RimWorld

RimWorld

MH: Military Tiers
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Capataina Jul 3, 2023 @ 6:59am
Potential Mod Conflict
I have a rather large mod list so I'm unsure how much this is going to help but I get an error whenever I run my list that leads me to this exact mod once I run it through rimpy. The exact error and hugslog is down there:

Config error in ATM_MechAdulthoodPaladinBattlemaster: modifies skill Melee but also disables this skill
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.DefDatabase`1<RimWorld.BackstoryDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

https://gist.github.com/HugsLibRecordKeeper/688e19afdb06948cbed94c322f1c09d8
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Killathon  [developer] Jul 6, 2023 @ 5:54am 
You have AllowTool, which adds the Finish Off job that uses melee skill and falls within the scope of “All Work.” Since the M3 Battlemaster backstory disables that but has a melee skill boost, RW gets upset. This error only affects one of the three M3 backstories, so it’s relatively harmless. Since I am using purely vanilla constructs for that code, it would unfortunately fall to their devs to fix this on their end so that the work type isn’t included in All Work. This issue would apply to any work type that uses melee or shooting and is in that category. This is a known issue but I haven’t documented it on the steam page for some reason. I’ll add that.

In the future (for anyone reading this), please don’t make discussions as I do not receive notifications for when a new one is posted! I may miss things if they’re put into a discussion.
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