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I took a gas station "ICE" freezer, those that are outside a gas station, took both parts 1/2 and 2/2 and bringed them to my base, when i tried to assemble it, the game kept the silloutte in red, meaning i couldn't. it didn't allow me to put it anywhere, i tried with both pieces in my inventory, and in the ground, in and out of my base, nothing.
Fixed for Beta 6
basically having things disappearing out of my hands during certain actions. i searched the incompatible mods list and deleted all the mods i had on there, started new game before trying tetris inventory.
so i had a cloth bag in my hand and looting a vending machine, when placing an energy drink into a garbage bag that was within my main inventory, the garbage bag disappeared. then moments later i found a water cooler, and accidentally clicked the option to remove the water jug from the top, which after being removed disappeared. then, with the cloth bag still in hand, i tried to switch to a two handed weapon, and the cloth bag disappeared. i am 99% sure none of these items were dropped on the ground.
probably a mod incompatibility on my end, but i thought i would drop the message here in case it could somehow help you or me :)
edit: maybe one of the container renaming mods causes issues?
LOG : General , 1718409399365> 35.302.077> -------------------------------------------------------------
attempted index: new of non-table: null
LOG : General , 1718409399371> 35.302.083> -----------------------------------------
STACK TRACE
-----------------------------------------
function: Add -- file: NotScope.lua line # 48 | MOD: Inventory Tetris
ERROR: General , 1718409399372> 35.302.084> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: new of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1718409399373> 35.302.085> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: new of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.network.GameServer.doMinimumInit(GameServer.java:1441)
at zombie.network.GameServer.main(GameServer.java:688)
LOG : General , 1718409399373> 35.302.086> -----------------------------------------
STACK TRACE
-----------------------------------------
Any NPC orders to barricade cause them to only barricade once instead of automatically all the windows in a building. They stop after barricading one plank. Spent an hour troubleshooting all the possible mods. EquipmentUI, this mod, and Superb Survivors were the only enabled mods to recreate this bug.
Whenever there is an unfolded tie inside of the inventory it vanishes and spam errors, within a container it causes the grid to become invisible. Also upon re-loading the save it prevents interacting with containers and makes the entire hud and menus vanish.
How I re-created the issue:
- Removed all other mods
- Started new save
- On character creation equip any triangle tie
- Unfold tie in-game
Fixes:
- Removing inventory tetris and reloading the save fixes everything, you can then fold the tie and re-load the mods and everything works normally.