RimWorld

RimWorld

Bunk Beds
Bug Report
Just copy and pasted

Command line arguments: -disable-compute-shaders
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()

RimWorld 1.6.4535 rev1001
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()

ReflectionTypeLoadException getting types in assembly BunkBeds: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Could not resolve type with token 01000049 from typeref (expected class 'HarmonyLib.CodeInstruction' in assembly '0Harmony, Version=2.3.6.0, Culture=neutral, PublicKeyToken=null')
Could not resolve type with token 01000049 from typeref (expected class 'HarmonyLib.CodeInstruction' in assembly '0Harmony, Version=2.3.6.0, Culture=neutral, PublicKeyToken=null')
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <79a1904c928a4c2d9eba5ede6e6aa92e>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <1ff918a14d0c4d098426de9adcf142a1>:0
System.TypeLoadException: Could not resolve type with token 01000049 from typeref (expected class 'HarmonyLib.CodeInstruction' in assembly '0Harmony, Version=2.3.6.0, Culture=neutral, PublicKeyToken=null')
System.TypeLoadException: Could not resolve type with token 01000049 from typeref (expected class 'HarmonyLib.CodeInstruction' in assembly '0Harmony, Version=2.3.6.0, Culture=neutral, PublicKeyToken=null')

Loader exceptions:
=> System.TypeLoadException: Could not resolve type with token 01000049 from typeref (expected class 'HarmonyLib.CodeInstruction' in assembly '0Harmony, Version=2.3.6.0, Culture=neutral, PublicKeyToken=null')
=> System.TypeLoadException: Could not resolve type with token 01000049 from typeref (expected class 'HarmonyLib.CodeInstruction' in assembly '0Harmony, Version=2.3.6.0, Culture=neutral, PublicKeyToken=null')

UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ModAssemblyHandler:AssemblyIsUsable (System.Reflection.Assembly)
Verse.ModAssemblyHandler:ReloadAll ()
Verse.ModContentPack:ReloadContent (bool)
Verse.LoadedModManager:LoadModContent (bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Exception loading def from file BunkBeds.xml: System.ArgumentException: Could not find type named BunkBeds.CompProperties_BunkBed from node <li Class="BunkBeds.CompProperties_BunkBed"><bedTopGraphicDatas><li><texPath>Things/Building/Furniture/Bed/Bedtop</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2,2)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></li></bedTopGraphicDatas><pawnCount>2</pawnCount></li>
Parameter name: node
at Verse.DirectXmlToObjectNew.ResolveTypeForNode (System.Type defaultType, System.Xml.XmlNode node) [0x0005a] in <1ff918a14d0c4d098426de9adcf142a1>:0
at (wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndSetListField_Verse_CompProperties(object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type)
at (wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndReturnDef_Verse_ThingDef(int,int,System.Xml.XmlNode,System.Type)
at Verse.DirectXmlToObjectNew.DefFromNodeNew (System.Xml.XmlNode node, Verse.LoadableXmlAsset loadingAsset) [0x000dd] in <1ff918a14d0c4d098426de9adcf142a1>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlToObjectNew:DefFromNodeNew (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Exception loading def from file BunkBeds.xml: System.ArgumentException: Could not find type named BunkBeds.CompProperties_BunkBed from node <li Class="BunkBeds.CompProperties_BunkBed"><bedTopGraphicDatas><li><texPath>Things/Building/Furniture/Bed/Bedtop</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2,2)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></li><li><texPath>Things/Building/Furniture/Bed/Bedtop2</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2,2)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></li></bedTopGraphicDatas><pawnCount>3</pawnCount></li>
Parameter name: node
at Verse.DirectXmlToObjectNew.ResolveTypeForNode (System.Type defaultType, System.Xml.XmlNode node) [0x0005a] in <1ff918a14d0c4d098426de9adcf142a1>:0
at (wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndSetListField_Verse_CompProperties(object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type)
at (wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndReturnDef_Verse_ThingDef(int,int,System.Xml.XmlNode,System.Type)
at Verse.DirectXmlToObjectNew.DefFromNodeNew (System.Xml.XmlNode node, Verse.LoadableXmlAsset loadingAsset) [0x000dd] in <1ff918a14d0c4d098426de9adcf142a1>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlToObjectNew:DefFromNodeNew (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()