tModLoader

tModLoader

Assorted Mod Compatibility
 This topic has been pinned, so it's probably important
Snek  [developer] May 16, 2023 @ 6:26am
Next Update, Future Plans, and Blacklist
Next Update
Support that's done, but not yet released.
  • Aquamarine and Opal flashlight lenses (Thorium Mod; Catalyst Mod).

Future Plans
Support I plan to add in the future or am in the process of adding.
  • AoMM support.
  • Calamity Rev+ stat changes (Gensokyo, etc.).
  • Dormant Dawn support.
  • Terrorborn support.
  • Spirit Mod support.
  • More Item Checklist Blacklist support: Echoes of the Ancients; Fisherman NPC; Orchid Mod.
  • Storm's Additions support (Orchid Mod; The Clicker Class; Enhanced Buff Display).
  • Miscellania's Auto Fisher support.
  • Another RPG Mod support (Thorium Mod, DBT).
  • TerraTemp / Verdant support.
  • Eternity Mode biome debuffs.
  • Helpful NPCs support (Calamity Mod).
  • Thorium Thrower / Calamity Rogue combination (+ support for other mods' throwing content (Homeward Journey?)).
  • Look into shuffling around worldgen to prevent incompatibilities.
  • Support for Advanced World Gen’s extra large worlds.
  • Support for The Stars Above and modded damage classes.
  • QoL mod feature parity.
  • Pets Overhaul support.
  • Calamity / DBT essence drops.
  • MooMoo's Ultimate Yoyo Revamp / Ty's Yoyo Redux support.
  • Music Display support.
  • Biome Titles support.
  • Mount and Journey / Starlight River support.
  • Thorium Mod sheath support for MEAC

The following support is planned, but will take a while to add for any mod:
  • Amulet of Many Minions: Needs tweaking per-pet.
  • Mod of Redemption elemental typing: Must be applied to nearly every projectile and NPC.
  • TerraTemp: Must be applied to every armor and biome.
  • TerraTyping: Must be applied to nearly every weapon, projectile, and NPC.
  • W1K's Weapon Scaling: Must be applied to every weapon.

Blacklist
Support I will not add to this mod and the reasons why.
  • <Difficulty Mode> AI support: Revengeance Mode, Death Mode, Eternity Mode, etc. Adding support for a modded difficulty mode requires more familiarity with both the difficulty and the boss than I likely have. It's also a massive commitment to ensure that the changes aren't only balanced when they're implemented, but also when either mod involved updates and shifts its own balance.
    If you're looking for Calamity x Fargo's compatibility specifically, check out this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3044249615
  • Cross-Mod Equipment: For example, Calamity-themed Bard weapons. Simply put, this mod only exists to add support between other mods and their system, not to add meaningful content. This mod may add content for the purpose of support (for example, the Opal Relic from Thorium Mod / Liber Creaturarum support), but something as involved as cross-mod equipment is much better suited for a dedicated mod with dedicated developer(s).
Last edited by Snek; Jun 12, 2024 @ 8:09am
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Showing 1-15 of 39 comments
Amulet of Many Minions compat for mods like Calamity/Calamity's Vanities or other large mods that add new pets could be neato burrito. Other than that, maybe compat between Mod of Retribution and Calamity/Thorium could be cool?
Last edited by LVL. 100 Legendary ♥♥♥♥ (ELITE); May 19, 2023 @ 7:25pm
Snek  [developer] May 18, 2023 @ 6:49pm 
Originally posted by girlcock enjoyer:
Amulet of Many Minions compat for mods like Calamity/Calamity's Vanities or other large mods that add new pets could be neato burrito. Other than that, maybe compat between Mod of Redemption and Calamity/Thorium could be cool?
I can definitely look into AoMM support.
As for MoR/Calamity/Thorium support, is there anything in particular you had in mind? I'm guessing weapons, but I'm not sure if I can deliver any of quality without being able to sprite.
Violet May 18, 2023 @ 7:51pm 
I think they're mostly talking about balancing weapon and armor stats, and adding weapons for post moon lord that apply to the healer and bard class. It would also be imperitive to merge the throwing and rogue class
Originally posted by Snek:
Originally posted by girlcock enjoyer:
Amulet of Many Minions compat for mods like Calamity/Calamity's Vanities or other large mods that add new pets could be neato burrito. Other than that, maybe compat between Mod of Redemption and Calamity/Thorium could be cool?
I can definitely look into AoMM support.
As for MoR/Calamity/Thorium support, is there anything in particular you had in mind? I'm guessing weapons, but I'm not sure if I can deliver any of quality without being able to sprite.
Actually, I was thinking more adding MoR's weapon typing system to some of Calamity/Thorium's weapons! As my fellow commentor stated as well, somehow merging the throwing and rogue classes would be excellent as well, since the two are essentially *supposed* to be the same thing, just with differences in how consumable their respective weapons are.
Snek  [developer] May 19, 2023 @ 3:58am 
I’ll see what I can do. Thank you both for the suggestions.
Wildberry May 20, 2023 @ 11:04am 
Bosses only really need increased stats on Rev+, AI changes aren't 100% necessary.
Snek  [developer] May 20, 2023 @ 3:13pm 
I'll look into Rev+ stats and Dormant Dawn. Thank you two for the suggestions.

AoMM support is going slow because I'm overthinking my approach, but I should (hopefully) have a good enough system soon to feel comfortable mass-implementing support.
SuperNova618 May 23, 2023 @ 1:14pm 
Could you perhaps add Rogue Stealth to Thorium's Thrower class armors? That and stealth damage on thrower weapons would do wonders for merging the two.
Snek  [developer] May 23, 2023 @ 1:34pm 
I'll look into it. Thank you for the suggestion.
solesteam8 May 23, 2023 @ 2:34pm 
I have 2 suggestions: 1 somewhere on this steam page here could use a list of mods that are supported by this one 2 If it's not already done, the Dragonball Terraria, Cerebral and other mods that add classes gets left out of mods like Another RPG Mod and Level+, I'm not sure what you can do about that, but if there is anything like categorizing pre-existing stat types with other ones like the Level+'s strength stat encompassing Ki damage too, that would be well appreciated.
Snek  [developer] May 23, 2023 @ 2:43pm 
There are a handful of discussion posts that list out mod compatibility, which is mentioned in the main description. However, as Pannoniæ suggested in the main comments, I'm going to start putting examples of support in the main description starting next update. Hopefully that will bring more attention to the discussion posts.

I'll look into Another RPG Mod and Level+. Thank you for the suggestions.
Snek  [developer] May 23, 2023 @ 3:26pm 
I'll look into those. Thank you again for the suggestions.
Snek  [developer] May 24, 2023 @ 7:36pm 
I'll look into it, though it might be a while.
Thank you for the suggestion.
Kimko May 24, 2023 @ 7:48pm 
Originally posted by Snek:
I'll look into it, though it might be a while.
Thank you for the suggestion.
my bad for deleting my comment, didn't know you replied already
i meant to say remnants and infernum compatibility

thank 👍
Who_ci May 25, 2023 @ 12:47am 
Can you make Gensokyo mod and Calamity compatibility?
Gensokyo mod bosses are too easy in Calamity, would like to see a possibilty to make them harder.
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