Squad
Shorabad
Rookheim May 1, 2023 @ 3:28am
Couple of thoughts
(Comments have a character limit so figured I'd just make a thread)

Always good to see new map mods! :steamhappy:

A couple of things I noticed:

- The landscape material layers (grass, asphalt, dirt, etc.) seem to be missing their corresponding Physics Materials. This results in vehicles experiencing exceptionally poor traction while going off-road, as well as a lack of impact VFX when shooting at the ground. Physmats can be assigned for each landscape material in their respective Layerinfo asset, which are typically found in a folder called "[yourmapname]_sharedassets".

- The temporary IMF forward spawn in F-5 seems to hang around for a very long time, although that might be intentional?

- Balance wise you might want to consider removing IMF:s forward spawn on the first cap (or atleast the logi), so they have to put in a little bit of work at least :P

- PLA:s Z-8G helicopters fall through the map and explode on spawn. I think you may have the wrong type of landing pad in their main, possibly just a static mesh? An easy fix should hopefully be simply going into a vanilla layer with helicopters and copying their BPA_helipad (or whatever it's called) and heli spawner and pasting it into your invasion layer (making sure to assign it to the correct team as well).

- Forests could maybe use some more ground flora in *some* places, such as bushes and stuff like that for additional concealment. Maybe some rocks and cliff meshes on/around the hillsides.

- The port seems like an interesting point to fight in, and I'm personally a fan of rocky mountainous terrain. Keep it up! :steamthumbsup:
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Uutinni  [developer] May 1, 2023 @ 9:34am 
Awesome thanks a lot! This feedback is super helpful. I can definitely implement this for the next update
Originally posted by Uutinni!:
Awesome thanks a lot! This feedback is super helpful. I can definitely implement this for the next update
what is the map layer called?
Uutinni  [developer] May 3, 2023 @ 5:10pm 
Originally posted by pure pleasure:
Originally posted by Uutinni!:
Awesome thanks a lot! This feedback is super helpful. I can definitely implement this for the next update
what is the map layer called?

It should be Shorabad_Invasion_v1 ill paste it into the description of the mod
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