Europa Universalis IV

Europa Universalis IV

Dwarven Knowledge
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haito3200  [developer] Aug 28, 2023 @ 2:59am
Future Content (Spoiler)
What I am working on:

High Priority or Implemented , will surely be in the next update:
  • Redistributing events in on_actions to boost performance( 100% )
  • make it so AI doesn't get access to metallurgy/research facility menu to improve performance( 100% )
  • Remake Research Facility calculation/creation/expansion to improve performance/user friendlyness( 100% )
  • Remake Hold Exploration: if Dig 1, can explore Dig 2, BUT can't build dig 2 until dig 2 is fully explored ( 100% )
  • Reworked inventions with new UI ( 95% )
  • Reworked blueprints/runes + hopefully some new projects ( if any come to mind ) ( 20% )
  • Remove +10 cap use on inventions when enabling steam/energy and rework MT accordingly ( 100% )
  • Make proper tooltips for upgrades unlocking, saying what they add ( 100% )
  • Rework Production points calculation ( improve performance ) ( 0% )
  • Finally the implementation of Electrical Conductivity in Blueprints/Runes ( 100%)
  • A lot of quality of life updates ( like a button to access Metallurgy Interface from topbar, keeping the expanding prod. cap. privilege without needing to reenable it each time, etc... ) ( 100%)
  • Old Holds content: complete rework of underwhelming unique content ( 0%)
  • Rune Corps now build Monuments and other very unique stuff( 0% )
  • A COMPLETED General Mission Tree( 60% )
Medium Priority , will probably be in the next update:
  • General blueprints and enchantments expansion ( 0%)
  • Increase Research events ( 0% )
  • Adaptation of unique content to other races( 0% )
  • New Holds content: Ovdal Kanzad( 0% )
  • New Holds content: Ovdal Az An ( add spells to the thing ) ( 0% )
  • Increase exploration/expedition camp events ( NEVER ENOUGH % )
Low Priority, won't probably be in the next update:
  • New generic Mission Tree goblins in the serpentspine ( 25% )
  • New generic Mission Tree for kobolds ( 50% )
  • New generic Mission Tree for gnomes ( 0% )

estimated update time: ?? June 2025

The estimated update time has been moved from april to june just because Anbennar updates in June and DK now depends on some new changes made on the Anbennar GitLab version, so I can't update before then. I will still constantly update the experimental version, though not as frerquently as DK on GitLab.

This is just a list of what i am currently working on and progress rate (if i remember to update it). It will be blanked every time i make a major update. If you have something to say about what i am working on, post it in suggestions. I will try to put them in order of priority.
Last edited by haito3200; Mar 30 @ 10:45am
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haito3200  [developer] Aug 28, 2023 @ 3:12am 
blanked
Last edited by haito3200; Nov 20, 2024 @ 4:20am
haito3200  [developer] Aug 28, 2023 @ 3:18am 
I had to delay implementation of many good suggestions of @Lord Admiral Farsight. Which will be hopefully implemented next update.
Last edited by haito3200; Mar 21, 2024 @ 8:17am
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