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Example, the Melos isle:
Those isles have no access movement tiles for diplomats (or other map characters) to enter the isle and negotiating anything. That means, such isle can only be attacked (or entered/contacted) via naval army.
The deployment zone (red area) of the city (or positioned army) hinder any entering of the isle (region) itself.
So that issue concerns tiny isles, that are rendered with only a very short access border line between sea and isle, which in the case of Melos is only at the city itself.
In result of this, a diplomatic contact is impossible.
I think, other exception rules are not really necessary in regard of "forgotten (excluded) by the gameplay".
I think i can clearly say, that in WoS i do not miss anything, except just the by map model hindered entering of tiny isles like Melos. And such isles need to be adressed.
I personally would really prefer simple solutions ... sometimes less is more ;)
So in regard of the screenie example, but i'm not sure, that i understand it right (guess, it's Empire Divided), but when Sicily with Pompey's Rome is such an isle (model) case as mentioned, then yes.
Else, if Sicily can be entered merely normal by characters (dignitary, general/army), then i would not touch that with the exception rule.
As for the basic starting diplomacy in the campaigns, CA made it far better than in the past. What i mean is, the diplomatic contacts and changes shouldn't be changed in few first turns, when one is looking for a halfway historical gameplay ;)
What does that mean? Your mod is liked by me especially, because diplomacy is a slightly bigger effort, for human player and AI.
And there is another pretty annoying thing in the diplo mechanics, rather AI behaviour*: AI likes to request almost every turn one of the "friendly" treaties. It would be great, if at least the player could block AI requests ;) ... of such factions.
* that even happens when some AI steering code says "AI shall not put a focus on diplomacy but shall consider it at last". That's at least the case, when borders are shared.
I almost wanted to suggest, that shared borders are not enough to make diplomacy (without Dignitary). In WoS, i can imagine that diplomacy only with Dignitary could be helpful.