Project Zomboid

Project Zomboid

Inventory Tetris - Grid Based Inventory Overhaul Beta [B41]
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Notloc  [developer] May 28, 2023 @ 9:43pm
BALANCE DISCUSSION
Discuss thoughts on item/container size balance.

The current settings are not final, just a first attempt.
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Showing 1-15 of 74 comments
TOKYO May 28, 2023 @ 10:04pm 
the first thing to do is to make the game read the dimensions of objects more correctly.
because many items that are added with mods or are vanilla take up too much space.
one of these mods is hydrocraft, the second is a mod for new containers, all sorts of bags, dressing cases and other inventory items that should occupy one or two cells, instead they occupy almost the entire 50 kg box
TOKYO May 28, 2023 @ 10:06pm 
the second obvious and necessary is to increase the number of cells in many containers and boxes, as well as in the bodies of zombies, since many things that spawn in their bodies overlap each other.
especially if the zombies are wearing a lot of things.
this also applies to firefighters, whose company deals with literally the entire inventory of zombies
TOKYO May 28, 2023 @ 10:07pm 
car wheels have a huge area of occupied cells, something needs to be done with this too
Nickname May 29, 2023 @ 1:45am 
Originally posted by Tokyo:
car wheels have a huge area of occupied cells, something needs to be done with this too
Doesn't it make sense that car wheel take a lot of space tho
TOKYO May 29, 2023 @ 2:38am 
Originally posted by Nickname:
Originally posted by Tokyo:
car wheels have a huge area of occupied cells, something needs to be done with this too
Doesn't it make sense that car wheel take a lot of space tho
from the point of view of realism, it is logical.
but from the point of view of game mechanics, where you move 80% of the time on foot from point a to point b, while spending a lot of time, it's not pleasant and doing 4 approaches back and forth across the city because of one wheel, it's not pleasant.
therefore, as for me, it's kind of stupid to violate the established mechanics with a weight limit.
TOKYO May 29, 2023 @ 2:40am 
in any case, something needs to be done with these oddities in the number of cells, otherwise even a whole warehouse will not be enough to contain items for crafting
TOKYO May 29, 2023 @ 2:43am 
moreover, with such a layout, the search for a bag with a large weight then loses its meaning, because the cells will end before you have time to reach at least half of the available weight limit
onebunchmugen May 29, 2023 @ 5:19am 
Trash bags are so big they fill whole containers:meepfail:
Vanra May 29, 2023 @ 6:54am 
Originally posted by Tokyo:
moreover, with such a layout, the search for a bag with a large weight then loses its meaning, because the cells will end before you have time to reach at least half of the available weight limit

Yeah I noticed there are some balance issues, especially with modded items, but from what I see about your other arguments... simply looks like this mod is not for you. Its clear its balanced around vanilla crafting and basic realism and tediousness which I really like (really not a fun of Hydrocraft)
There is a lot of compatibility patches required that is sure. Bow and Arrow for example - quiver has space for only 9 Arrow for example. But yet again its not vanilla.

But garbage bags are definitely to big - best and least possible I assume would be giving "soft" containers dynamic size depending if they have content inside... but I'm not sure how possible that is 😅
Notloc  [developer] May 29, 2023 @ 10:10am 
The core balance for this mod is definitely intended to be around vanilla. I'm also trying to walk a fine line between "realistic" and playable.
That said, I understand people will want to mod there games heavily at times.

I've just added a new sandbox setting: Bonus Grid Size
It increases the size of all grids in the game in each direction by the number you set. That should help you all customize your experience for a bit to accommodate various mods.
Notloc  [developer] May 29, 2023 @ 10:11am 
i.e
set Bonus Grid Size = 1
A container that was 4x4 becomes 5x5
Notloc  [developer] May 29, 2023 @ 10:12am 
Originally posted by Vanra_El:
Originally posted by Tokyo:
moreover, with such a layout, the search for a bag with a large weight then loses its meaning, because the cells will end before you have time to reach at least half of the available weight limit

Yeah I noticed there are some balance issues, especially with modded items, but from what I see about your other arguments... simply looks like this mod is not for you. Its clear its balanced around vanilla crafting and basic realism and tediousness which I really like (really not a fun of Hydrocraft)
There is a lot of compatibility patches required that is sure. Bow and Arrow for example - quiver has space for only 9 Arrow for example. But yet again its not vanilla.

But garbage bags are definitely to big - best and least possible I assume would be giving "soft" containers dynamic size depending if they have content inside... but I'm not sure how possible that is 😅
Yea soft containers are a bit odd for sure. I'm not decided on how to handle them.
I'm leaning towards a right click menu option to "fold" them if they are empty.
Vanra May 29, 2023 @ 2:22pm 
Doased cottin balls are not stacking?
Vanra May 29, 2023 @ 2:34pm 
Oh, just noticed. We cant see category of items anymore. Thats not a huge thing, but that was only way of knowing if some foods are perishable or not - and satting up Container Sortking :P
Duke Dynamite 3D May 29, 2023 @ 2:57pm 
This is an insanely cool mod, especially for me as someone who grew up with the original resident evil games. The limited inventory management really hearkens back to that style of gameplay where you need to be really mindful of the things you carry with you and can carry home. I intend to use it for my own personal enjoyment and ask my friends how they feel about it, I do have some mild balance and misc gripes though.

Balance wise, this makes it so traits that give you carrying capacity really take a hit. Organised as well also suddenly feels like an almost worthless -6 trait since you can only cram so much in a box anyway. I have no idea what the logistics are behind how the mod works but giving some extra blocks in containers for organised or an extra few blocks on your person for having more carrying capacity would be nice, even if as a mod option to turn on so players wanting a more difficult experience can leave it off.

For fun purposes I also realised how difficult it would be to have things like the true music mod work with this since each cassette takes up one very valuable space, even worse if you want to take a few with you on a road trip. I don't know how you would go about tweaking that, if it's even at all possible outside of just telling the player to build several cassette boxes. Maybe a feature that lets players tag or white list items into a custom group of stackables? Example being I could make a new group called "cassettes" or "collectables" for some of the fun mods / items and add them to it.

All in all this is a really kick ass idea and I still fully intend to start playing with it, hope to see you really iron it out and get it perfect.
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