Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

1946 - Last Grenadier Campaign
FadEZ Nov 20, 2024 @ 9:19am
Bugs and issues on first mission
I really like the mod but oftentimes the cinematics just gets in the way of the gameplay too much and some scripted events aren't optimized.

In the first mission there are scripted retreat orders. The first one is fine but the second one when you bring trucks they just break. The crew will repair them, get back in and turn into ai allies or if you stop them the trucks become impossible to enter.

Anything you leave behind will also be deleted this includes stuck troops on artillery for example.

What also bothers me is that when abandoning the first and second lines of defense the friendly ai just stays and gets bombed. This is really immersion breaking. I get you dont want the player to become op by transferring command but just have them run away and despawn.

If you could just change it so the map opens up to retreat everything yourself at the 3rd line of defense that would be nice and have the ai just run shortly after the player because otherwise it causes issues.