither does a south hive soldier I have in my squad (red skinned hiver). "Error" skeletons can't sit on idle stools. Bonus issue : Smuggler's run is empty, all the npcs wander in the empty building.
Dr. Igor Dolvich  [developer] Aug 9, 2023 @ 9:49pm 
Originally posted by Roulio:
In my save, Smash (dead hive soldier) from stranger and freaks does not have a sleep animation. Neither does a south hive soldier I have in my squad (red skinned hiver). "Error" skeletons can't sit on idle stools. Bonus issue : Smuggler's run is empty, all the npcs wander in the empty building.

I don't know what is causing that Smuggler's Run thing to happen, I'll need to take a look. It was working just a week ago (for me), as I go through Shem all the time. :steamsad:

As for Smash, I think I'll need to edit his character to see if I can give them a sleep animation. I'll have to see if it's possible to edit *only* Smash instead of having to edit all Dead Hive characters.

Thanks for letting me know the other issues :cactusrum:
Last edited by Dr. Igor Dolvich; Aug 9, 2023 @ 9:54pm
Dr. Igor Dolvich  [developer] Aug 9, 2023 @ 11:23pm 
I think I'm going to make a new Patch .mod file for this list specifically, call it something like "Roleplay List Patch.mod" or whatever. Especially since a lot of the stuff is getting consolidated in this list, it might be a good idea to just have one mod file I can use to patch specifically this list instead of using the "Giga Patch" for everything (to maintain compatibility if people want to use that Giga Patch without using this list).

It should hopefully be able to resolve some of these issues like the Smuggler's Run, random minor animation issues, etc.

I also plan on creating a "Roleplaying Tweaks.mod" to do some of the other Suggestions people have asked for, ie. fixing the night time being super dark and a few other things lol :cactusrum:
Dr. Igor Dolvich  [developer] Aug 13, 2023 @ 3:20pm 
Originally posted by Roulio:
In my save, Smash (dead hive soldier) from stranger and freaks does not have a sleep animation. Neither does a south hive soldier I have in my squad (red skinned hiver). "Error" skeletons can't sit on idle stools. Bonus issue : Smuggler's run is empty, all the npcs wander in the empty building.


This was an issue with Stranger and Freaks mod, it was removed with the most recent Update, as there's quite a few things wrong with that mod. It will need to be rebuilt, as it looks abandoned at this point. I asked the mod author if it would be okay for someone else to redo it, as I do like the mod. :cactusrum:
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