Tabletop Simulator

Tabletop Simulator

Assisted Frosthaven
 This topic has been pinned, so it's probably important
gudy  [developer] May 15, 2023 @ 9:00am
Scenario Auto Layout Issues
Please report issues with scenario auto layout here
< >
Showing 1-15 of 23 comments
caiusdrewart May 25, 2023 @ 3:21am 
Thanks for the amazing mod. One issue I've noticed in the scenario setup is that Night Demons don't appear to be spawning; this happened to me in Scenario 42 and 111.
gudy  [developer] May 25, 2023 @ 7:11am 
Not sure why you deleted your report @caiusdrewart, there was an issue with Night Demons. Currently fixing it.
brubie May 25, 2023 @ 1:11pm 
I noticed scenario 66 failed to spawn a night demon (4 player) going into the ice room at least. If this is just an issue overall with night demons then you can disregard.
Last edited by brubie; May 25, 2023 @ 1:11pm
gudy  [developer] May 25, 2023 @ 4:20pm 
@brubie, can you update the mod and try again ? this should have been fixed this morning.
Barakos May 29, 2023 @ 6:09am 
There is something wrong with the setup of scenario 122. For me it spawns a bunch of different maptiles, which have nothing to do with the scenario as it is depicted in the scenario-book.
While building the map it says "Error in Script (Scenario Mat v2 - 4aa570): Unknown Error"
brubie May 29, 2023 @ 3:53pm 
Night demon issue has been fixed :). There is however an issue in regards to scenario 66. There is no button (or whatever you call it) to mark the scenario as completed. The scenario layout box only has script for loading or hiding the scenario.
brubie May 29, 2023 @ 4:07pm 
I also just loaded up scenario 69 and the tree obstacle has the 3 green obstacle tiles not aligned with the tree (the highlighted green tiles all show up one tile to the right of the actual tree). It's not just on the map, but the additional ones you can drag out if you choose to manually set it up.
gudy  [developer] May 30, 2023 @ 8:13am 
Originally posted by Barakos:
There is something wrong with the setup of scenario 122. For me it spawns a bunch of different maptiles, which have nothing to do with the scenario as it is depicted in the scenario-book.
While building the map it says "Error in Script (Scenario Mat v2 - 4aa570): Unknown Error"
I can confirm the error the first time it is loaded, but the map tiles seem correct, and it seems to remain playable for me.
gudy  [developer] May 30, 2023 @ 8:31am 
Originally posted by brubie:
Night demon issue has been fixed :). There is however an issue in regards to scenario 66. There is no button (or whatever you call it) to mark the scenario as completed. The scenario layout box only has script for loading or hiding the scenario.
Next update will fix this (the button was created at the incorrect location)
gudy  [developer] May 30, 2023 @ 8:34am 
Originally posted by brubie:
I also just loaded up scenario 69 and the tree obstacle has the 3 green obstacle tiles not aligned with the tree (the highlighted green tiles all show up one tile to the right of the actual tree). It's not just on the map, but the additional ones you can drag out if you choose to manually set it up.
Next update will fix this.
Barakos May 30, 2023 @ 11:58am 
@gudy: sorry to keep bothering you, but for me scenario 122 loads like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2982825237
I can reproduce it, even after restarting tts. The maptiles stay the same.
gudy  [developer] May 30, 2023 @ 12:41pm 
@Barakos, no worries. But that looks like the correct layout for 122 no ?
brubie Jun 22, 2023 @ 7:50pm 
Scenario 127 with 4P is missing 1 normal ancient artillery in the opening room.
gudy  [developer] Jun 23, 2023 @ 4:25am 
@brubie, I believe that this one is already fixed in the github version
brubie Jun 23, 2023 @ 7:22am 
good to know :) Im just playing with the steam autoupdated version. Thanks for your work, you are a hero
< >
Showing 1-15 of 23 comments
Per page: 1530 50